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OpenMW/game/mwrender/cell.hpp

66 lines
1.6 KiB
C++

#ifndef _GAME_RENDER_CELL_H
#define _GAME_RENDER_CELL_H
#include <cassert>
#include "esm_store/cell_store.hpp"
#include "mwscene.hpp"
namespace MWRender
{
/**
This class is responsible for inserting meshes and other
rendering objects from the given cell into the given rendering
scene.
TODO FIXME: Doesn't do full cleanup yet.
*/
class CellRender
{
const ESMS::CellStore &cell;
MWScene &scene;
/// The scene node that contains all objects belonging to this
/// cell.
Ogre::SceneNode *base;
void insertMesh(const std::string mesh, // NIF file
const ESMS::CellRef &ref); // Reference information
template<typename T>
void insertObj(const T& liveRef)
{
assert (liveRef.base != NULL);
insertMesh ("meshes\\" + liveRef.base->model, liveRef.ref);
}
template<typename T>
void insertCellRefList (const T& cellRefList)
{
for(typename T::List::const_iterator it = cellRefList.list.begin();
it != cellRefList.list.end(); it++)
{
insertObj (*it);
}
}
public:
CellRender(const ESMS::CellStore &_cell,
MWScene &_scene)
: cell(_cell), scene(_scene), base(NULL) {}
~CellRender() { destroy(); }
/// Make the cell visible. Load the cell if necessary.
void show();
/// Remove the cell from rendering, but don't remove it from
/// memory.
void hide();
/// Destroy all rendering objects connected with this cell.
void destroy();
};
}
#endif