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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-06 00:55:50 +00:00
OpenMW/components
psi29a 32dd4a4a68 Merge branch 'windows11_qss' into 'master'
Improve dark mode stylesheets

See merge request OpenMW/openmw!4148
2024-06-04 20:38:46 +00:00
..
bgsm Merge branch 'nifmisc' into 'master' 2024-04-25 08:45:36 +00:00
bsa Clarify Fallout 4 next gen update BA2 version naming 2024-04-28 05:09:40 +03:00
bullethelpers
compiler Parse special characters that have been put back as names too 2024-01-24 18:31:04 +01:00
config Add and register SettingValue stream operators 2024-04-01 00:15:58 +01:00
contentselector || and && have different binding precedence 2024-04-30 13:50:50 +01:00
crashcatcher components/crashcatcher: if OPENMW_FULL_MEMDUMP is set, generate a full memory crashdump 2024-05-08 18:27:57 -05:00
debug Write to log file records captured before configs are loaded 2024-05-13 01:17:26 +02:00
detournavigator Limit RecastMeshManager range by active cell grid 2024-05-19 20:07:47 +02:00
esm Log caught exceptions 2024-05-26 02:52:11 +02:00
esm3 Convert constant effect equipment slots to refnums 2024-05-24 16:59:48 +02:00
esm4 Place ESM4 static collections to the scene 2024-05-09 17:26:27 +03:00
esmloader
esmterrain Use more appropriate types in terrain storage 2024-05-23 18:48:54 +02:00
fallback Correct MaxNumberRipples and Timescale Clouds validation categories 2024-01-26 17:12:58 +03:00
files Merge branch 'portable-launcher' into 'master' 2024-04-10 09:53:07 +00:00
fontloader Optimize bitmap fonts loading 2024-03-27 12:44:35 +04:00
fx add choice widget type to postprocessing uniforms 2024-03-21 17:48:30 -07:00
interpreter
l10n Auto format 2024-03-14 23:54:22 +00:00
loadinglistener
lua Handle zero length Lua storage files more gracefully (#7823) 2024-03-24 20:05:37 +03:00
lua_ui Simplify detachFromParent 2024-03-28 20:17:05 +01:00
misc Use grayscale images for disabled icons 2024-04-27 11:25:56 +04:00
myguiplatform
navmeshtool
nif Read BSTreadTransfInterpolator 2024-05-13 01:20:23 +03:00
nifbullet Replace std::filesystem::path by std::string and std::string_view in nif code 2024-03-11 22:07:37 +01:00
nifosg Support defining the texture type with a state attribute (#6240) 2024-05-18 23:11:20 +03:00
platform Add a dark style sheet tweaked for Windows 11 2024-06-02 16:58:02 +04:00
process
resource Log caught exceptions 2024-05-26 02:52:11 +02:00
sceneutil Discard culled lights specifically for post-processing light buffer 2024-06-01 22:05:32 +03:00
sdlutil Fixes for a whole bunch of warnings 2024-03-14 23:39:33 +00:00
serialization
settings Remove allow shadow map overlap setting (#7939) 2024-04-26 13:50:03 +03:00
shader Add helper method for texture type recovery 2024-05-19 02:26:40 +03:00
sqlite3
std140
stereo
terrain Remove unused getActiveGrid function 2024-05-15 22:33:11 +02:00
to_utf8 Address feedback 2024-01-17 18:10:42 +01:00
translation
version Open matching version of documentation for Launcher Help 2024-02-25 18:20:40 +01:00
vfs Log caught exceptions 2024-05-26 02:52:11 +02:00
widgets Pass some arguments by references 2024-02-01 10:02:15 +04:00
CMakeLists.txt Support dark mode on Windows (feature 7985) 2024-05-20 16:50:24 +04:00
doc.hpp