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OpenMW/apps/openmw/mwworld/environment.hpp
2012-03-05 16:56:14 +01:00

66 lines
1.3 KiB
C++

#ifndef GAME_WORLD_INVIRONMENT_H
#define GAME_WORLD_INVIRONMENT_H
namespace MWSound
{
class SoundManager;
}
namespace MWScript
{
class GlobalScripts;
class ScriptManager;
}
namespace MWGui
{
class WindowManager;
}
namespace MWMechanics
{
class MechanicsManager;
}
namespace MWDialogue
{
class DialogueManager;
class Journal;
}
namespace MWInput
{
struct MWInputManager;
}
namespace MWWorld
{
class World;
///< Collection of script-accessable sub-systems
class Environment
{
public:
Environment()
: mWorld (0), mSoundManager (0), mGlobalScripts (0), mScriptManager (0), mWindowManager (0),
mMechanicsManager (0), mDialogueManager (0), mJournal (0), mFrameDuration (0),
mInputManager (0)
{}
World *mWorld;
MWSound::SoundManager *mSoundManager;
MWScript::GlobalScripts *mGlobalScripts;
MWScript::ScriptManager *mScriptManager;
MWGui::WindowManager *mWindowManager;
MWMechanics::MechanicsManager *mMechanicsManager;
MWDialogue::DialogueManager *mDialogueManager;
MWDialogue::Journal *mJournal;
float mFrameDuration;
// For setting GUI mode
MWInput::MWInputManager *mInputManager;
};
}
#endif