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129 lines
4.0 KiB
ReStructuredText
129 lines
4.0 KiB
ReStructuredText
Sound Settings
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##############
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device
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------
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:Type: string
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:Range:
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:Default: ""
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This setting determines which audio device to use. A blank or missing setting means to use the default device,
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which should usually be sufficient, but if you need to explicitly specify a device use this setting.
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The names of detected devices can be found in the openmw.log file in your configuration directory.
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This setting can only be configured by editing the settings configuration file.
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master volume
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-------------
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:Type: floating point
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:Range: 0.0 (silent) to 1.0 (maximum volume)
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:Default: 1.0
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This setting controls the overall volume.
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The master volume is multiplied with specific volume settings to determine the final volume.
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This setting can be changed in game using the Master slider from the Audio panel of the Options menu.
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footsteps volume
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----------------
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:Type: floating point
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:Range: 0.0 (silent) to 1.0 (maximum volume)
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:Default: 0.2
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This setting controls the volume of footsteps from the character and other actors.
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This setting can be changed in game using the Footsteps slider from the Audio panel of the Options menu.
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music volume
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------------
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:Type: floating point
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:Range: 0.0 (silent) to 1.0 (maximum volume)
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:Default: 0.5
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This setting controls the volume for music tracks.
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This setting can be changed in game using the Music slider from the Audio panel of the Options menu.
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sfx volume
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----------
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:Type: floating point
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:Range: 0.0 (silent) to 1.0 (maximum volume)
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:Default: 1.0
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This setting controls the volume for special sound effects such as combat noises.
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This setting can be changed in game using the Effects slider from the Audio panel of the Options menu.
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voice volume
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------------
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:Type: floating point
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:Range: 0.0 (silent) to 1.0 (maximum volume)
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:Default: 0.8
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This setting controls the volume for spoken dialogue from NPCs.
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This setting can be changed in game using the Voice slider from the Audio panel of the Options menu.
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buffer cache min
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----------------
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:Type: integer
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:Range: > 0
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:Default: 14
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This setting determines the minimum size of the sound buffer cache in megabytes.
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When the cache reaches the size specified by the buffer cache max setting,
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old buffers will be unloaded until it's using no more memory than specified by this setting.
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This setting must be less than or equal to the buffer cache max setting.
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This setting can only be configured by editing the settings configuration file.
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buffer cache max
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----------------
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:Type: integer
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:Range: > 0
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:Default: 16
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This setting determines the maximum size of the sound buffer cache in megabytes. When the cache reaches this size,
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old buffers will be unloaded until it reaches the size specified by the buffer cache min setting.
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This setting must be greater than or equal to the buffer cache min setting.
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This setting can only be configured by editing the settings configuration file.
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hrtf enable
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-----------
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:Type: integer
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:Range: -1, 0, 1
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:Default: -1
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This setting determines whether to enable head-related transfer function (HRTF) audio processing.
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HRTF audio processing creates the perception of sounds occurring in a three dimensional space when wearing headphones.
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Enabling HRTF may also require an OpenAL Soft version greater than 1.17.0,
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and possibly some operating system configuration.
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A value of 0 disables HRTF processing, while a value of 1 explicitly enables HRTF processing.
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The default value is -1, which should enable the feature automatically for most users when possible.
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This setting can only be configured by editing the settings configuration file.
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hrtf
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----
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:Type: string
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:Range:
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:Default: ""
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This setting specifies which HRTF profile to use when HRTF is enabled. Blank means use the default.
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This setting has no effect if HRTF is not enabled based on the hrtf enable setting.
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Allowed values for this field are enumerated in openmw.log file is an HRTF enabled audio system is installed.
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The default value is empty, which uses the default profile.
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This setting can only be configured by editing the settings configuration file.
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