mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-01-09 21:42:13 +00:00
195 lines
5.7 KiB
C++
195 lines
5.7 KiB
C++
|
|
#include "player.hpp"
|
|
|
|
#include "../mwbase/environment.hpp"
|
|
#include "../mwbase/world.hpp"
|
|
#include "../mwbase/windowmanager.hpp"
|
|
#include "../mwbase/soundmanager.hpp"
|
|
|
|
#include "../mwworld/ptr.hpp"
|
|
#include "../mwworld/inventorystore.hpp"
|
|
|
|
#include "../mwmechanics/movement.hpp"
|
|
#include "../mwmechanics/npcstats.hpp"
|
|
#include "../mwmechanics/character.hpp"
|
|
#include "../mwmechanics/security.hpp"
|
|
|
|
#include "../mwrender/animation.hpp"
|
|
|
|
#include "class.hpp"
|
|
|
|
namespace MWWorld
|
|
{
|
|
Player::Player (const ESM::NPC *player, const MWBase::World& world)
|
|
: mCellStore(0),
|
|
mAutoMove(false),
|
|
mForwardBackward (0)
|
|
{
|
|
mPlayer.mBase = player;
|
|
mPlayer.mRef.mRefID = "player";
|
|
|
|
float* playerPos = mPlayer.mData.getPosition().pos;
|
|
playerPos[0] = playerPos[1] = playerPos[2] = 0;
|
|
}
|
|
|
|
void Player::set(const ESM::NPC *player)
|
|
{
|
|
mPlayer.mBase = player;
|
|
|
|
float* playerPos = mPlayer.mData.getPosition().pos;
|
|
playerPos[0] = playerPos[1] = playerPos[2] = 0;
|
|
}
|
|
|
|
void Player::setCell (MWWorld::CellStore *cellStore)
|
|
{
|
|
mCellStore = cellStore;
|
|
}
|
|
|
|
MWWorld::Ptr Player::getPlayer()
|
|
{
|
|
MWWorld::Ptr ptr (&mPlayer, mCellStore);
|
|
return ptr;
|
|
}
|
|
|
|
void Player::setBirthSign (const std::string &sign)
|
|
{
|
|
mSign = sign;
|
|
}
|
|
|
|
const std::string& Player::getBirthSign() const
|
|
{
|
|
return mSign;
|
|
}
|
|
|
|
void Player::setDrawState (MWMechanics::DrawState_ state)
|
|
{
|
|
MWWorld::Ptr ptr = getPlayer();
|
|
MWWorld::Class::get(ptr).getNpcStats(ptr).setDrawState (state);
|
|
}
|
|
|
|
bool Player::getAutoMove() const
|
|
{
|
|
return mAutoMove;
|
|
}
|
|
|
|
void Player::setAutoMove (bool enable)
|
|
{
|
|
MWWorld::Ptr ptr = getPlayer();
|
|
|
|
mAutoMove = enable;
|
|
|
|
int value = mForwardBackward;
|
|
|
|
if (mAutoMove)
|
|
value = 1;
|
|
|
|
MWWorld::Class::get (ptr).getMovementSettings (ptr).mPosition[1] = value;
|
|
}
|
|
|
|
void Player::setLeftRight (int value)
|
|
{
|
|
MWWorld::Ptr ptr = getPlayer();
|
|
|
|
MWWorld::Class::get (ptr).getMovementSettings (ptr).mPosition[0] = value;
|
|
}
|
|
|
|
void Player::setForwardBackward (int value)
|
|
{
|
|
MWWorld::Ptr ptr = getPlayer();
|
|
|
|
mForwardBackward = value;
|
|
|
|
if (mAutoMove)
|
|
value = 1;
|
|
|
|
MWWorld::Class::get (ptr).getMovementSettings (ptr).mPosition[1] = value;
|
|
}
|
|
|
|
void Player::setUpDown(int value)
|
|
{
|
|
MWWorld::Ptr ptr = getPlayer();
|
|
|
|
MWWorld::Class::get (ptr).getMovementSettings (ptr).mPosition[2] = value;
|
|
}
|
|
|
|
void Player::setRunState(bool run)
