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https://gitlab.com/OpenMW/openmw.git
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84f4ba4ca1
Named textures are still supported for easier native format compatibility (and so that I don't have to edit the documentation)
77 lines
2.7 KiB
C++
77 lines
2.7 KiB
C++
#include "util.hpp"
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#include <osg/Node>
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#include <osg/ValueObject>
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#include <components/misc/resourcehelpers.hpp>
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#include <components/resource/imagemanager.hpp>
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#include <components/resource/resourcesystem.hpp>
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#include <components/sceneutil/texturetype.hpp>
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#include <components/sceneutil/visitor.hpp>
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#include <components/settings/values.hpp>
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namespace MWRender
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{
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namespace
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{
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class TextureOverrideVisitor : public osg::NodeVisitor
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{
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public:
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TextureOverrideVisitor(std::string_view texture, Resource::ResourceSystem* resourcesystem)
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: osg::NodeVisitor(TRAVERSE_ALL_CHILDREN)
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, mTexture(texture)
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, mResourcesystem(resourcesystem)
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{
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}
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void apply(osg::Node& node) override
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{
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int index = 0;
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if (node.getUserValue("overrideFx", index))
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{
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if (index == 1)
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overrideTexture(mTexture, mResourcesystem, node);
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}
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traverse(node);
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}
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std::string_view mTexture;
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Resource::ResourceSystem* mResourcesystem;
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};
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}
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void overrideFirstRootTexture(std::string_view texture, Resource::ResourceSystem* resourceSystem, osg::Node& node)
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{
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TextureOverrideVisitor overrideVisitor(texture, resourceSystem);
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node.accept(overrideVisitor);
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}
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void overrideTexture(std::string_view texture, Resource::ResourceSystem* resourceSystem, osg::Node& node)
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{
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if (texture.empty())
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return;
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std::string correctedTexture = Misc::ResourceHelpers::correctTexturePath(texture, resourceSystem->getVFS());
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// Not sure if wrap settings should be pulled from the overridden texture?
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osg::ref_ptr<osg::Texture2D> tex
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= new osg::Texture2D(resourceSystem->getImageManager()->getImage(correctedTexture));
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tex->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
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tex->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
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osg::ref_ptr<osg::StateSet> stateset;
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if (const osg::StateSet* const src = node.getStateSet())
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stateset = new osg::StateSet(*src, osg::CopyOp::SHALLOW_COPY);
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else
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stateset = new osg::StateSet;
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stateset->setTextureAttribute(0, tex, osg::StateAttribute::OVERRIDE);
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stateset->setTextureAttribute(0, new SceneUtil::TextureType("diffuseMap"), osg::StateAttribute::OVERRIDE);
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node.setStateSet(stateset);
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}
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bool shouldAddMSAAIntermediateTarget()
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{
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return Settings::shaders().mAntialiasAlphaTest && Settings::video().mAntialiasing > 1;
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}
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}
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