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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-03 17:37:18 +00:00
OpenMW/components
elsid b5ec584be2
Replace ESM::RefId::sEmpty by default constructed RefId where possible
Static const is only required to provide a reference or a pointer when it is not
possible with default constructed temporary.
2023-02-18 01:07:15 +01:00
..
bsa
bullethelpers
compiler Convert RefId to class 2023-02-15 23:20:44 +01:00
config Replace QRegExp by QRegularExpression 2023-02-05 13:30:26 +01:00
contentselector Name all custom ESM format versions and add tests 2023-02-10 19:54:15 +01:00
crashcatcher Merge branch 'remove-strerror' into 'master' 2023-01-30 17:09:39 +00:00
debug Remove redundant operator<< overloads from Log 2023-02-06 21:18:35 +01:00
detournavigator Reuse dtNavMeshQuery 2023-02-17 15:05:25 +01:00
esm Convert RefId to class 2023-02-15 23:20:44 +01:00
esm3 Replace ESM::RefId::sEmpty by default constructed RefId where possible 2023-02-18 01:07:15 +01:00
esm3terrain
esm4 Load light models in the engine. Doesn't emit light 2023-02-06 20:22:17 +01:00
esmloader Convert RefId to class 2023-02-15 23:20:44 +01:00
fallback
files Files::Collections: prefer files from highest priority folders 2023-02-11 01:25:00 +03:00
fontloader
fx expose more uniforms to postprocessing 2023-01-20 17:43:54 -08:00
interpreter Combine initializer_lists 2023-02-01 22:27:22 +01:00
l10n
loadinglistener
lua Fix #7210 2023-02-15 10:31:10 +01:00
lua_ui Fix -Wnon-virtual-dtor warnings 2023-02-03 23:00:09 +01:00
misc Convert RefId to class 2023-02-15 23:20:44 +01:00
myguiplatform
navmeshtool Stop updating navmeshtool progress on first bad message 2023-01-27 19:10:53 +01:00
nif Rewrite NiVertexColorProperty 2023-02-11 00:58:13 +03:00
nifbullet Clean up fillTriangleMesh for NiTriStrips 2023-02-09 20:24:05 +03:00
nifosg Propagate dynamic effects to node's immediate children (bug #6550) 2023-02-11 17:37:25 +03:00
platform Restore 0936d716d96cd45b3efc2d1a3697614f7f96952d 2023-02-01 17:26:39 +01:00
process
resource Do not try to dereference nullptr in object cache 2023-02-08 20:19:59 +01:00
sceneutil moved light common to its own file 2023-02-07 16:29:17 +01:00
sdlutil
serialization
settings
shader
sqlite3
std140
stereo
terrain Discard terrain base layer alpha in non-shader rendering path (bug #6657) 2023-02-13 03:43:59 +03:00
to_utf8
translation
version
vfs
widgets
CMakeLists.txt Merge branch 'load_esm4_lights' into 'master' 2023-02-07 16:50:10 +00:00
doc.hpp
windows.hpp