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OpenMW
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mwrender
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Chris Robinson
4dd01b81c6
Update mTime when updating or reseting the animation, and refactor the animation loop
2013-01-16 20:14:49 -08:00
..
.gitignore
activatoranimation.cpp
Treat activators as actors for rendering and mechanics
2013-01-16 14:37:32 -08:00
activatoranimation.hpp
Treat activators as actors for rendering and mechanics
2013-01-16 14:37:32 -08:00
actors.cpp
Handle playgroup and skipanim through mwmechanics
2013-01-16 17:53:18 -08:00
actors.hpp
Handle playgroup and skipanim through mwmechanics
2013-01-16 17:53:18 -08:00
animation.cpp
Update mTime when updating or reseting the animation, and refactor the animation loop
2013-01-16 20:14:49 -08:00
animation.hpp
Avoid trying to animate things that don't have animations
2013-01-16 15:00:06 -08:00
cell.hpp
characterpreview.cpp
Merge remote-tracking branch 'zini/master' into animation2
2013-01-09 11:12:26 -08:00
characterpreview.hpp
Create a separate scenemanager for each CharacterPreview instance
2013-01-09 01:44:15 -04:00
compositors.cpp
compositors.hpp
creatureanimation.cpp
Store an MWWorld::Ptr with the Animation
2013-01-06 17:05:48 -08:00
creatureanimation.hpp
Clean up some header includes to reduce nesting
2013-01-05 21:12:08 -08:00
debugging.cpp
debugging.hpp
externalrendering.hpp
globalmap.cpp
globalmap.hpp
localmap.cpp
localmap.hpp
npcanimation.cpp
Merge remote-tracking branch 'zini/master' into animation2
2013-01-09 20:52:12 -08:00
npcanimation.hpp
Avoid some unnecessary copying when calling addPartGroup
2013-01-09 08:03:28 -08:00
objects.cpp
Use the correct offset when building static geometry from an entity
2013-01-10 04:16:18 -08:00
objects.hpp
change flickering light's brightness pattern
2013-01-06 14:29:22 -08:00
occlusionquery.cpp
occlusionquery.hpp
player.cpp
Run animations from the character controller
2013-01-16 16:31:09 -08:00
player.hpp
renderconst.hpp
renderinginterface.hpp
renderingmanager.cpp
Handle playgroup and skipanim through mwmechanics
2013-01-16 17:53:18 -08:00
renderingmanager.hpp
Handle playgroup and skipanim through mwmechanics
2013-01-16 17:53:18 -08:00
shadows.cpp
shadows.hpp
sky.cpp
Fix some subentity assumptions
2013-01-10 06:35:06 -08:00
sky.hpp
terrain.cpp
terrain.hpp
terrainmaterial.cpp
terrainmaterial.hpp
videoplayer.cpp
Merge branch 'videoplayback' of github.com:scrawl/openmw into videoplayback
2013-01-07 13:20:50 +01:00
videoplayer.hpp
support the allowSkipping extra parameter for playBink command.
2013-01-07 13:19:52 +01:00
water.cpp
water.hpp