mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-01-08 09:37:53 +00:00
23 lines
643 B
GLSL
23 lines
643 B
GLSL
#version 120
|
|
|
|
uniform sampler2D diffuseMap;
|
|
varying vec2 diffuseMapUV;
|
|
|
|
varying float alphaPassthrough;
|
|
|
|
uniform bool useDiffuseMapForShadowAlpha;
|
|
uniform bool alphaTestShadows;
|
|
|
|
void main()
|
|
{
|
|
gl_FragData[0].rgb = vec3(1.0);
|
|
if (useDiffuseMapForShadowAlpha)
|
|
gl_FragData[0].a = texture2D(diffuseMap, diffuseMapUV).a * alphaPassthrough;
|
|
else
|
|
gl_FragData[0].a = alphaPassthrough;
|
|
|
|
// Prevent translucent things casting shadow (including the player using an invisibility effect). For now, rely on the deprecated FF test for non-blended stuff.
|
|
if (alphaTestShadows && gl_FragData[0].a <= 0.5)
|
|
discard;
|
|
}
|