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activespells.cpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
activespells.hpp
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actors.cpp
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Refactor actors update
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2014-02-05 09:50:21 +01:00 |
actors.hpp
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aiactivate.cpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
aiactivate.hpp
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WIP
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2014-02-05 16:12:50 +01:00 |
aicombat.cpp
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Merge branch 'openmw-29'
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2014-03-04 09:34:38 +01:00 |
aicombat.hpp
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Improvements to smooth NPC steering
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2014-01-31 04:43:29 +01:00 |
aiescort.cpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
aiescort.hpp
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aifollow.cpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
aifollow.hpp
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aipackage.cpp
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aipackage.hpp
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aisequence.cpp
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aisequence.hpp
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aitravel.cpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
aitravel.hpp
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WIP
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2014-02-05 16:12:50 +01:00 |
aiwander.cpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
aiwander.hpp
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alchemy.cpp
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alchemy.hpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
character.cpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
character.hpp
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improves animation-controlled velocity check
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2014-02-08 16:59:15 +02:00 |
combat.cpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
combat.hpp
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creaturestats.cpp
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partially store creature state in saved game files (only attributes and dynamics for now)
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2014-02-16 15:56:36 +01:00 |
creaturestats.hpp
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partially store creature state in saved game files (only attributes and dynamics for now)
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2014-02-16 15:56:36 +01:00 |
disease.hpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
drawstate.hpp
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enchanting.cpp
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enchanting.hpp
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levelledlist.hpp
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magiceffects.cpp
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magiceffects.hpp
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mechanicsmanagerimp.cpp
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Merge branch 'savedgame'
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2014-02-01 18:16:32 +01:00 |
mechanicsmanagerimp.hpp
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Merge branch 'savedgame'
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2014-02-01 18:16:32 +01:00 |
movement.hpp
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npcstats.cpp
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handle IDs that don't exist anymore after loading
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2014-02-16 16:23:05 +01:00 |
npcstats.hpp
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store NPC state in saved game files
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2014-02-16 15:51:45 +01:00 |
objects.cpp
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Merge branch 'savedgame'
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2014-02-01 18:16:32 +01:00 |
objects.hpp
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pathfinding.cpp
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Merge branch 'openmw-29'
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2014-03-04 09:34:38 +01:00 |
pathfinding.hpp
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Improvements to smooth NPC steering
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2014-01-31 04:43:29 +01:00 |
pickpocket.cpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
pickpocket.hpp
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repair.cpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
repair.hpp
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security.cpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
security.hpp
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spellcasting.cpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
spellcasting.hpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
spells.cpp
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spells.hpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
stat.cpp
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store NPC state in saved game files
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2014-02-16 15:51:45 +01:00 |
stat.hpp
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partially store creature state in saved game files (only attributes and dynamics for now)
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2014-02-16 15:56:36 +01:00 |
steering.cpp
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Improvements to smooth NPC steering
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2014-01-31 04:43:29 +01:00 |
steering.hpp
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Improvements to smooth NPC steering
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2014-01-31 04:43:29 +01:00 |