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OpenMW/libs/openengine/bullet
2013-04-11 18:02:44 +02:00
..
btKinematicCharacterController.cpp
btKinematicCharacterController.h
BtOgre.cpp
BtOgreExtras.h
BtOgreGP.h
BtOgrePG.h
BulletShapeLoader.cpp Placeable objects should not collide unless they have a NiRootCollisionNode 2013-03-14 03:04:02 +01:00
BulletShapeLoader.h Placeable objects should not collide unless they have a NiRootCollisionNode 2013-03-14 03:04:02 +01:00
CMotionState.cpp
CMotionState.h
physic.cpp Fix deleted pointer access (getPosition, getRotation) 2013-04-11 18:02:44 +02:00
physic.hpp Placeable objects should not collide unless they have a NiRootCollisionNode 2013-03-14 03:04:02 +01:00
trace.cpp Create a separate rigid body / shape with full details for raycasting, remove the occlusion query hack 2013-03-08 23:46:25 +01:00
trace.h