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12 lines
166 B
GLSL
12 lines
166 B
GLSL
#version 120
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varying vec2 uv;
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#include "openmw_vertex.h.glsl"
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void main()
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{
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gl_Position = vec4(gl_Vertex.xy, 0.0, 1.0);
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uv = gl_Position.xy * 0.5 + 0.5;
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}
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