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OpenMW/files/materials
2014-01-11 00:51:03 +01:00
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atmosphere.shader Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera. 2013-05-07 17:38:24 +02:00
atmosphere.shaderset
clouds.shader Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera. 2013-05-07 17:38:24 +02:00
clouds.shaderset
core.h Add parallax mapping for objects 2013-12-05 15:51:07 +01:00
moon.shader Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera. 2013-05-07 17:38:24 +02:00
moon.shaderset
mygui.mat
mygui.shader
mygui.shaderset
objects.mat Support separate specular maps 2014-01-07 18:05:44 +01:00
objects.shader Support separate specular maps 2014-01-07 18:05:44 +01:00
objects.shaderset
openmw.configuration
quad.mat
quad.shader
quad.shaderset
selection.mat
selection.shader
selection.shaderset
shadowcaster.mat
shadowcaster.shader
shadowcaster.shaderset
shadows.h
sky.mat Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera. 2013-05-07 17:38:24 +02:00
stars.shader Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera. 2013-05-07 17:38:24 +02:00
stars.shaderset
sun.shader Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera. 2013-05-07 17:38:24 +02:00
sun.shaderset
terrain.shader Terrain specular mapping: use a "_diffusespec" postfix to indicate specular information is present in the alpha channel. Use alpha directly instead of 1-alpha. 2014-01-11 00:51:03 +01:00
terrain.shaderset
underwater.h
water.mat Enable mipmap generator for 1.9+ 2013-12-31 00:54:40 +01:00
water.shader Fix the water being affected by fog on the map 2013-08-27 16:45:51 +02:00
water.shaderset
watersim_addimpulse.shader
watersim_common.h
watersim_heightmap.shader
watersim_heighttonormal.shader
watersim.mat
watersim.shaderset