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35 lines
916 B
C++
35 lines
916 B
C++
#ifndef GAME_RENDER_CELL_H
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#define GAME_RENDER_CELL_H
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#include <string>
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namespace MWRender
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{
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class CellRender
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{
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public:
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virtual ~CellRender() = default;
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/// Make the cell visible. Load the cell if necessary.
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virtual void show() = 0;
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/// Remove the cell from rendering, but don't remove it from
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/// memory.
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virtual void hide() = 0;
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/// Destroy all rendering objects connected with this cell.
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virtual void destroy() = 0;
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/// Make the reference with the given handle visible.
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virtual void enable(const std::string& handle) = 0;
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/// Make the reference with the given handle invisible.
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virtual void disable(const std::string& handle) = 0;
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/// Remove the reference with the given handle permanently from the scene.
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virtual void deleteObject(const std::string& handle) = 0;
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};
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}
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#endif
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