mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-01-04 02:41:19 +00:00
365 lines
13 KiB
C++
365 lines
13 KiB
C++
#include "door.hpp"
|
|
|
|
#include <MyGUI_TextIterator.h>
|
|
#include <MyGUI_UString.h>
|
|
|
|
#include <components/esm3/doorstate.hpp>
|
|
#include <components/esm3/loaddoor.hpp>
|
|
#include <components/esm3/loadmgef.hpp>
|
|
#include <components/sceneutil/positionattitudetransform.hpp>
|
|
|
|
#include "../mwbase/environment.hpp"
|
|
#include "../mwbase/soundmanager.hpp"
|
|
#include "../mwbase/windowmanager.hpp"
|
|
#include "../mwbase/world.hpp"
|
|
|
|
#include "../mwphysics/physicssystem.hpp"
|
|
#include "../mwworld/actiondoor.hpp"
|
|
#include "../mwworld/actionteleport.hpp"
|
|
#include "../mwworld/actiontrap.hpp"
|
|
#include "../mwworld/cellstore.hpp"
|
|
#include "../mwworld/containerstore.hpp"
|
|
#include "../mwworld/customdata.hpp"
|
|
#include "../mwworld/esmstore.hpp"
|
|
#include "../mwworld/failedaction.hpp"
|
|
#include "../mwworld/ptr.hpp"
|
|
#include "../mwworld/worldmodel.hpp"
|
|
|
|
#include "../mwgui/tooltips.hpp"
|
|
|
|
#include "../mwrender/animation.hpp"
|
|
#include "../mwrender/objects.hpp"
|
|
#include "../mwrender/renderinginterface.hpp"
|
|
#include "../mwrender/vismask.hpp"
|
|
|
|
#include "../mwmechanics/actorutil.hpp"
|
|
|
|
#include "classmodel.hpp"
|
|
#include "nameorid.hpp"
|
|
|
|
namespace MWClass
|
|
{
|
|
class DoorCustomData : public MWWorld::TypedCustomData<DoorCustomData>
|
|
{
|
|
public:
|
|
MWWorld::DoorState mDoorState = MWWorld::DoorState::Idle;
|
|
|
|
DoorCustomData& asDoorCustomData() override { return *this; }
|
|
const DoorCustomData& asDoorCustomData() const override { return *this; }
|
|
};
|
|
|
|
Door::Door()
|
|
: MWWorld::RegisteredClass<Door>(ESM::Door::sRecordId)
|
|
{
|
|
}
|
|
|
|
void Door::insertObjectRendering(
|
|
const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
|
|
{
|
|
if (!model.empty())
|
|
{
|
|
renderingInterface.getObjects().insertModel(ptr, model);
|
|
ptr.getRefData().getBaseNode()->setNodeMask(MWRender::Mask_Static);
|
|
}
|
|
}
|
|
|
|
void Door::insertObject(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation,
|
|
MWPhysics::PhysicsSystem& physics) const
|
|
{
|
|
insertObjectPhysics(ptr, model, rotation, physics);
|
|
|
|
// Resume the door's opening/closing animation if it wasn't finished
|
|
if (ptr.getRefData().getCustomData())
|
|
{
|
|
const DoorCustomData& customData = ptr.getRefData().getCustomData()->asDoorCustomData();
|
|
if (customData.mDoorState != MWWorld::DoorState::Idle)
|
|
{
|
|
MWBase::Environment::get().getWorld()->activateDoor(ptr, customData.mDoorState);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Door::insertObjectPhysics(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation,
|
|
MWPhysics::PhysicsSystem& physics) const
|
|
{
|
|
physics.addObject(ptr, model, rotation, MWPhysics::CollisionType_Door);
|
|
}
|
|
|
|
bool Door::isDoor() const
|
|
{
|
|
return true;
|
|
}
|
|
|
|
bool Door::useAnim() const
|
|
{
|
|
return true;
|
|
}
|
|
|
|
std::string_view Door::getModel(const MWWorld::ConstPtr& ptr) const
|
|
{
|
|
return getClassModel<ESM::Door>(ptr);
|
|
}
|
|
|
|
std::string_view Door::getName(const MWWorld::ConstPtr& ptr) const
|
|
{
|
|
return getNameOrId<ESM::Door>(ptr);
|
|
}
|
|
|
|
std::unique_ptr<MWWorld::Action> Door::activate(const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor) const
|
|
{
|
|
MWWorld::LiveCellRef<ESM::Door>* ref = ptr.get<ESM::Door>();
|
|
|
|
const ESM::RefId& openSound = ref->mBase->mOpenSound;
|
|
const ESM::RefId& closeSound = ref->mBase->mCloseSound;
|
|
const ESM::RefId lockedSound = ESM::RefId::stringRefId("LockedDoor");
|
|
|
|
// FIXME: If NPC activate teleporting door, it can lead to crash due to iterator invalidation in the Actors
|
|
// update. Make such activation a no-op for now, like how it is in the vanilla game.