|
|
{
|
|
MWWorld::Ptr ptr = getPlayer();
|
|
MWWorld::Class::get(ptr).setStance(ptr, MWWorld::Class::Run, run);
|
|
}
|
|
|
|
void Player::setSneak(bool sneak)
|
|
{
|
|
MWWorld::Ptr ptr = getPlayer();
|
|
|
|
MWWorld::Class::get (ptr).setStance (ptr, MWWorld::Class::Sneak, sneak);
|
|
}
|
|
|
|
void Player::setYaw(float yaw)
|
|
{
|
|
MWWorld::Ptr ptr = getPlayer();
|
|
MWWorld::Class::get(ptr).getMovementSettings(ptr).mRotation[2] = yaw;
|
|
}
|
|
void Player::setPitch(float pitch)
|
|
{
|
|
MWWorld::Ptr ptr = getPlayer();
|
|
MWWorld::Class::get(ptr).getMovementSettings(ptr).mRotation[0] = pitch;
|
|
}
|
|
void Player::setRoll(float roll)
|
|
{
|
|
MWWorld::Ptr ptr = getPlayer();
|
|
MWWorld::Class::get(ptr).getMovementSettings(ptr).mRotation[1] = roll;
|
|
}
|
|
|
|
void Player::use()
|
|
{
|
|
MWWorld::InventoryStore& store = MWWorld::Class::get(getPlayer()).getInventoryStore(getPlayer());
|
|
MWWorld::ContainerStoreIterator equipped = store.getSlot(MWWorld::InventoryStore::Slot_CarriedRight);
|
|
|
|
if (getDrawState() == MWMechanics::DrawState_Weapon)
|
|
{
|
|
if (equipped != store.end())
|
|
{
|
|
MWWorld::Ptr item = *equipped;
|
|
MWRender::Animation* anim = MWBase::Environment::get().getWorld()->getAnimation(getPlayer());
|
|
MWWorld::Ptr target = MWBase::Environment::get().getWorld()->getFacedObject();
|
|
|
|
if (anim->isPriorityActive(MWMechanics::Priority_Weapon))
|
|
return;
|
|
|
|
std::string resultMessage, resultSound;
|
|
|
|
if (item.getTypeName() == typeid(ESM::Lockpick).name())
|
|
{
|
|
if (!target.isEmpty())
|
|
MWMechanics::Security(getPlayer()).pickLock(target, item, resultMessage, resultSound);
|
|
anim->play("pickprobe", MWMechanics::Priority_Weapon, MWRender::Animation::Group_UpperBody, true, "start", "stop", 0.0, 0);
|
|
}
|
|
else if (item.getTypeName() == typeid(ESM::Probe).name())
|
|
{
|
|
if (!target.isEmpty())
|
|
MWMechanics::Security(getPlayer()).probeTrap(target, item, resultMessage, resultSound);
|
|
anim->play("pickprobe", MWMechanics::Priority_Weapon, MWRender::Animation::Group_UpperBody, true, "start", "stop", 0.0, 0);
|
|
}
|
|
|
|
if (!resultMessage.empty())
|
|
MWBase::Environment::get().getWindowManager()->messageBox(resultMessage);
|
|
if (!resultSound.empty())
|
|
MWBase::Environment::get().getSoundManager()->playSound(resultSound,1,1);
|
|
|
|
// tool used up?
|
|
if (!item.getRefData().getCount())
|
|
MWBase::Environment::get().getWindowManager()->unsetSelectedWeapon();
|
|
else
|
|
MWBase::Environment::get().getWindowManager()->setSelectedWeapon(item);
|
|
}
|
|
}
|
|
}
|
|
|
|
MWMechanics::DrawState_ Player::getDrawState()
|
|
{
|
|
MWWorld::Ptr ptr = getPlayer();
|
|
return MWWorld::Class::get(ptr).getNpcStats(ptr).getDrawState();
|
|
}
|
|
}
|