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65 lines
1.4 KiB
C++
65 lines
1.4 KiB
C++
#ifndef OPENMW_MWRENDER_AGENTSPATHS_H
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#define OPENMW_MWRENDER_AGENTSPATHS_H
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#include "apps/openmw/mwworld/ptr.hpp"
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#include <osg/ref_ptr>
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#include <deque>
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#include <map>
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namespace osg
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{
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class Group;
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class StateSet;
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}
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namespace DetourNavigator
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{
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struct Settings;
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struct AgentBounds;
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}
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namespace MWRender
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{
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class ActorsPaths
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{
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public:
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ActorsPaths(const osg::ref_ptr<osg::Group>& root, bool enabled);
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~ActorsPaths();
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bool toggle();
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void update(const MWWorld::ConstPtr& actor, const std::deque<osg::Vec3f>& path,
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const DetourNavigator::AgentBounds& agentBounds, const osg::Vec3f& start, const osg::Vec3f& end,
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const DetourNavigator::Settings& settings);
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void remove(const MWWorld::ConstPtr& actor);
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void removeCell(const MWWorld::CellStore* const store);
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void updatePtr(const MWWorld::ConstPtr& old, const MWWorld::ConstPtr& updated);
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void enable();
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void disable();
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private:
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struct Group
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{
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const MWWorld::CellStore* mCell;
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osg::ref_ptr<osg::Group> mNode;
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};
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using Groups = std::map<const MWWorld::LiveCellRefBase*, Group>;
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osg::ref_ptr<osg::Group> mRootNode;
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Groups mGroups;
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bool mEnabled;
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osg::ref_ptr<osg::StateSet> mGroupStateSet;
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osg::ref_ptr<osg::StateSet> mDebugDrawStateSet;
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};
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}
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#endif
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