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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-30 03:32:36 +00:00
elsid d3dca99a76
Preload terrain in single pass
Otherwise there is lodFlags mismatch because some of the neighbours are removed
during preloading. This makes rendering culling create land chunk nodes again
for the same position, lod because lodFlags are different.
2023-08-29 20:25:21 +02:00
..
2016-03-22 21:46:15 +01:00
2023-04-30 16:26:03 +02:00
2022-09-22 21:35:26 +03:00
2023-05-29 12:10:42 +02:00
2022-08-16 19:14:04 +02:00