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OpenMW/apps/openmw/mwworld/cells.cpp
2013-05-15 22:38:53 +02:00

301 lines
9.1 KiB
C++

#include "cells.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "class.hpp"
#include "esmstore.hpp"
#include "containerstore.hpp"
MWWorld::Ptr::CellStore *MWWorld::Cells::getCellStore (const ESM::Cell *cell)
{
if (cell->mData.mFlags & ESM::Cell::Interior)
{
std::map<std::string, Ptr::CellStore>::iterator result = mInteriors.find (Misc::StringUtils::lowerCase(cell->mName));
if (result==mInteriors.end())
{
result = mInteriors.insert (std::make_pair (Misc::StringUtils::lowerCase(cell->mName), Ptr::CellStore (cell))).first;
}
return &result->second;
}
else
{
std::map<std::pair<int, int>, Ptr::CellStore>::iterator result =
mExteriors.find (std::make_pair (cell->getGridX(), cell->getGridY()));
if (result==mExteriors.end())
{
result = mExteriors.insert (std::make_pair (
std::make_pair (cell->getGridX(), cell->getGridY()), Ptr::CellStore (cell))).first;
}
return &result->second;
}
}
void MWWorld::Cells::clear()
{
mInteriors.clear();
mExteriors.clear();
std::fill(mIdCache.begin(), mIdCache.end(), std::make_pair("", (MWWorld::Ptr::CellStore*)0));
mIdCacheIndex = 0;
}
void MWWorld::Cells::fillContainers (Ptr::CellStore& cellStore)
{
for (CellRefList<ESM::Container>::List::iterator iter (
cellStore.mContainers.mList.begin());
iter!=cellStore.mContainers.mList.end(); ++iter)
{
Ptr container (&*iter, &cellStore);
Class::get (container).getContainerStore (container).fill (
iter->mBase->mInventory, container.getCellRef().mOwner, mStore);
}
for (CellRefList<ESM::Creature>::List::iterator iter (
cellStore.mCreatures.mList.begin());
iter!=cellStore.mCreatures.mList.end(); ++iter)
{
Ptr container (&*iter, &cellStore);
Class::get (container).getContainerStore (container).fill (
iter->mBase->mInventory, Class::get(container).getId(container), mStore);
}
for (CellRefList<ESM::NPC>::List::iterator iter (
cellStore.mNpcs.mList.begin());
iter!=cellStore.mNpcs.mList.end(); ++iter)
{
Ptr container (&*iter, &cellStore);
Class::get (container).getContainerStore (container).fill (
iter->mBase->mInventory, Class::get(container).getId(container), mStore);
}
}
MWWorld::Ptr MWWorld::Cells::getPtrAndCache (const std::string& name, Ptr::CellStore& cellStore)
{
Ptr ptr = getPtr (name, cellStore);
if (!ptr.isEmpty())
{
mIdCache[mIdCacheIndex].first = name;
mIdCache[mIdCacheIndex].second = &cellStore;
if (++mIdCacheIndex>=mIdCache.size())
mIdCacheIndex = 0;
}
return ptr;
}
MWWorld::Cells::Cells (const MWWorld::ESMStore& store, std::vector<ESM::ESMReader>& reader)
: mStore (store), mReader (reader),
mIdCache (40, std::pair<std::string, Ptr::CellStore *> ("", (Ptr::CellStore*)0)), /// \todo make cache size configurable
mIdCacheIndex (0)
{}
MWWorld::Ptr::CellStore *MWWorld::Cells::getExterior (int x, int y)
{
std::map<std::pair<int, int>, Ptr::CellStore>::iterator result =
mExteriors.find (std::make_pair (x, y));
if (result==mExteriors.end())
{
const ESM::Cell *cell = mStore.get<ESM::Cell>().search(x, y);
if (!cell)
{
// Cell isn't predefined. Make one on the fly.
ESM::Cell record;
record.mData.mFlags = 0;
record.mData.mX = x;
record.mData.mY = y;
record.mWater = 0;
record.mMapColor = 0;
cell = MWBase::Environment::get().getWorld()->createRecord (record);
}
result = mExteriors.insert (std::make_pair (
std::make_pair (x, y), CellStore (cell))).first;
}
if (result->second.mState!=Ptr::CellStore::State_Loaded)
{
// Multiple plugin support for landscape data is much easier than for references. The last plugin wins.
