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66 lines
1.6 KiB
C++
66 lines
1.6 KiB
C++
#ifndef _GAME_RENDER_CELL_H
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#define _GAME_RENDER_CELL_H
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#include <cassert>
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#include "esm_store/cell_store.hpp"
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#include "mwscene.hpp"
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namespace MWRender
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{
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/**
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This class is responsible for inserting meshes and other
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rendering objects from the given cell into the given rendering
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scene.
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TODO FIXME: Doesn't do full cleanup yet.
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*/
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class CellRender
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{
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const ESMS::CellStore &cell;
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MWScene &scene;
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/// The scene node that contains all objects belonging to this
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/// cell.
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Ogre::SceneNode *base;
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void insertMesh(const std::string mesh, // NIF file
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const ESMS::CellRef &ref); // Reference information
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template<typename T>
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void insertObj(const T& liveRef)
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{
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assert (liveRef.base != NULL);
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insertMesh ("meshes\\" + liveRef.base->model, liveRef.ref);
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}
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template<typename T>
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void insertCellRefList (const T& cellRefList)
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{
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for(typename T::List::const_iterator it = cellRefList.list.begin();
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it != cellRefList.list.end(); it++)
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{
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insertObj (*it);
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}
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}
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public:
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CellRender(const ESMS::CellStore &_cell,
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MWScene &_scene)
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: cell(_cell), scene(_scene), base(NULL) {}
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~CellRender() { destroy(); }
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/// Make the cell visible. Load the cell if necessary.
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void show();
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/// Remove the cell from rendering, but don't remove it from
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/// memory.
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void hide();
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/// Destroy all rendering objects connected with this cell.
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void destroy();
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};
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}
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#endif
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