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OpenMW/components/terrain
Bret Curtis b819690e82
Merge pull request #2264 from akortunov/optimize_terrain
Delete composite map layers in the background thread
2019-03-18 13:52:17 +01:00
..
buffercache.cpp
buffercache.hpp
cellborder.cpp
cellborder.hpp
chunkmanager.cpp Merge pull request #2201 from akortunov/optimize_terrain 2019-03-18 08:59:10 +01:00
chunkmanager.hpp
compositemaprenderer.cpp Delete composite map layers in the background thread 2019-03-18 14:00:50 +04:00
compositemaprenderer.hpp Delete composite map layers in the background thread 2019-03-18 14:00:50 +04:00
defs.hpp
material.cpp Move forcePPL and clamp to global shader defines (bug #4869) 2019-03-05 23:36:08 +03:00
material.hpp Move forcePPL and clamp to global shader defines (bug #4869) 2019-03-05 23:36:08 +03:00
quadtreenode.cpp Do not load terrain beyond the viewing distance 2019-03-08 22:15:27 +04:00
quadtreenode.hpp Do not load terrain beyond the viewing distance 2019-03-08 22:15:27 +04:00
quadtreeworld.cpp Merge pull request #2201 from akortunov/optimize_terrain 2019-03-18 08:59:10 +01:00
quadtreeworld.hpp Merge pull request #2264 from akortunov/optimize_terrain 2019-03-18 13:52:17 +01:00
storage.hpp Merge pull request #2201 from akortunov/optimize_terrain 2019-03-18 08:59:10 +01:00
terraindrawable.cpp
terraindrawable.hpp
terraingrid.cpp Render nearby default cells if the Distant Terrain is disabled 2019-03-08 22:15:27 +04:00
terraingrid.hpp
texturemanager.cpp
texturemanager.hpp
viewdata.cpp
viewdata.hpp
world.cpp Delete composite map layers in the background thread 2019-03-18 14:00:50 +04:00
world.hpp Merge pull request #2264 from akortunov/optimize_terrain 2019-03-18 13:52:17 +01:00