result->second.load (mStore, mReader);
fillContainers (result->second);
}
return &result->second;
}
MWWorld::Ptr::CellStore *MWWorld::Cells::getInterior (const std::string& name)
{
std::string lowerName = Misc::StringUtils::lowerCase(name);
std::map<std::string, Ptr::CellStore>::iterator result = mInteriors.find (lowerName);
if (result==mInteriors.end())
{
const ESM::Cell *cell = mStore.get<ESM::Cell>().find(lowerName);
result = mInteriors.insert (std::make_pair (lowerName, Ptr::CellStore (cell))).first;
}
if (result->second.mState!=Ptr::CellStore::State_Loaded)
{
result->second.load (mStore, mReader);
fillContainers (result->second);
}
return &result->second;
}
MWWorld::Ptr MWWorld::Cells::getPtr (const std::string& name, Ptr::CellStore& cell)
{
if (cell.mState==Ptr::CellStore::State_Unloaded)
cell.preload (mStore, mReader);
if (cell.mState==Ptr::CellStore::State_Preloaded)
{
std::string lowerCase = Misc::StringUtils::lowerCase(name);
if (std::binary_search (cell.mIds.begin(), cell.mIds.end(), lowerCase))
{
cell.load (mStore, mReader);
fillContainers (cell);
}
else
return Ptr();
}
MWWorld::Ptr ptr;
if (MWWorld::LiveCellRef<ESM::Activator> *ref = cell.mActivators.find (name))
ptr = Ptr (ref, &cell);
if (MWWorld::LiveCellRef<ESM::Potion> *ref = cell.mPotions.find (name))
ptr = Ptr (ref, &cell);
if (MWWorld::LiveCellRef<ESM::Apparatus> *ref = cell.mAppas.find (name))
ptr = Ptr (ref, &cell);
if (MWWorld::LiveCellRef<ESM::Armor> *ref = cell.mArmors.find (name))
ptr = Ptr (ref, &cell);
if (MWWorld::LiveCellRef<ESM::Book> *ref = cell.mBooks.find (name))
ptr = Ptr (ref, &cell);
if (MWWorld::LiveCellRef<ESM::Clothing> *ref = cell.mClothes.find (name))
ptr = Ptr (ref, &cell);
if (MWWorld::LiveCellRef<ESM::Container> *ref = cell.mContainers.find (name))
ptr = Ptr (ref, &cell);
if (MWWorld::LiveCellRef<ESM::Creature> *ref = cell.mCreatures.find (name))
ptr = Ptr (ref, &cell);
if (MWWorld::LiveCellRef<ESM::Door> *ref = cell.mDoors.find (name))
ptr = Ptr (ref, &cell);
if (MWWorld::LiveCellRef<ESM::Ingredient> *ref = cell.mIngreds.find (name))
ptr = Ptr (ref, &cell);
if (MWWorld::LiveCellRef<ESM::CreatureLevList> *ref = cell.mCreatureLists.find (name))
ptr = Ptr (ref, &cell);
if (MWWorld::LiveCellRef<ESM::ItemLevList> *ref = cell.mItemLists.find (name))
ptr = Ptr (ref, &cell);
if (MWWorld::LiveCellRef<ESM::Light> *ref = cell.mLights.find (name))
ptr = Ptr (ref, &cell);
if (MWWorld::LiveCellRef<ESM::Lockpick> *ref = cell.mLockpicks.find (name))
ptr = Ptr (ref, &cell);
if (MWWorld::LiveCellRef<ESM::Miscellaneous> *ref = cell.mMiscItems.find (name))
ptr = Ptr (ref, &cell);
if (MWWorld::LiveCellRef<ESM::NPC> *ref = cell.mNpcs.find (name))
ptr = Ptr (ref, &cell);
if (MWWorld::LiveCellRef<ESM::Probe> *ref = cell.mProbes.find (name))
ptr = Ptr (ref, &cell);
if (MWWorld::LiveCellRef<ESM::Repair> *ref = cell.mRepairs.find (name))
ptr = Ptr (ref, &cell);
if (MWWorld::LiveCellRef<ESM::Static> *ref = cell.mStatics.find (name))
ptr = Ptr (ref, &cell);
if (MWWorld::LiveCellRef<ESM::Weapon> *ref = cell.mWeapons.find (name))
ptr = Ptr (ref, &cell);
if (!ptr.isEmpty() && ptr.getRefData().getCount() > 0) {
return ptr;
}
return Ptr();
}
MWWorld::Ptr MWWorld::Cells::getPtr (const std::string& name)
{
// First check the cache
for (std::vector<std::pair<std::string, Ptr::CellStore *> >::iterator iter (mIdCache.begin());
iter!=mIdCache.end(); ++iter)
if (iter->first==name && iter->second)
{
Ptr ptr = getPtr (name, *iter->second);
if (!ptr.isEmpty())
return ptr;
}
// Then check cells that are already listed
for (std::map<std::pair<int, int>, Ptr::CellStore>::iterator iter = mExteriors.begin();
iter!=mExteriors.end(); ++iter)
{
Ptr ptr = getPtrAndCache (name, iter->second);
if (!ptr.isEmpty())
return ptr;
}
for (std::map<std::string, Ptr::CellStore>::iterator iter = mInteriors.begin();
iter!=mInteriors.end(); ++iter)
{
Ptr ptr = getPtrAndCache (name, iter->second);
if (!ptr.isEmpty())
return ptr;
}
// Now try the other cells
const MWWorld::Store<ESM::Cell> &cells = mStore.get<ESM::Cell>();
MWWorld::Store<ESM::Cell>::iterator iter;
for (iter = cells.extBegin(); iter != cells.extEnd(); ++iter)
{
Ptr::CellStore *cellStore = getCellStore (&(*iter));
Ptr ptr = getPtrAndCache (name, *cellStore);
if (!ptr.isEmpty())
return ptr;
}
for (iter = cells.intBegin(); iter != cells.intEnd(); ++iter)
{
Ptr::CellStore *cellStore = getCellStore (&(*iter));
Ptr ptr = getPtrAndCache (name, *cellStore);
if (!ptr.isEmpty())
return ptr;
}
// giving up
return Ptr();
}