mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-01-06 00:55:50 +00:00
bdb4808588
Unused since d1a3cc98ff
114 lines
4.3 KiB
ReStructuredText
114 lines
4.3 KiB
ReStructuredText
Map Settings
|
|
############
|
|
|
|
global
|
|
------
|
|
|
|
:Type: boolean
|
|
:Range: True/False
|
|
:Default: False
|
|
|
|
If this value is true, the map window will display the world map, otherwise the local map.
|
|
The setting updates automatically when pressing the local/world map switch button on the map window.
|
|
|
|
global map cell size
|
|
--------------------
|
|
|
|
:Type: integer
|
|
:Range: 1 to 50
|
|
:Default: 18
|
|
|
|
This setting adjusts the scale of the world map in the GUI mode map window.
|
|
The value is the width in pixels of each cell in the map, so larger values result in larger more detailed world maps,
|
|
while smaller values result in smaller less detailed world maps.
|
|
However, the native resolution of the map source material appears to be 9 pixels per unexplored cell
|
|
and approximately 18 pixels per explored cell, so values larger than 36 don't produce much additional detail.
|
|
Similarly, the size of place markers is currently fixed at 12 pixels,
|
|
so values smaller than this result in overlapping place markers.
|
|
Values from 12 to 36 are recommended. For reference, Vvardenfell is approximately 41x36 cells.
|
|
|
|
.. Warning::
|
|
Changing this setting affects saved games. The currently explored area is stored as an image
|
|
in the save file that's overlaid on the default world map in game.
|
|
When you increase the resolution of the map, the overlay of earlier saved games will be scaled up on load,
|
|
and appear blurry. When you visit the cell again, the overlay for that cell is regenerated at the new resolution,
|
|
so the blurry areas can be corrected by revisiting all the cells you've already visited.
|
|
|
|
This setting can not be configured except by editing the settings configuration file.
|
|
|
|
local map hud fog of war
|
|
------------------------
|
|
|
|
:Type: boolean
|
|
:Range: True/False
|
|
:Default: False
|
|
|
|
This setting enables fog of war rendering on the HUD map.
|
|
Default is Off since with default settings the map is so small that the fog would not obscure anything,
|
|
just darken the edges slightly.
|
|
|
|
local map resolution
|
|
--------------------
|
|
|
|
:Type: integer
|
|
:Range: >= 1
|
|
:Default: 256
|
|
|
|
This setting controls the resolution of the GUI mode local map window.
|
|
Larger values generally increase the visible detail in map.
|
|
If this setting is half the local map widget size or smaller, the map will generally be be fairly blurry.
|
|
Setting both options to the same value results in a map with good detail.
|
|
Values that exceed the local map widget size setting by more than a factor of two
|
|
are unlikely to provide much of an improvement in detail since they're subsequently scaled back
|
|
to the approximately the map widget size before display.
|
|
The video resolution settings interacts with this setting in that regard.
|
|
|
|
.. warning::
|
|
Increasing this setting can increase cell load times,
|
|
because the map is rendered on demand each time you enter a new cell.
|
|
Large values may exceed video card limits or exhaust VRAM.
|
|
|
|
This setting can not be configured except by editing the settings configuration file.
|
|
|
|
local map widget size
|
|
---------------------
|
|
|
|
:Type: integer
|
|
:Range: >= 1
|
|
:Default: 512
|
|
|
|
This setting controls the canvas size of the GUI mode local map window.
|
|
Larger values result in a larger physical map size on screen,
|
|
and typically require more panning to see all available portions of the map.
|
|
This larger size also enables an overall greater level of detail if the local map resolution setting is also increased.
|
|
|
|
This setting can not be configured except by editing the settings configuration file.
|
|
|
|
allow zooming
|
|
-------------
|
|
|
|
:Type: boolean
|
|
:Range: True/False
|
|
:Default: False
|
|
|
|
If this setting is true the user can zoom in/out on local and global map with the mouse wheel.
|
|
|
|
This setting can be controlled in the Settings tab of the launcher.
|
|
|
|
max local viewing distance
|
|
---------------------------
|
|
|
|
:Type: integer
|
|
:Range: > 0
|
|
:Default: 10
|
|
|
|
This setting controls the viewing distance on local map when 'distant terrain' is enabled.
|
|
If this setting is greater than the viewing distance then only up to the viewing distance is used for local map, otherwise the viewing distance is used.
|
|
If view distance is changed in settings menu during the game, then viewable distance on the local map is not updated.
|
|
|
|
.. warning::
|
|
Increasing this setting can increase cell load times,
|
|
because the localmap take a snapshot of each cell contained in a square of 2 x (max local viewing distance) + 1 square.
|
|
|
|
This setting can not be configured except by editing the settings configuration file.
|