|
|
if (actor != MWMechanics::getPlayer() && ptr.getCellRef().getTeleport())
|
|
{
|
|
std::unique_ptr<MWWorld::Action> action = std::make_unique<MWWorld::FailedAction>(std::string_view{}, ptr);
|
|
action->setSound(lockedSound);
|
|
return action;
|
|
}
|
|
|
|
// make door glow if player activates it with telekinesis
|
|
if (actor == MWMechanics::getPlayer()
|
|
&& MWBase::Environment::get().getWorld()->getDistanceToFacedObject()
|
|
> MWBase::Environment::get().getWorld()->getMaxActivationDistance())
|
|
{
|
|
MWRender::Animation* animation = MWBase::Environment::get().getWorld()->getAnimation(ptr);
|
|
if (animation)
|
|
{
|
|
const MWWorld::ESMStore& store = *MWBase::Environment::get().getESMStore();
|
|
const ESM::MagicEffect* effect = store.get<ESM::MagicEffect>().find(ESM::MagicEffect::Telekinesis);
|
|
|
|
animation->addSpellCastGlow(
|
|
effect->getColor(), 1); // 1 second glow to match the time taken for a door opening or closing
|
|
}
|
|
}
|
|
|
|
MWWorld::ContainerStore& invStore = actor.getClass().getContainerStore(actor);
|
|
|
|
bool isLocked = ptr.getCellRef().isLocked();
|
|
bool isTrapped = !ptr.getCellRef().getTrap().empty();
|
|
bool hasKey = false;
|
|
std::string_view keyName;
|
|
const ESM::RefId& keyId = ptr.getCellRef().getKey();
|
|
if (!keyId.empty())
|
|
{
|
|
MWWorld::Ptr keyPtr = invStore.search(keyId);
|
|
if (!keyPtr.isEmpty())
|
|
{
|
|
hasKey = true;
|
|
keyName = keyPtr.getClass().getName(keyPtr);
|
|
}
|
|
}
|
|
|
|
if (isLocked && hasKey)
|
|
{
|
|
if (actor == MWMechanics::getPlayer())
|
|
MWBase::Environment::get().getWindowManager()->messageBox(std::string{ keyName } + " #{sKeyUsed}");
|
|
ptr.getCellRef().unlock(); // Call the function here. because that makes sense.
