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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-04 02:41:19 +00:00
OpenMW/libs/openengine
Marc Zinnschlag 107bf818e7 Revert "Use btScaledBvhTriangleMeshShape, bump required bullet version to 2.83"
This reverts commit 27751db99a.

Conflicts:

	libs/openengine/bullet/physic.cpp
2015-05-10 13:35:21 +02:00
..
bullet Revert "Use btScaledBvhTriangleMeshShape, bump required bullet version to 2.83" 2015-05-10 13:35:21 +02:00
gui Silence -Wreorder warnings. 2015-04-28 18:48:02 -05:00
misc
ogre
.gitignore
CMakeLists.txt
README

OpenEngine README
=================

OpenEngine is a bunch of stand-alone game engine modules collected from the OpenMW project (see http://github.com/korslund/openmw or http://openmw.com ) and from certain other projects.

It is currently a very early work in progress, and development will follow OpenMW closely for a while forward.

OpenEngine will depend heavily on Mangle ( http://github.com/korslund/mangle/ ) and will thus aim to be backend agnostic. When finished it should work with a variety for free and commercial middleware libraries as backends for graphics, sound, physics, input and so on.

All questions can be directed to Nicolay Korslund at korslund@gmail.com

- Nicolay