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OpenMW/apps/openmw/mwrender/actorspaths.hpp

65 lines
1.4 KiB
C++

#ifndef OPENMW_MWRENDER_AGENTSPATHS_H
#define OPENMW_MWRENDER_AGENTSPATHS_H
#include "apps/openmw/mwworld/ptr.hpp"
#include <osg/ref_ptr>
#include <deque>
#include <map>
namespace osg
{
class Group;
class StateSet;
}
namespace DetourNavigator
{
struct Settings;
struct AgentBounds;
}
namespace MWRender
{
class ActorsPaths
{
public:
ActorsPaths(const osg::ref_ptr<osg::Group>& root, bool enabled);
~ActorsPaths();
bool toggle();
void update(const MWWorld::ConstPtr& actor, const std::deque<osg::Vec3f>& path,
const DetourNavigator::AgentBounds& agentBounds, const osg::Vec3f& start, const osg::Vec3f& end,
const DetourNavigator::Settings& settings);
void remove(const MWWorld::ConstPtr& actor);
void removeCell(const MWWorld::CellStore* const store);
void updatePtr(const MWWorld::ConstPtr& old, const MWWorld::ConstPtr& updated);
void enable();
void disable();
private:
struct Group
{
const MWWorld::CellStore* mCell;
osg::ref_ptr<osg::Group> mNode;
};
using Groups = std::map<const MWWorld::LiveCellRefBase*, Group>;
osg::ref_ptr<osg::Group> mRootNode;
Groups mGroups;
bool mEnabled;
osg::ref_ptr<osg::StateSet> mGroupStateSet;
osg::ref_ptr<osg::StateSet> mDebugDrawStateSet;
};
}
#endif