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115 lines
3.9 KiB
C++
115 lines
3.9 KiB
C++
#include "terrainstorage.hpp"
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#include <components/esm3/loadland.hpp>
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#include <components/esm4/loadwrld.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwworld/esmstore.hpp"
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#include "landmanager.hpp"
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namespace MWRender
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{
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TerrainStorage::TerrainStorage(Resource::ResourceSystem* resourceSystem, std::string_view normalMapPattern,
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std::string_view normalHeightMapPattern, bool autoUseNormalMaps, std::string_view specularMapPattern,
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bool autoUseSpecularMaps)
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: ESMTerrain::Storage(resourceSystem->getVFS(), normalMapPattern, normalHeightMapPattern, autoUseNormalMaps,
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specularMapPattern, autoUseSpecularMaps)
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, mLandManager(new LandManager(
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ESM::Land::DATA_VCLR | ESM::Land::DATA_VHGT | ESM::Land::DATA_VNML | ESM::Land::DATA_VTEX))
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, mResourceSystem(resourceSystem)
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{
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mResourceSystem->addResourceManager(mLandManager.get());
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}
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TerrainStorage::~TerrainStorage()
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{
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mResourceSystem->removeResourceManager(mLandManager.get());
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}
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bool TerrainStorage::hasData(ESM::ExteriorCellLocation cellLocation)
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{
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const MWWorld::ESMStore& esmStore = *MWBase::Environment::get().getESMStore();
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if (ESM::isEsm4Ext(cellLocation.mWorldspace))
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{
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const ESM4::World* worldspace = esmStore.get<ESM4::World>().find(cellLocation.mWorldspace);
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if (!worldspace->mParent.isZeroOrUnset() && worldspace->mParentUseFlags & ESM4::World::UseFlag_Land)
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cellLocation.mWorldspace = worldspace->mParent;
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return esmStore.get<ESM4::Land>().search(cellLocation) != nullptr;
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}
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else
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{
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return esmStore.get<ESM::Land>().search(cellLocation.mX, cellLocation.mY) != nullptr;
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}
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}
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static void BoundUnion(float& minX, float& maxX, float& minY, float& maxY, float x, float y)
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{
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if (x < minX)
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minX = x;
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if (x > maxX)
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maxX = x;
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if (y < minY)
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minY = y;
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if (y > maxY)
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maxY = y;
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}
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void TerrainStorage::getBounds(float& minX, float& maxX, float& minY, float& maxY, ESM::RefId worldspace)
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{
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minX = 0;
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minY = 0;
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maxX = 0;
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maxY = 0;
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const MWWorld::ESMStore& esmStore = *MWBase::Environment::get().getESMStore();
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if (ESM::isEsm4Ext(worldspace))
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{
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const ESM4::World* worldRec = esmStore.get<ESM4::World>().find(worldspace);
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if (!worldRec->mParent.isZeroOrUnset() && worldRec->mParentUseFlags & ESM4::World::UseFlag_Land)
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worldspace = worldRec->mParent;
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const auto& lands = esmStore.get<ESM4::Land>().getLands();
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for (const auto& [landPos, _] : lands)
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{
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if (landPos.mWorldspace == worldspace)
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{
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BoundUnion(minX, maxX, minY, maxY, static_cast<float>(landPos.mX), static_cast<float>(landPos.mY));
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}
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}
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}
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else
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{
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MWWorld::Store<ESM::Land>::iterator it = esmStore.get<ESM::Land>().begin();
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for (; it != esmStore.get<ESM::Land>().end(); ++it)
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{
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BoundUnion(minX, maxX, minY, maxY, static_cast<float>(it->mX), static_cast<float>(it->mY));
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}
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}
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// since grid coords are at cell origin, we need to add 1 cell
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maxX += 1;
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maxY += 1;
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}
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LandManager* TerrainStorage::getLandManager() const
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{
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return mLandManager.get();
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}
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osg::ref_ptr<const ESMTerrain::LandObject> TerrainStorage::getLand(ESM::ExteriorCellLocation cellLocation)
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{
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return mLandManager->getLand(cellLocation);
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}
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const std::string* TerrainStorage::getLandTexture(std::uint16_t index, int plugin)
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{
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const MWWorld::ESMStore& esmStore = *MWBase::Environment::get().getESMStore();
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return esmStore.get<ESM::LandTexture>().search(index, plugin);
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}
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}
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