|
|
// using a key disarms the trap
|
|
if (isTrapped)
|
|
{
|
|
ptr.getCellRef().setTrap(ESM::RefId());
|
|
MWBase::Environment::get().getSoundManager()->playSound3D(
|
|
ptr, ESM::RefId::stringRefId("Disarm Trap"), 1.0f, 1.0f);
|
|
isTrapped = false;
|
|
}
|
|
}
|
|
|
|
if (!isLocked || hasKey)
|
|
{
|
|
if (isTrapped)
|
|
{
|
|
// Trap activation
|
|
std::unique_ptr<MWWorld::Action> action
|
|
= std::make_unique<MWWorld::ActionTrap>(ptr.getCellRef().getTrap(), ptr);
|
|
action->setSound(ESM::RefId::stringRefId("Disarm Trap Fail"));
|
|
return action;
|
|
}
|
|
|
|
if (ptr.getCellRef().getTeleport())
|
|
{
|
|
if (actor == MWMechanics::getPlayer()
|
|
&& MWBase::Environment::get().getWorld()->getDistanceToFacedObject()
|
|
> MWBase::Environment::get().getWorld()->getMaxActivationDistance())
|
|
{
|
|
// player activated teleport door with telekinesis
|
|
return std::make_unique<MWWorld::FailedAction>();
|
|
}
|
|
else
|
|
{
|
|
std::unique_ptr<MWWorld::Action> action = std::make_unique<MWWorld::ActionTeleport>(
|
|
ptr.getCellRef().getDestCell(), ptr.getCellRef().getDoorDest(), true);
|
|
action->setSound(openSound);
|
|
return action;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// animated door
|
|
std::unique_ptr<MWWorld::Action> action = std::make_unique<MWWorld::ActionDoor>(ptr);
|
|
const auto doorState = getDoorState(ptr);
|
|
bool opening = true;
|
|
float doorRot = ptr.getRefData().getPosition().rot[2] - ptr.getCellRef().getPosition().rot[2];
|
|
if (doorState == MWWorld::DoorState::Opening)
|
|
opening = false;
|
|
if (doorState == MWWorld::DoorState::Idle && doorRot != 0)
|
|
opening = false;
|
|
|
|
if (opening)
|
|
{
|
|
MWBase::Environment::get().getSoundManager()->fadeOutSound3D(ptr, closeSound, 0.5f);
|
|
// Doors rotate at 90 degrees per second, so start the sound at
|
|
// where it would be at the current rotation.
|
|
float offset = doorRot / (osg::PI * 0.5f);
|
|
action->setSoundOffset(offset);
|
|
action->setSound(openSound);
|
|
}
|
|
else
|
|
{
|
|
MWBase::Environment::get().getSoundManager()->fadeOutSound3D(ptr, openSound, 0.5f);
|
|
float offset = 1.0f - doorRot / (osg::PI * 0.5f);
|
|
action->setSoundOffset(std::max(offset, 0.0f));
|
|
action->setSound(closeSound);
|
|
}
|
|
|
|
return action;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// locked, and we can't open.
|
|
std::unique_ptr<MWWorld::Action> action = std::make_unique<MWWorld::FailedAction>(std::string_view{}, ptr);
|
|
action->setSound(lockedSound);
|
|
return action;
|
|
}
|
|
}
|
|
|
|
bool Door::canLock(const MWWorld::ConstPtr& ptr) const
|
|
{
|
|
return true;
|
|
}
|
|
|
|
bool Door::allowTelekinesis(const MWWorld::ConstPtr& ptr) const
|
|
{
|
|
if (ptr.getCellRef().getTeleport() && !ptr.getCellRef().isLocked() && ptr.getCellRef().getTrap().empty())
|
|
return false;
|
|
else
|
|
return true;
|
|
}
|
|
|
|
ESM::RefId Door::getScript(const MWWorld::ConstPtr& ptr) const
|
|
{
|
|
const MWWorld::LiveCellRef<ESM::Door>* ref = ptr.get<ESM::Door>();
|
|
|
|
return ref->mBase->mScript;
|
|
}
|
|
|
|
MWGui::ToolTipInfo Door::getToolTipInfo(const MWWorld::ConstPtr& ptr, int count) const
|
|
{
|
|
const MWWorld::LiveCellRef<ESM::Door>* ref = ptr.get<ESM::Door>();
