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OpenMW/apps/openmw/mwrender/characterpreview.cpp
Emanuel Guevel 1e4a854433 Remove static method MWWorld::Class::get(&Ptr)
It was just adding a level of indirection to Ptr.getClass().
All the call were replaced by that instead. The number of lines changed
is important, but the change itself is trivial, so everything should be
fine. :)
2014-05-22 20:50:00 +02:00

274 lines
9.3 KiB
C++

#include "characterpreview.hpp"
#include <OgreSceneManager.h>
#include <OgreRoot.h>
#include <OgreHardwarePixelBuffer.h>
#include <OgreCamera.h>
#include <OgreSceneNode.h>
#include <OgreTextureManager.h>
#include <OgreViewport.h>
#include <OgreRenderTexture.h>
#include <libs/openengine/ogre/selectionbuffer.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/inventorystore.hpp"
#include "renderconst.hpp"
#include "npcanimation.hpp"
namespace MWRender
{
CharacterPreview::CharacterPreview(MWWorld::Ptr character, int sizeX, int sizeY, const std::string& name,
Ogre::Vector3 position, Ogre::Vector3 lookAt)
: mSceneMgr (0)
, mPosition(position)
, mLookAt(lookAt)
, mCharacter(character)
, mAnimation(NULL)
, mName(name)
, mSizeX(sizeX)
, mSizeY(sizeY)
, mRenderTarget(NULL)
, mViewport(NULL)
, mCamera(NULL)
, mNode(NULL)
{
mCharacter.mCell = NULL;
}
void CharacterPreview::onSetup()
{
}
void CharacterPreview::setup ()
{
mSceneMgr = Ogre::Root::getSingleton().createSceneManager(Ogre::ST_GENERIC);
// This is a dummy light to turn off shadows without having to use a separate set of shaders
Ogre::Light* l = mSceneMgr->createLight();
l->setType (Ogre::Light::LT_DIRECTIONAL);
l->setDiffuseColour (Ogre::ColourValue(0,0,0));
/// \todo Read the fallback values from INIImporter (Inventory:Directional*)
l = mSceneMgr->createLight();
l->setType (Ogre::Light::LT_DIRECTIONAL);
l->setDirection (Ogre::Vector3(0.3, -0.7, 0.3));
l->setDiffuseColour (Ogre::ColourValue(1,1,1));
mSceneMgr->setAmbientLight (Ogre::ColourValue(0.5, 0.5, 0.5));
mCamera = mSceneMgr->createCamera (mName);
mCamera->setAspectRatio (float(mSizeX) / float(mSizeY));
Ogre::SceneNode* renderRoot = mSceneMgr->getRootSceneNode()->createChildSceneNode("renderRoot");
//we do this with mwRoot in renderingManager, do it here too.
renderRoot->pitch(Ogre::Degree(-90));
mNode = renderRoot->createChildSceneNode();
mAnimation = new NpcAnimation(mCharacter, mNode,
0, true, (renderHeadOnly() ? NpcAnimation::VM_HeadOnly : NpcAnimation::VM_Normal));
Ogre::Vector3 scale = mNode->getScale();
mCamera->setPosition(mPosition * scale);
mCamera->lookAt(mLookAt * scale);
mCamera->setNearClipDistance (0.01);
mCamera->setFarClipDistance (1000);
mTexture = Ogre::TextureManager::getSingleton().getByName (mName);
if (mTexture.isNull ())
mTexture = Ogre::TextureManager::getSingleton().createManual(mName,
Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, Ogre::TEX_TYPE_2D, mSizeX, mSizeY, 0, Ogre::PF_A8R8G8B8, Ogre::TU_RENDERTARGET);
mRenderTarget = mTexture->getBuffer()->getRenderTarget();
mRenderTarget->removeAllViewports ();
mViewport = mRenderTarget->addViewport(mCamera);
mViewport->setOverlaysEnabled(false);
mViewport->setBackgroundColour(Ogre::ColourValue(0, 0, 0, 0));
mViewport->setShadowsEnabled(false);
mRenderTarget->setActive(true);
mRenderTarget->setAutoUpdated (false);
onSetup ();
}
CharacterPreview::~CharacterPreview ()
{
if (mSceneMgr)
{
mSceneMgr->destroyAllCameras();
delete mAnimation;
Ogre::Root::getSingleton().destroySceneManager(mSceneMgr);
}
}
void CharacterPreview::rebuild()
{
assert(mAnimation);
delete mAnimation;
mAnimation = new NpcAnimation(mCharacter, mNode,
0, true, (renderHeadOnly() ? NpcAnimation::VM_HeadOnly : NpcAnimation::VM_Normal));
float scale=1.f;
mCharacter.getClass().adjustScale(mCharacter, scale);
mNode->setScale(Ogre::Vector3(scale));
mCamera->setPosition(mPosition * mNode->getScale());
mCamera->lookAt(mLookAt * mNode->getScale());
onSetup();
}
// --------------------------------------------------------------------------------------------------
InventoryPreview::InventoryPreview(MWWorld::Ptr character)
