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NIFFile might not always be created from a file or stream containing NIF data. Basically there are 2 different responsibilities for this class: 1. Read NIF file 2. Provide input for nifosg and bulletnifloader. Remove no longer needed NIFFileMock since the state of NIFFfile can be initialized independently from reading NIF file.
97 lines
2.4 KiB
C++
97 lines
2.4 KiB
C++
/*
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OpenMW - The completely unofficial reimplementation of Morrowind
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Copyright (C) 2008-2010 Nicolay Korslund
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Email: < korslund@gmail.com >
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WWW: https://openmw.org/
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This file (effect.h) is part of the OpenMW package.
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OpenMW is distributed as free software: you can redistribute it
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and/or modify it under the terms of the GNU General Public License
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version 3, as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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version 3 along with this program. If not, see
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https://www.gnu.org/licenses/ .
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*/
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#ifndef OPENMW_COMPONENTS_NIF_EFFECT_HPP
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#define OPENMW_COMPONENTS_NIF_EFFECT_HPP
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#include "node.hpp"
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namespace Nif
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{
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struct NiDynamicEffect : public Node
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{
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void read(NIFStream* nif) override;
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};
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// Used as base for NiAmbientLight, NiDirectionalLight, NiPointLight and NiSpotLight.
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struct NiLight : NiDynamicEffect
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{
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float dimmer;
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osg::Vec3f ambient;
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osg::Vec3f diffuse;
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osg::Vec3f specular;
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void read(NIFStream* nif) override;
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};
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struct NiPointLight : public NiLight
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{
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float constantAttenuation;
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float linearAttenuation;
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float quadraticAttenuation;
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void read(NIFStream* nif) override;
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};
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struct NiSpotLight : public NiPointLight
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{
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float cutoff;
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float exponent;
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void read(NIFStream* nif) override;
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};
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struct NiTextureEffect : NiDynamicEffect
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{
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NiSourceTexturePtr texture;
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unsigned int clamp;
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enum TextureType
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{
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Projected_Light = 0,
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Projected_Shadow = 1,
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Environment_Map = 2,
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Fog_Map = 3
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};
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TextureType textureType;
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enum CoordGenType
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{
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World_Parallel = 0,
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World_Perspective,
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Sphere_Map,
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Specular_Cube_Map,
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Diffuse_Cube_Map
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};
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CoordGenType coordGenType;
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void read(NIFStream* nif) override;
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void post(Reader& nif) override;
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bool wrapT() const { return clamp & 1; }
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bool wrapS() const { return (clamp >> 1) & 1; }
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};
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} // Namespace
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#endif
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