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OpenMW/apps/launcher/settingspage.cpp
dteviot accc078e0e Morrowind.ini import progress bar. (Fixes #2344)
1. Show a "bouncing ball" Progress bar when importing from morrowind.ini.
2. Removed dialog that asks for content list name when import game files from morrowind.ini. Instead, name is time stamp.
3. Removed commented out code.
4. Additional bugfix. No longer create a empty content list when OpenMW.cfg has no content files.
2015-02-22 08:46:12 +13:00

278 lines
8.1 KiB
C++

#include "settingspage.hpp"
#include <QFileDialog>
#include <QMessageBox>
#include <QDebug>
#include <QDir>
#include <QTimer>
#include <components/files/configurationmanager.hpp>
#include <components/config/gamesettings.hpp>
#include <components/config/launchersettings.hpp>
#include "utils/textinputdialog.hpp"
#include "datafilespage.hpp"
using namespace Process;
Launcher::SettingsPage::SettingsPage(Files::ConfigurationManager &cfg,
Config::GameSettings &gameSettings,
Config::LauncherSettings &launcherSettings, MainDialog *parent)
: mCfgMgr(cfg)
, mGameSettings(gameSettings)
, mLauncherSettings(launcherSettings)
, QWidget(parent)
, mMain(parent)
{
setupUi(this);
QStringList languages;
languages << QLatin1String("English")
<< QLatin1String("French")
<< QLatin1String("German")
<< QLatin1String("Italian")
<< QLatin1String("Polish")
<< QLatin1String("Russian")
<< QLatin1String("Spanish");
languageComboBox->addItems(languages);
mWizardInvoker = new ProcessInvoker();
mImporterInvoker = new ProcessInvoker();
resetProgressBar();
connect(mWizardInvoker->getProcess(), SIGNAL(started()),
this, SLOT(wizardStarted()));
connect(mWizardInvoker->getProcess(), SIGNAL(finished(int,QProcess::ExitStatus)),
this, SLOT(wizardFinished(int,QProcess::ExitStatus)));
connect(mImporterInvoker->getProcess(), SIGNAL(started()),
this, SLOT(importerStarted()));
connect(mImporterInvoker->getProcess(), SIGNAL(finished(int,QProcess::ExitStatus)),
this, SLOT(importerFinished(int,QProcess::ExitStatus)));
mProfileDialog = new TextInputDialog(tr("New Content List"), tr("Content List name:"), this);
connect(mProfileDialog->lineEdit(), SIGNAL(textChanged(QString)),
this, SLOT(updateOkButton(QString)));
// Detect Morrowind configuration files
QStringList iniPaths;
foreach (const QString &path, mGameSettings.getDataDirs()) {
QDir dir(path);
dir.setPath(dir.canonicalPath()); // Resolve symlinks
if (dir.exists(QString("Morrowind.ini")))
iniPaths.append(dir.absoluteFilePath(QString("Morrowind.ini")));
else
{
if (!dir.cdUp())
continue; // Cannot move from Data Files
if (dir.exists(QString("Morrowind.ini")))
iniPaths.append(dir.absoluteFilePath(QString("Morrowind.ini")));
}
}
if (!iniPaths.isEmpty()) {
settingsComboBox->addItems(iniPaths);
importerButton->setEnabled(true);
} else {
importerButton->setEnabled(false);
}
loadSettings();
}
Launcher::SettingsPage::~SettingsPage()
{
delete mWizardInvoker;
delete mImporterInvoker;
}
void Launcher::SettingsPage::on_wizardButton_clicked()
{
saveSettings();
if (!mWizardInvoker->startProcess(QLatin1String("openmw-wizard"), false))
return;
}
void Launcher::SettingsPage::on_importerButton_clicked()
{
saveSettings();
// Create the file if it doesn't already exist, else the importer will fail
QString path(QString::fromUtf8(mCfgMgr.getUserConfigPath().string().c_str()));
path.append(QLatin1String("openmw.cfg"));
QFile file(path);
if (!file.exists()) {
if (!file.open(QIODevice::ReadWrite)) {
// File cannot be created
QMessageBox msgBox;
msgBox.setWindowTitle(tr("Error writing OpenMW configuration file"));
msgBox.setIcon(QMessageBox::Critical);
msgBox.setStandardButtons(QMessageBox::Ok);
msgBox.setText(tr("<html><head/><body><p><b>Could not open or create %1 for writing </b></p> \
