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C++

#ifndef COMPONENTS_TERRAIN_DEFS_HPP
#define COMPONENTS_TERRAIN_DEFS_HPP
#include <string>
namespace Terrain
{
enum Direction
{
North = 0,
East = 1,
South = 2,
West = 3
};
struct LayerInfo
{
std::string mDiffuseMap;
std::string mNormalMap;
bool mParallax; // Height info in normal map alpha channel?
bool mSpecular; // Specular info in diffuse map alpha channel?
//bool mIsEsm4; // intended to be used in Terrain::createPasses()
bool requiresShaders() const { return !mNormalMap.empty() || mSpecular; }
};
}
#endif