mirror of
https://gitlab.com/OpenMW/openmw.git
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182 lines
5.1 KiB
C++
182 lines
5.1 KiB
C++
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#include "inventorystore.hpp"
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#include <iterator>
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#include <algorithm>
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#include "../mwmechanics/npcstats.hpp"
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#include "class.hpp"
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#include <iostream> /// \todo remove after rendering is implemented
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void MWWorld::InventoryStore::copySlots (const InventoryStore& store)
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{
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// some const-trickery, required because of a flaw in the handling of MW-references and the
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// resulting workarounds
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for (std::vector<ContainerStoreIterator>::const_iterator iter (
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const_cast<InventoryStore&> (store).mSlots.begin());
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iter!=const_cast<InventoryStore&> (store).mSlots.end(); ++iter)
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{
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std::size_t distance = std::distance (const_cast<InventoryStore&> (store).begin(), *iter);
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ContainerStoreIterator slot = begin();
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std::advance (slot, distance);
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mSlots.push_back (slot);
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}
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}
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void MWWorld::InventoryStore::initSlots (TSlots& slots)
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{
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for (int i=0; i<Slots; ++i)
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slots.push_back (end());
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}
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MWWorld::InventoryStore::InventoryStore()
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{
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initSlots (mSlots);
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}
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MWWorld::InventoryStore::InventoryStore (const InventoryStore& store)
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: ContainerStore (store)
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{
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copySlots (store);
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}
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MWWorld::InventoryStore& MWWorld::InventoryStore::operator= (const InventoryStore& store)
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{
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ContainerStore::operator= (store);
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mSlots.clear();
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copySlots (store);
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return *this;
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}
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void MWWorld::InventoryStore::equip (int slot, const ContainerStoreIterator& iterator)
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{
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if (slot<0 || slot>=static_cast<int> (mSlots.size()))
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throw std::runtime_error ("slot number out of range");
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if (iterator.getContainerStore()!=this)
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throw std::runtime_error ("attempt to equip an item that is not in the inventory");
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if (iterator!=end())
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{
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std::pair<std::vector<int>, bool> slots = Class::get (*iterator).getEquipmentSlots (*iterator);
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if (std::find (slots.first.begin(), slots.first.end(), slot)==slots.first.end())
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throw std::runtime_error ("invalid slot");
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}
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/// \todo restack item previously in this slot (if required)
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/// \todo unstack item pointed to by iterator if required)
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mSlots[slot] = iterator;
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flagAsModified();
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}
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MWWorld::ContainerStoreIterator MWWorld::InventoryStore::getSlot (int slot)
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{
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if (slot<0 || slot>=static_cast<int> (mSlots.size()))
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throw std::runtime_error ("slot number out of range");
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if (mSlots[slot]==end())
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return end();
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if (mSlots[slot]->getRefData().getCount()<1)
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{
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// object has been deleted
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mSlots[slot] = end();
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return end();
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}
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return mSlots[slot];
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}
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void MWWorld::InventoryStore::autoEquip (const MWMechanics::NpcStats& stats,
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const Environment& environment)
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{
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TSlots slots;
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initSlots (slots);
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for (ContainerStoreIterator iter (begin()); iter!=end(); ++iter)
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{
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Ptr test = *iter;
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int testSkill = MWWorld::Class::get (test).getEquipmentSkill (test, environment);
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std::pair<std::vector<int>, bool> itemsSlots =
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MWWorld::Class::get (*iter).getEquipmentSlots (*iter);
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for (std::vector<int>::const_iterator iter2 (itemsSlots.first.begin());
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iter2!=itemsSlots.first.end(); ++iter2)
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{
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bool use = false;
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if (slots.at (*iter2)==end())
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use = true; // slot was empty before -> skill all further checks
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else
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{
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Ptr old = *slots.at (*iter2);
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if (!use)
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{
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// check skill
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int oldSkill =
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MWWorld::Class::get (old).getEquipmentSkill (old, environment);
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if (testSkill!=-1 || oldSkill!=-1 || testSkill!=oldSkill)
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{
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if (stats.mSkill[oldSkill].getModified()>stats.mSkill[testSkill].getModified())
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continue; // rejected, because old item better matched the NPC's skills.
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if (stats.mSkill[oldSkill].getModified()<stats.mSkill[testSkill].getModified())
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use = true;
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}
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}
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if (!use)
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{
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// check value
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if (MWWorld::Class::get (old).getValue (old)>=
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MWWorld::Class::get (test).getValue (test))
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{
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continue;
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}
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use = true;
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}
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}
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/// \todo unstack, if reqquired (itemsSlots.second)
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slots[*iter2] = iter;
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break;
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}
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}
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bool changed = false;
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for (std::size_t i=0; i<slots.size(); ++i)
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if (slots[i]!=mSlots[i])
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{
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changed = true;
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}
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if (changed)
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{
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mSlots.swap (slots);
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flagAsModified();
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/// \todo remove the following line after rendering is implemented
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for (std::size_t i=0; i<mSlots.size(); ++i)
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if (mSlots[i]!=end())
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{
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std::cout<<"NPC is equipping " << MWWorld::Class::get (*mSlots[i]).getName (*mSlots[i])
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<< " in slot " << i << std::endl;
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}
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}
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}
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