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54 lines
3.7 KiB
TeX
54 lines
3.7 KiB
TeX
\section{Windows}
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\subsection{Introduction}
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This section describes the multiple windows interface of the \OCS{} editor. This design principle was chosen in order
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to extend the flexibility of the editor, especially on the multiple screens setups and on environments providing advanced
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windows management features, like for instance: multiple desktops found commonly on many open source desktop environments.
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However, it is enough to have a single large screen to see the advantages of this concept.
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OpenCS windows interface is easy to describe and understand. In fact we decided to minimize use of many windows concepts
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applied commonly in various applications. For instance dialog windows are really hard to find in the \OCS. You are free to try,
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though.
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Because of this, and the fact that we expect that user is familiar with other applications using windows this section is mostly
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focused on practical ways of organizing work with the \OCS.
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\subsection{Basics}
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After starting \OCS{} and choosing content files to use a editor window should show up. It probably does not look surprising:
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there is a menubar at the top, and there is a~large empty area. That is it: a brand new \OCS{} window contains only menubar
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and statusbar. In order to make it a little bit more useful you probably want to enable some panels\footnote{Also known as widgets.}.
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You are free to do so, just try to explore the menubar.
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You probably founded out the way to enable and disable some interesting tables, but those will be described later. For now, let's
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just focus on the windows itself.
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\paragraph{Creating new windows}
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is easy! Just visit view menu, and use the ``New View'' item. Suddenly, out of the blue a new window will show up. As you would expect,
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it is also blank, and you are free to add any of the \OCS{} panels.
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\paragraph{Closing opened window}
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is also easy! Simply close that window decoration button. We suspect that you knew that already, but better to be sure.
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Closing last \OCS{} window will also terminate application session.
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\paragraph{Multi-everything}
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is the main foundation of \OCS{} interface. You are free to create as many windows as you want to, free to populate it with
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any panels you may want to, and move everything as you wish to -- even if it makes no sense at all. If you just got crazy idea and
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you are wonder if you are able to have one hundred \OCS{} windows showing panels of the same type, well most likely you are
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able to do so.
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The principle behind this design decision is easy to see for \BS{} made editor, but maybe not so clear for users who are
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just about to begin their wonderful journey of modding.
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\subsection{Advanced}
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So why? Why this is created in such manner. The answer is frankly simple: because it is effective. When creating a mod, you often
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have to work only with just one table. For instance you are just balancing weapons damage and other statistics. It makes sense
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to have all the space for just that one table. More often, you are required to work with two and switch them from time to time.
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All major graphical environments commonly present in operating systems comes with switcher feature, that is a key shortcut to change
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active window. It is very effective and fast when you have only two windows, each holding only one table. Sometimes you have to work
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with two at the time, and with one from time to time. Here, you can have one window holding two tables, and second holding just one.
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OpenCS is designed to simply make sense and do not slowdown users. It is as simple as possible (but not simpler), and uses one
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flexible approach in all cases.
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There is no point in digging deeper in the windows of \OCS. Let's explore panels, starting with tables.
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%We should write some tips and tricks here. |