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OpenMW/apps/openmw/mwclass/repair.cpp
elsid ce263af393
Use existing functions and objects to call correctMeshPath etc
Remove WindowManager wrappers.

It's not safe to use WindowManager in all places and it's not required.
Environment stores resource system providing VFS required to call these
functions. In the case of ObjectPaging it's available from the member variable.
Also ObjectPaging::createChunk may access WindowManager when it's already
destructed when exiting the game because it's destructed before CellPreloader
finishes all background jobs. Engine::mResourceSystem is destructed after all
other systems so it's safe to use it.
2022-06-29 00:58:49 +02:00

149 lines
4.4 KiB
C++

#include "repair.hpp"
#include <MyGUI_TextIterator.h>
#include <components/esm3/loadrepa.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwworld/ptr.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwphysics/physicssystem.hpp"
#include "../mwworld/actionrepair.hpp"
#include "../mwgui/tooltips.hpp"
#include "../mwrender/objects.hpp"
#include "../mwrender/renderinginterface.hpp"
#include "classmodel.hpp"
namespace MWClass
{
Repair::Repair()
: MWWorld::RegisteredClass<Repair>(ESM::Repair::sRecordId)
{
}
void Repair::insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
{
if (!model.empty()) {
renderingInterface.getObjects().insertModel(ptr, model);
}
}
std::string Repair::getModel(const MWWorld::ConstPtr &ptr) const
{
return getClassModel<ESM::Repair>(ptr);
}
std::string Repair::getName (const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Repair> *ref = ptr.get<ESM::Repair>();
const std::string& name = ref->mBase->mName;
return !name.empty() ? name : ref->mBase->mId;
}
std::unique_ptr<MWWorld::Action> Repair::activate (const MWWorld::Ptr& ptr,
const MWWorld::Ptr& actor) const
{
return defaultItemActivate(ptr, actor);
}
std::string Repair::getScript (const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Repair> *ref =
ptr.get<ESM::Repair>();
return ref->mBase->mScript;
}
int Repair::getValue (const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Repair> *ref = ptr.get<ESM::Repair>();
return ref->mBase->mData.mValue;
}
std::string Repair::getUpSoundId (const MWWorld::ConstPtr& ptr) const
{
return std::string("Item Repair Up");
}
std::string Repair::getDownSoundId (const MWWorld::ConstPtr& ptr) const
{
return std::string("Item Repair Down");
}
std::string Repair::getInventoryIcon (const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Repair> *ref = ptr.get<ESM::Repair>();
return ref->mBase->mIcon;
}
bool Repair::hasItemHealth (const MWWorld::ConstPtr& ptr) const
{
return true;
}
int Repair::getItemMaxHealth (const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Repair> *ref = ptr.get<ESM::Repair>();
return ref->mBase->mData.mUses;
}
MWGui::ToolTipInfo Repair::getToolTipInfo (const MWWorld::ConstPtr& ptr, int count) const
{
const MWWorld::LiveCellRef<ESM::Repair> *ref = ptr.get<ESM::Repair>();
MWGui::ToolTipInfo info;
info.caption = MyGUI::TextIterator::toTagsString(getName(ptr)) + MWGui::ToolTips::getCountString(count);
info.icon = ref->mBase->mIcon;
std::string text;
int remainingUses = getItemHealth(ptr);
text += "\n#{sUses}: " + MWGui::ToolTips::toString(remainingUses);
text += "\n#{sQuality}: " + MWGui::ToolTips::toString(ref->mBase->mData.mQuality);
text += MWGui::ToolTips::getWeightString(ref->mBase->mData.mWeight, "#{sWeight}");
text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}");
if (MWBase::Environment::get().getWindowManager()->getFullHelp()) {
text += MWGui::ToolTips::getCellRefString(ptr.getCellRef());
text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
}
info.text = text;
return info;
}
MWWorld::Ptr Repair::copyToCellImpl(const MWWorld::ConstPtr &ptr, MWWorld::CellStore &cell) const
{
const MWWorld::LiveCellRef<ESM::Repair> *ref = ptr.get<ESM::Repair>();
return MWWorld::Ptr(cell.insert(ref), &cell);
}
std::unique_ptr<MWWorld::Action> Repair::use (const MWWorld::Ptr& ptr, bool force) const
{
return std::make_unique<MWWorld::ActionRepair>(ptr, force);
}
bool Repair::canSell (const MWWorld::ConstPtr& item, int npcServices) const
{
return (npcServices & ESM::NPC::RepairItem) != 0;
}
float Repair::getWeight(const MWWorld::ConstPtr &ptr) const
{
const MWWorld::LiveCellRef<ESM::Repair> *ref = ptr.get<ESM::Repair>();
return ref->mBase->mData.mWeight;
}
}