..
actor.cpp
Revert "Remove physics dependency on basenode"
2021-01-29 16:51:13 +04:00
actor.hpp
Revert "Remove physics dependency on basenode"
2021-01-29 16:51:13 +04:00
actorconvexcallback.cpp
Use convexSweepTest for projectile movement to solve any
2021-01-21 20:36:33 +01:00
actorconvexcallback.hpp
Use convexSweepTest for projectile movement to solve any
2021-01-21 20:36:33 +01:00
closestnotmerayresultcallback.cpp
Use convexSweepTest for projectile movement to solve any
2021-01-21 20:36:33 +01:00
closestnotmerayresultcallback.hpp
Use convexSweepTest for projectile movement to solve any
2021-01-21 20:36:33 +01:00
collisiontype.hpp
constants.hpp
values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
2020-12-27 22:16:11 +00:00
contacttestresultcallback.cpp
contacttestresultcallback.hpp
contacttestwrapper.cpp
values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
2020-12-27 22:16:11 +00:00
contacttestwrapper.h
values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
2020-12-27 22:16:11 +00:00
deepestnotmecontacttestresultcallback.cpp
deepestnotmecontacttestresultcallback.hpp
hasspherecollisioncallback.hpp
heightfield.cpp
Make all physics object manage their own resources
2021-01-10 14:56:35 +01:00
heightfield.hpp
Make all physics object manage their own resources
2021-01-10 14:56:35 +01:00
movementsolver.cpp
Ignore projectiles inside of MovementSolver::unstuck. It is normal for actors to be inside of a
2021-02-07 18:32:03 +01:00
movementsolver.hpp
values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
2020-12-27 22:16:11 +00:00
mtphysics.cpp
Collect all available stats if OPENMW_OSG_STATS_FILE is set and point to
2021-01-27 08:04:33 +00:00
mtphysics.hpp
object.cpp
Revert "Remove physics dependency on basenode"
2021-01-29 16:51:13 +04:00
object.hpp
Revert "Remove physics dependency on basenode"
2021-01-29 16:51:13 +04:00
physicssystem.cpp
Revert "Remove physics dependency on basenode"
2021-01-29 16:51:13 +04:00
physicssystem.hpp
Revert "Remove physics dependency on basenode"
2021-01-29 16:51:13 +04:00
projectile.cpp
Use convexSweepTest for projectile movement to solve any
2021-01-21 20:36:33 +01:00
projectile.hpp
Use convexSweepTest for projectile movement to solve any
2021-01-21 20:36:33 +01:00
projectileconvexcallback.cpp
Remove a brainfart from precise projectile handling: all non-actor
2021-01-27 07:15:09 +01:00
projectileconvexcallback.hpp
Use convexSweepTest for projectile movement to solve any
2021-01-21 20:36:33 +01:00
ptrholder.hpp
raycasting.hpp
Use convexSweepTest for projectile movement to solve any
2021-01-21 20:36:33 +01:00
stepper.cpp
values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
2020-12-27 22:16:11 +00:00
stepper.hpp
values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
2020-12-27 22:16:11 +00:00
trace.cpp
Use convexSweepTest for projectile movement to solve any
2021-01-21 20:36:33 +01:00
trace.h