|
|
|
|
MWGui::ToolTipInfo info;
|
|
std::string_view name = getName(ptr);
|
|
info.caption = MyGUI::TextIterator::toTagsString(MyGUI::UString(name));
|
|
|
|
std::string text;
|
|
|
|
if (ptr.getCellRef().getTeleport())
|
|
{
|
|
text += "\n#{sTo}";
|
|
text += "\n" + getDestination(*ref);
|
|
}
|
|
|
|
int lockLevel = ptr.getCellRef().getLockLevel();
|
|
if (lockLevel)
|
|
{
|
|
if (ptr.getCellRef().isLocked())
|
|
text += "\n#{sLockLevel}: " + MWGui::ToolTips::toString(lockLevel);
|
|
else
|
|
text += "\n#{sUnlocked}";
|
|
}
|
|
if (!ptr.getCellRef().getTrap().empty())
|
|
text += "\n#{sTrapped}";
|
|
|
|
if (MWBase::Environment::get().getWindowManager()->getFullHelp())
|
|
{
|
|
info.extra += MWGui::ToolTips::getCellRefString(ptr.getCellRef());
|
|
info.extra += MWGui::ToolTips::getMiscString(ref->mBase->mScript.getRefIdString(), "Script");
|
|
}
|
|
info.text = std::move(text);
|
|
|
|
return info;
|
|
}
|
|
|
|
std::string Door::getDestination(const MWWorld::LiveCellRef<ESM::Door>& door)
|
|
{
|
|
std::string_view dest = MWBase::Environment::get().getWorld()->getCellName(
|
|
&MWBase::Environment::get().getWorldModel()->getCell(door.mRef.getDestCell()));
|
|
|
|
return "#{sCell=" + std::string{ dest } + "}";
|
|
}
|
|
|
|
MWWorld::Ptr Door::copyToCellImpl(const MWWorld::ConstPtr& ptr, MWWorld::CellStore& cell) const
|
|
{
|
|
const MWWorld::LiveCellRef<ESM::Door>* ref = ptr.get<ESM::Door>();
|
|
|
|
return MWWorld::Ptr(cell.insert(ref), &cell);
|
|
}
|
|
|
|
void Door::ensureCustomData(const MWWorld::Ptr& ptr) const
|
|
{
|
|
if (!ptr.getRefData().getCustomData())
|
|
{
|
|
ptr.getRefData().setCustomData(std::make_unique<DoorCustomData>());
|
|
}
|
|
}
|
|
|
|
MWWorld::DoorState Door::getDoorState(const MWWorld::ConstPtr& ptr) const
|
|
{
|
|
if (!ptr.getRefData().getCustomData())
|
|
return MWWorld::DoorState::Idle;
|
|
const DoorCustomData& customData = ptr.getRefData().getCustomData()->asDoorCustomData();
|
|
return customData.mDoorState;
|
|
}
|
|
|
|
void Door::setDoorState(const MWWorld::Ptr& ptr, MWWorld::DoorState state) const
|
|
{
|
|
if (ptr.getCellRef().getTeleport())
|
|
throw std::runtime_error("load doors can't be moved");
|
|
|
|
ensureCustomData(ptr);
|
|
DoorCustomData& customData = ptr.getRefData().getCustomData()->asDoorCustomData();
|
|
customData.mDoorState = state;
|
|
}
|
|
|
|
void Door::readAdditionalState(const MWWorld::Ptr& ptr, const ESM::ObjectState& state) const
|
|
{
|
|
if (!state.mHasCustomState)
|
|
return;
|
|
|
|
ensureCustomData(ptr);
|
|
DoorCustomData& customData = ptr.getRefData().getCustomData()->asDoorCustomData();
|
|
const ESM::DoorState& doorState = state.asDoorState();
|
|
customData.mDoorState = MWWorld::DoorState(doorState.mDoorState);
|
|
}
|
|
|
|
void Door::writeAdditionalState(const MWWorld::ConstPtr& ptr, ESM::ObjectState& state) const
|
|
{
|
|
if (!ptr.getRefData().getCustomData())
|
|
{
|
|
state.mHasCustomState = false;
|
|
return;
|
|
}
|
|
|
|
const DoorCustomData& customData = ptr.getRefData().getCustomData()->asDoorCustomData();
|
|
ESM::DoorState& doorState = state.asDoorState();
|
|
doorState.mDoorState = int(customData.mDoorState);
|
|
}
|
|
|
|
}
|