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OpenMW/apps/openmw/mwclass/classes.cpp
2024-05-09 17:26:27 +03:00

102 lines
3.2 KiB
C++

#include "classes.hpp"
#include <components/esm4/loadacti.hpp>
#include <components/esm4/loadalch.hpp>
#include <components/esm4/loadammo.hpp>
#include <components/esm4/loadarmo.hpp>
#include <components/esm4/loadbook.hpp>
#include <components/esm4/loadclot.hpp>
#include <components/esm4/loadcont.hpp>
#include <components/esm4/loadcrea.hpp>
#include <components/esm4/loaddoor.hpp>
#include <components/esm4/loadflor.hpp>
#include <components/esm4/loadfurn.hpp>
#include <components/esm4/loadimod.hpp>
#include <components/esm4/loadingr.hpp>
#include <components/esm4/loadligh.hpp>
#include <components/esm4/loadmisc.hpp>
#include <components/esm4/loadmstt.hpp>
#include <components/esm4/loadnpc.hpp>
#include <components/esm4/loadscol.hpp>
#include <components/esm4/loadstat.hpp>
#include <components/esm4/loadterm.hpp>
#include <components/esm4/loadtree.hpp>
#include <components/esm4/loadweap.hpp>
#include "activator.hpp"
#include "apparatus.hpp"
#include "armor.hpp"
#include "bodypart.hpp"
#include "book.hpp"
#include "clothing.hpp"
#include "container.hpp"
#include "creature.hpp"
#include "creaturelevlist.hpp"
#include "door.hpp"
#include "ingredient.hpp"
#include "itemlevlist.hpp"
#include "light.hpp"
#include "lockpick.hpp"
#include "misc.hpp"
#include "npc.hpp"
#include "potion.hpp"
#include "probe.hpp"
#include "repair.hpp"
#include "static.hpp"
#include "weapon.hpp"
#include "esm4base.hpp"
#include "esm4npc.hpp"
#include "light4.hpp"
namespace MWClass
{
void registerClasses()
{
Activator::registerSelf();
Creature::registerSelf();
Npc::registerSelf();
Weapon::registerSelf();
Armor::registerSelf();
Potion::registerSelf();
Apparatus::registerSelf();
Book::registerSelf();
Clothing::registerSelf();
Container::registerSelf();
Door::registerSelf();
Ingredient::registerSelf();
CreatureLevList::registerSelf();
ItemLevList::registerSelf();
Light::registerSelf();
Lockpick::registerSelf();
Miscellaneous::registerSelf();
Probe::registerSelf();
Repair::registerSelf();
Static::registerSelf();
BodyPart::registerSelf();
ESM4Named<ESM4::Activator>::registerSelf();
ESM4Named<ESM4::Ammunition>::registerSelf();
ESM4Named<ESM4::Armor>::registerSelf();
ESM4Named<ESM4::Book>::registerSelf();
ESM4Named<ESM4::Clothing>::registerSelf();
ESM4Named<ESM4::Creature>::registerSelf();
ESM4Named<ESM4::Container>::registerSelf();
ESM4Named<ESM4::Door>::registerSelf();
ESM4Named<ESM4::Flora>::registerSelf();
ESM4Named<ESM4::Furniture>::registerSelf();
ESM4Named<ESM4::Ingredient>::registerSelf();
ESM4Named<ESM4::ItemMod>::registerSelf();
ESM4Light::registerSelf();
ESM4Named<ESM4::MiscItem>::registerSelf();
ESM4Named<ESM4::MovableStatic>::registerSelf();
ESM4Npc::registerSelf();
ESM4Named<ESM4::Potion>::registerSelf();
ESM4Static::registerSelf();
ESM4Named<ESM4::StaticCollection>::registerSelf();
ESM4Named<ESM4::Terminal>::registerSelf();
ESM4Tree::registerSelf();
ESM4Named<ESM4::Weapon>::registerSelf();
}
}