mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-01-08 09:37:53 +00:00
407cd50890
type name first seen using 'class' now seen using 'struct'
45 lines
1.1 KiB
C++
45 lines
1.1 KiB
C++
#ifndef GAME_SCRIPT_LOCALS_H
|
|
#define GAME_SCRIPT_LOCALS_H
|
|
|
|
#include <vector>
|
|
|
|
#include <components/interpreter/types.hpp>
|
|
|
|
namespace ESM
|
|
{
|
|
class Script;
|
|
struct Locals;
|
|
}
|
|
|
|
namespace MWScript
|
|
{
|
|
class Locals
|
|
{
|
|
public:
|
|
std::vector<Interpreter::Type_Short> mShorts;
|
|
std::vector<Interpreter::Type_Integer> mLongs;
|
|
std::vector<Interpreter::Type_Float> mFloats;
|
|
|
|
/// Are there any locals?
|
|
bool isEmpty() const;
|
|
|
|
void configure (const ESM::Script& script);
|
|
|
|
/// @note var needs to be in lowercase
|
|
bool setVarByInt(const std::string& script, const std::string& var, int val);
|
|
|
|
bool hasVar(const std::string& script, const std::string& var);
|
|
|
|
/// if var does not exist, returns 0
|
|
/// @note var needs to be in lowercase
|
|
int getIntVar (const std::string& script, const std::string& var);
|
|
|
|
void write (ESM::Locals& locals, const std::string& script) const;
|
|
|
|
void read (const ESM::Locals& locals, const std::string& script);
|
|
};
|
|
}
|
|
|
|
#endif
|
|
|