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The cache size is specified with a min/max range, intended to avoid constant unloading once the limit is reached. This way, buffers can be unloaded down to a reasonable mimimum, allowing some more buffers to be subsequently loaded without causing more unloading. |
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.. | ||
launcher | ||
mac | ||
mygui | ||
opencs | ||
shaders | ||
ui | ||
windows | ||
wizard | ||
CMakeLists.txt | ||
gamecontrollerdb.txt | ||
opencs.ini | ||
openmw-cs.desktop | ||
openmw.appdata.xml | ||
openmw.bmp | ||
openmw.cfg | ||
openmw.cfg.local | ||
openmw.desktop | ||
settings-default.cfg | ||
version.in |