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OpenMW/apps/openmw/mwmechanics/aiactivate.hpp
terrorfisch 0871d45790 Draft how to move temporary package state to CharacterController.
Example for a few values shown in AiWander.
2014-10-08 10:58:52 +02:00

41 lines
1.0 KiB
C++

#ifndef GAME_MWMECHANICS_AIACTIVATE_H
#define GAME_MWMECHANICS_AIACTIVATE_H
#include "aipackage.hpp"
#include <string>
#include "pathfinding.hpp"
namespace ESM
{
namespace AiSequence
{
struct AiActivate;
}
}
namespace MWMechanics
{
/// \brief Causes actor to walk to activatable object and activate it
/** Will activate when close to object **/
class AiActivate : public AiPackage
{
public:
/// Constructor
/** \param objectId Reference to object to activate **/
AiActivate(const std::string &objectId);
AiActivate(const ESM::AiSequence::AiActivate* activate);
virtual AiActivate *clone() const;
virtual bool execute (const MWWorld::Ptr& actor, AiState& state, float duration);
virtual int getTypeId() const;
virtual void writeState(ESM::AiSequence::AiSequence& sequence) const;
private:
std::string mObjectId;
};
}
#endif // GAME_MWMECHANICS_AIACTIVATE_H