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activespells.cpp
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activespells.hpp
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actors.cpp
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Don't treat actors as following if another non-combat AiPackage precedes (Fixes #1843)
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2014-08-26 02:09:23 +02:00 |
actors.hpp
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Update magic effects when changing equipment (Fixes #1646)
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2014-08-15 01:13:38 +02:00 |
aiactivate.cpp
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aiactivate.hpp
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aiavoiddoor.cpp
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AiAvoidDoor: turn and walk forward instead of backwards or sideways (Fixes #1788)
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2014-08-11 04:21:04 +02:00 |
aiavoiddoor.hpp
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aicombat.cpp
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aicombat.hpp
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aiescort.cpp
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AiAvoidDoor: turn and walk forward instead of backwards or sideways (Fixes #1788)
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2014-08-11 04:21:04 +02:00 |
aiescort.hpp
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aifollow.cpp
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Add missing AiFollow ActorId initialization (Fixes #1818)
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2014-08-17 17:01:04 +02:00 |
aifollow.hpp
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Cache ActorId in AiFollow::getTarget (Fixes #1804)
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2014-08-13 16:00:32 +02:00 |
aipackage.cpp
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aipackage.hpp
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aipursue.cpp
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Terminate AiPursue when target dies (Fixes #1836)
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2014-08-24 02:37:59 +02:00 |
aipursue.hpp
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aisequence.cpp
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Implement Command creature/humanoid magic effects (Fixes #1120)
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2014-08-07 17:21:07 +02:00 |
aisequence.hpp
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Implement Command creature/humanoid magic effects (Fixes #1120)
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2014-08-07 17:21:07 +02:00 |
aitravel.cpp
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aitravel.hpp
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aiwander.cpp
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Fix use of uninitialized memory in AiWander::init
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2014-08-14 18:55:54 +02:00 |
aiwander.hpp
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Fix use of uninitialized memory in AiWander::init
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2014-08-14 18:55:54 +02:00 |
alchemy.cpp
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alchemy.hpp
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autocalcspell.cpp
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autocalcspell.hpp
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character.cpp
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Use Chop attack when walking diagonally (Fixes #1729)
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2014-08-24 02:38:00 +02:00 |
character.hpp
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combat.cpp
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Encapsulate magic effect magnitude (Feature #1489)
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2014-08-17 03:58:04 +02:00 |
combat.hpp
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Implement weapon condition damage for ranged weapons (Fixes #1746)
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2014-08-03 16:24:11 +02:00 |
creaturestats.cpp
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Store magic effect Base values in savegame (Fixes #1489)
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2014-08-17 05:38:48 +02:00 |
creaturestats.hpp
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Implement magic effect script instructions (Feature #1489)
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2014-08-17 05:09:14 +02:00 |
difficultyscaling.cpp
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difficultyscaling.hpp
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disease.hpp
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Encapsulate magic effect magnitude (Feature #1489)
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2014-08-17 03:58:04 +02:00 |
drawstate.hpp
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enchanting.cpp
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enchanting.hpp
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levelledlist.hpp
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magiceffects.cpp
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Store magic effect Base values in savegame (Fixes #1489)
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2014-08-17 05:38:48 +02:00 |
magiceffects.hpp
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Store magic effect Base values in savegame (Fixes #1489)
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2014-08-17 05:38:48 +02:00 |
mechanicsmanagerimp.cpp
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Implement magic effect script instructions (Feature #1489)
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2014-08-17 05:09:14 +02:00 |
mechanicsmanagerimp.hpp
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Implement friendly hits on followers (Fixes #1139)
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2014-08-03 16:24:16 +02:00 |
movement.hpp
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npcstats.cpp
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Reuse health of previous level rather than recalculating initial health (Fixes #1787)
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2014-08-10 17:09:14 +02:00 |
npcstats.hpp
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Remove wrong comment
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2014-08-26 02:09:23 +02:00 |
objects.cpp
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objects.hpp
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obstacle.cpp
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obstacle.hpp
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pathfinding.cpp
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pathfinding.hpp
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pathgrid.cpp
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pathgrid.hpp
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pickpocket.cpp
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pickpocket.hpp
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repair.cpp
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repair.hpp
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security.cpp
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security.hpp
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spellcasting.cpp
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Spells that always succeed should not increase your skill when you cast them
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2014-08-24 20:36:31 +02:00 |
spellcasting.hpp
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Spells that always succeed should not increase your skill when you cast them
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2014-08-24 20:36:31 +02:00 |
spells.cpp
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Implement removal of corprus spells
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2014-08-22 03:34:31 +02:00 |
spells.hpp
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Implement removal of corprus spells
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2014-08-22 03:34:31 +02:00 |
stat.cpp
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stat.hpp
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steering.cpp
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steering.hpp
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