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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-08 09:37:53 +00:00
OpenMW/apps/openmw/mwmechanics
2014-08-26 02:09:23 +02:00
..
activespells.cpp
activespells.hpp
actors.cpp Don't treat actors as following if another non-combat AiPackage precedes (Fixes #1843) 2014-08-26 02:09:23 +02:00
actors.hpp Update magic effects when changing equipment (Fixes #1646) 2014-08-15 01:13:38 +02:00
aiactivate.cpp
aiactivate.hpp
aiavoiddoor.cpp AiAvoidDoor: turn and walk forward instead of backwards or sideways (Fixes #1788) 2014-08-11 04:21:04 +02:00
aiavoiddoor.hpp
aicombat.cpp
aicombat.hpp
aiescort.cpp AiAvoidDoor: turn and walk forward instead of backwards or sideways (Fixes #1788) 2014-08-11 04:21:04 +02:00
aiescort.hpp
aifollow.cpp Add missing AiFollow ActorId initialization (Fixes #1818) 2014-08-17 17:01:04 +02:00
aifollow.hpp Cache ActorId in AiFollow::getTarget (Fixes #1804) 2014-08-13 16:00:32 +02:00
aipackage.cpp
aipackage.hpp
aipursue.cpp Terminate AiPursue when target dies (Fixes #1836) 2014-08-24 02:37:59 +02:00
aipursue.hpp
aisequence.cpp Implement Command creature/humanoid magic effects (Fixes #1120) 2014-08-07 17:21:07 +02:00
aisequence.hpp Implement Command creature/humanoid magic effects (Fixes #1120) 2014-08-07 17:21:07 +02:00
aitravel.cpp
aitravel.hpp
aiwander.cpp Fix use of uninitialized memory in AiWander::init 2014-08-14 18:55:54 +02:00
aiwander.hpp Fix use of uninitialized memory in AiWander::init 2014-08-14 18:55:54 +02:00
alchemy.cpp
alchemy.hpp
autocalcspell.cpp
autocalcspell.hpp
character.cpp Use Chop attack when walking diagonally (Fixes #1729) 2014-08-24 02:38:00 +02:00
character.hpp
combat.cpp Encapsulate magic effect magnitude (Feature #1489) 2014-08-17 03:58:04 +02:00
combat.hpp Implement weapon condition damage for ranged weapons (Fixes #1746) 2014-08-03 16:24:11 +02:00
creaturestats.cpp Store magic effect Base values in savegame (Fixes #1489) 2014-08-17 05:38:48 +02:00
creaturestats.hpp Implement magic effect script instructions (Feature #1489) 2014-08-17 05:09:14 +02:00
difficultyscaling.cpp
difficultyscaling.hpp
disease.hpp Encapsulate magic effect magnitude (Feature #1489) 2014-08-17 03:58:04 +02:00
drawstate.hpp
enchanting.cpp
enchanting.hpp
levelledlist.hpp
magiceffects.cpp Store magic effect Base values in savegame (Fixes #1489) 2014-08-17 05:38:48 +02:00
magiceffects.hpp Store magic effect Base values in savegame (Fixes #1489) 2014-08-17 05:38:48 +02:00
mechanicsmanagerimp.cpp Implement magic effect script instructions (Feature #1489) 2014-08-17 05:09:14 +02:00
mechanicsmanagerimp.hpp Implement friendly hits on followers (Fixes #1139) 2014-08-03 16:24:16 +02:00
movement.hpp
npcstats.cpp Reuse health of previous level rather than recalculating initial health (Fixes #1787) 2014-08-10 17:09:14 +02:00
npcstats.hpp Remove wrong comment 2014-08-26 02:09:23 +02:00
objects.cpp
objects.hpp
obstacle.cpp
obstacle.hpp
pathfinding.cpp
pathfinding.hpp
pathgrid.cpp
pathgrid.hpp
pickpocket.cpp
pickpocket.hpp
repair.cpp
repair.hpp
security.cpp
security.hpp
spellcasting.cpp Spells that always succeed should not increase your skill when you cast them 2014-08-24 20:36:31 +02:00
spellcasting.hpp Spells that always succeed should not increase your skill when you cast them 2014-08-24 20:36:31 +02:00
spells.cpp Implement removal of corprus spells 2014-08-22 03:34:31 +02:00
spells.hpp Implement removal of corprus spells 2014-08-22 03:34:31 +02:00
stat.cpp
stat.hpp
steering.cpp
steering.hpp