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OpenMW/files/shaders
2021-10-06 08:05:10 +02:00
..
alpha.glsl
CMakeLists.txt
debug_fragment.glsl
debug_vertex.glsl
depth.glsl
groundcover_fragment.glsl
groundcover_vertex.glsl
gui_fragment.glsl
gui_vertex.glsl
lighting_util.glsl
lighting.glsl
nv_default_fragment.glsl check if FORCE_OPAQUE is available before using it. 2021-10-06 08:05:10 +02:00
nv_default_vertex.glsl
nv_nolighting_fragment.glsl check if FORCE_OPAQUE is available before using it. 2021-10-06 08:05:10 +02:00
nv_nolighting_vertex.glsl
objects_fragment.glsl check if FORCE_OPAQUE is available before using it. 2021-10-06 08:05:10 +02:00
objects_vertex.glsl
parallax.glsl
s360_fragment.glsl
s360_vertex.glsl
shadowcasting_fragment.glsl
shadowcasting_vertex.glsl
shadows_fragment.glsl
shadows_vertex.glsl
terrain_fragment.glsl
terrain_vertex.glsl
vertexcolors.glsl
water_fragment.glsl
water_nm.png
water_vertex.glsl