mirror of
https://gitlab.com/OpenMW/openmw.git
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102 lines
3.2 KiB
C++
102 lines
3.2 KiB
C++
#include "classes.hpp"
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#include <components/esm4/loadacti.hpp>
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#include <components/esm4/loadalch.hpp>
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#include <components/esm4/loadammo.hpp>
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#include <components/esm4/loadarmo.hpp>
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#include <components/esm4/loadbook.hpp>
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#include <components/esm4/loadclot.hpp>
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#include <components/esm4/loadcont.hpp>
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#include <components/esm4/loadcrea.hpp>
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#include <components/esm4/loaddoor.hpp>
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#include <components/esm4/loadflor.hpp>
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#include <components/esm4/loadfurn.hpp>
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#include <components/esm4/loadimod.hpp>
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#include <components/esm4/loadingr.hpp>
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#include <components/esm4/loadligh.hpp>
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#include <components/esm4/loadmisc.hpp>
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#include <components/esm4/loadmstt.hpp>
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#include <components/esm4/loadnpc.hpp>
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#include <components/esm4/loadscol.hpp>
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#include <components/esm4/loadstat.hpp>
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#include <components/esm4/loadterm.hpp>
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#include <components/esm4/loadtree.hpp>
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#include <components/esm4/loadweap.hpp>
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#include "activator.hpp"
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#include "apparatus.hpp"
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#include "armor.hpp"
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#include "bodypart.hpp"
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#include "book.hpp"
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#include "clothing.hpp"
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#include "container.hpp"
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#include "creature.hpp"
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#include "creaturelevlist.hpp"
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#include "door.hpp"
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#include "ingredient.hpp"
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#include "itemlevlist.hpp"
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#include "light.hpp"
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#include "lockpick.hpp"
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#include "misc.hpp"
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#include "npc.hpp"
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#include "potion.hpp"
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#include "probe.hpp"
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#include "repair.hpp"
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#include "static.hpp"
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#include "weapon.hpp"
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#include "esm4base.hpp"
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#include "esm4npc.hpp"
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#include "light4.hpp"
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namespace MWClass
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{
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void registerClasses()
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{
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Activator::registerSelf();
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Creature::registerSelf();
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Npc::registerSelf();
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Weapon::registerSelf();
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Armor::registerSelf();
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Potion::registerSelf();
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Apparatus::registerSelf();
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Book::registerSelf();
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Clothing::registerSelf();
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Container::registerSelf();
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Door::registerSelf();
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Ingredient::registerSelf();
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CreatureLevList::registerSelf();
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ItemLevList::registerSelf();
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Light::registerSelf();
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Lockpick::registerSelf();
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Miscellaneous::registerSelf();
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Probe::registerSelf();
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Repair::registerSelf();
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Static::registerSelf();
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BodyPart::registerSelf();
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ESM4Named<ESM4::Activator>::registerSelf();
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ESM4Named<ESM4::Ammunition>::registerSelf();
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ESM4Named<ESM4::Armor>::registerSelf();
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ESM4Named<ESM4::Book>::registerSelf();
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ESM4Named<ESM4::Clothing>::registerSelf();
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ESM4Named<ESM4::Creature>::registerSelf();
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ESM4Named<ESM4::Container>::registerSelf();
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ESM4Named<ESM4::Door>::registerSelf();
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ESM4Named<ESM4::Flora>::registerSelf();
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ESM4Named<ESM4::Furniture>::registerSelf();
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ESM4Named<ESM4::Ingredient>::registerSelf();
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ESM4Named<ESM4::ItemMod>::registerSelf();
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ESM4Light::registerSelf();
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ESM4Named<ESM4::MiscItem>::registerSelf();
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ESM4Named<ESM4::MovableStatic>::registerSelf();
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ESM4Npc::registerSelf();
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ESM4Named<ESM4::Potion>::registerSelf();
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ESM4Static::registerSelf();
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ESM4Named<ESM4::StaticCollection>::registerSelf();
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ESM4Named<ESM4::Terminal>::registerSelf();
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ESM4Tree::registerSelf();
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ESM4Named<ESM4::Weapon>::registerSelf();
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}
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}
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