<p>Please make sure you have the right permissions \
and try again.</p></body></html>").arg(file.fileName()));
msgBox.exec();
return;
}
file.close();
}
// Construct the arguments to run the importer
QStringList arguments;
if (addonsCheckBox->isChecked())
arguments.append(QString("--game-files"));
arguments.append(QString("--encoding"));
arguments.append(mGameSettings.value(QString("encoding"), QString("win1252")));
arguments.append(QString("--ini"));
arguments.append(settingsComboBox->currentText());
arguments.append(QString("--cfg"));
arguments.append(path);
qDebug() << "arguments " << arguments;
// start the progress bar as a "bouncing ball"
progressBar->setMaximum(0);
progressBar->setValue(0);
if (!mImporterInvoker->startProcess(QLatin1String("openmw-iniimporter"), arguments, false))
{
resetProgressBar();
}
}
void Launcher::SettingsPage::on_browseButton_clicked()
{
QString iniFile = QFileDialog::getOpenFileName(
this,
QObject::tr("Select configuration file"),
QDir::currentPath(),
QString(tr("Morrowind configuration file (*.ini)")));
if (iniFile.isEmpty())
return;
QFileInfo info(iniFile);
if (!info.exists() || !info.isReadable())
return;
const QString path(QDir::toNativeSeparators(info.absoluteFilePath()));
if (settingsComboBox->findText(path) == -1) {
settingsComboBox->addItem(path);
settingsComboBox->setCurrentIndex(settingsComboBox->findText(path));
importerButton->setEnabled(true);
}
}
void Launcher::SettingsPage::wizardStarted()
{
mMain->hide(); // Hide the launcher
wizardButton->setEnabled(false);
}
void Launcher::SettingsPage::wizardFinished(int exitCode, QProcess::ExitStatus exitStatus)
{
if (exitCode != 0 || exitStatus == QProcess::CrashExit)
return qApp->quit();
mMain->reloadSettings();
wizardButton->setEnabled(true);
mMain->show(); // Show the launcher again
}
void Launcher::SettingsPage::importerStarted()
{
importerButton->setEnabled(false);
}
void Launcher::SettingsPage::importerFinished(int exitCode, QProcess::ExitStatus exitStatus)
{
if (exitCode != 0 || exitStatus == QProcess::CrashExit)
{
resetProgressBar();
QMessageBox msgBox;
msgBox.setWindowTitle(tr("Importer finished"));
msgBox.setStandardButtons(QMessageBox::Ok);
msgBox.setIcon(QMessageBox::Warning);
msgBox.setText(tr("Failed to import settings from INI file."));
msgBox.exec();
}
else
{
// indicate progress finished
progressBar->setMaximum(1);
progressBar->setValue(1);
// Importer may have changed settings, so refresh
mMain->reloadSettings();
}
importerButton->setEnabled(true);
}
void Launcher::SettingsPage::resetProgressBar()
{
// set progress bar to 0 %
progressBar->setMaximum(1);
progressBar->setValue(0);
}
void Launcher::SettingsPage::updateOkButton(const QString &text)
{
// We do this here because we need to access the profiles
if (text.isEmpty()) {
mProfileDialog->setOkButtonEnabled(false);
return;
}
const QStringList profiles(mLauncherSettings.getContentLists());
(profiles.contains(text))
? mProfileDialog->setOkButtonEnabled(false)
: mProfileDialog->setOkButtonEnabled(true);
}
void Launcher::SettingsPage::saveSettings()
{
QString language(languageComboBox->currentText());
mLauncherSettings.setValue(QLatin1String("Settings/language"), language);
if (language == QLatin1String("Polish")) {
mGameSettings.setValue(QLatin1String("encoding"), QLatin1String("win1250"));
} else if (language == QLatin1String("Russian")) {
mGameSettings.setValue(QLatin1String("encoding"), QLatin1String("win1251"));
} else {
mGameSettings.setValue(QLatin1String("encoding"), QLatin1String("win1252"));
}
}
bool Launcher::SettingsPage::loadSettings()
{
QString language(mLauncherSettings.value(QLatin1String("Settings/language")));
int index = languageComboBox->findText(language);
if (index != -1)
languageComboBox->setCurrentIndex(index);
return true;
}