: CharacterPreview(character, 512, 1024, "CharacterPreview", Ogre::Vector3(0, 65, -180), Ogre::Vector3(0,65,0))
, mSelectionBuffer(NULL)
{
}
InventoryPreview::~InventoryPreview()
{
delete mSelectionBuffer;
}
void InventoryPreview::update(int sizeX, int sizeY)
{
mAnimation->updateParts();
MWWorld::InventoryStore &inv = mCharacter.getClass().getInventoryStore(mCharacter);
MWWorld::ContainerStoreIterator iter = inv.getSlot(MWWorld::InventoryStore::Slot_CarriedRight);
std::string groupname;
if(iter == inv.end())
groupname = "inventoryhandtohand";
else
{
const std::string &type = iter->getTypeName();
if(type == typeid(ESM::Lockpick).name() || type == typeid(ESM::Probe).name())
groupname = "inventoryweapononehand";
else if(type == typeid(ESM::Weapon).name())
{
MWWorld::LiveCellRef<ESM::Weapon> *ref = iter->get<ESM::Weapon>();
int type = ref->mBase->mData.mType;
if(type == ESM::Weapon::ShortBladeOneHand ||
type == ESM::Weapon::LongBladeOneHand ||
type == ESM::Weapon::BluntOneHand ||
type == ESM::Weapon::AxeOneHand ||
type == ESM::Weapon::MarksmanThrown ||
type == ESM::Weapon::MarksmanCrossbow ||
type == ESM::Weapon::MarksmanBow)
groupname = "inventoryweapononehand";
else if(type == ESM::Weapon::LongBladeTwoHand ||
type == ESM::Weapon::BluntTwoClose ||
type == ESM::Weapon::AxeTwoHand)
groupname = "inventoryweapontwohand";
else if(type == ESM::Weapon::BluntTwoWide ||
type == ESM::Weapon::SpearTwoWide)
groupname = "inventoryweapontwowide";
else
groupname = "inventoryhandtohand";
}
else
groupname = "inventoryhandtohand";
}
mCurrentAnimGroup = groupname;
mAnimation->play(mCurrentAnimGroup, 1, Animation::Group_All, false, 1.0f, "start", "stop", 0.0f, 0);
MWWorld::ContainerStoreIterator torch = inv.getSlot(MWWorld::InventoryStore::Slot_CarriedLeft);
if(torch != inv.end() && torch->getTypeName() == typeid(ESM::Light).name())
{
if(!mAnimation->getInfo("torch"))
mAnimation->play("torch", 2, MWRender::Animation::Group_LeftArm, false,
1.0f, "start", "stop", 0.0f, ~0ul);
}
else if(mAnimation->getInfo("torch"))
mAnimation->disable("torch");
mAnimation->runAnimation(0.0f);
mViewport->setDimensions (0, 0, std::min(1.f, float(sizeX) / float(512)), std::min(1.f, float(sizeY) / float(1024)));
mNode->setOrientation (Ogre::Quaternion::IDENTITY);
mRenderTarget->update();
mSelectionBuffer->update();
}
int InventoryPreview::getSlotSelected (int posX, int posY)
{
return mSelectionBuffer->getSelected (posX, posY);
}
void InventoryPreview::onSetup ()
{
delete mSelectionBuffer;
mSelectionBuffer = new OEngine::Render::SelectionBuffer(mCamera, 512, 1024, 0);
mAnimation->showWeapons(true);
mCurrentAnimGroup = "inventoryhandtohand";
mAnimation->play(mCurrentAnimGroup, 1, Animation::Group_All, false, 1.0f, "start", "stop", 0.0f, 0);
}
// --------------------------------------------------------------------------------------------------
RaceSelectionPreview::RaceSelectionPreview()
: CharacterPreview(MWBase::Environment::get().getWorld()->getPlayerPtr(),
512, 512, "CharacterHeadPreview", Ogre::Vector3(0, 6, -35), Ogre::Vector3(0,125,0))
, mRef(&mBase)
{
mBase = *mCharacter.get<ESM::NPC>()->mBase;
mCharacter = MWWorld::Ptr(&mRef, NULL);
}
void RaceSelectionPreview::update(float angle)
{
mAnimation->runAnimation(0.0f);
mNode->roll(Ogre::Radian(angle), Ogre::SceneNode::TS_LOCAL);
updateCamera();
}
void RaceSelectionPreview::render()
{
mRenderTarget->update();
}
void RaceSelectionPreview::setPrototype(const ESM::NPC &proto)
{
mBase = proto;
mBase.mId = "player";
rebuild();
update(0);
}
void RaceSelectionPreview::onSetup ()
{
mAnimation->play("idle", 1, Animation::Group_All, false, 1.0f, "start", "stop", 0.0f, 0);
updateCamera();
}
void RaceSelectionPreview::updateCamera()
{
Ogre::Vector3 scale = mNode->getScale();
Ogre::Vector3 headOffset = mAnimation->getNode("Bip01 Head")->_getDerivedPosition();
headOffset = mNode->convertLocalToWorldPosition(headOffset);
mCamera->setPosition(headOffset + mPosition * scale);
mCamera->lookAt(headOffset + mPosition*Ogre::Vector3(0,1,0) * scale);
}
}