mirror of
https://gitlab.com/OpenMW/openmw.git
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164 lines
4.6 KiB
C++
164 lines
4.6 KiB
C++
#include "renderer.hpp"
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#include "fader.hpp"
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#include "OgreRoot.h"
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#include "OgreRenderWindow.h"
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#include "OgreLogManager.h"
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#include "OgreLog.h"
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#include "OgreTextureManager.h"
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#include "OgreTexture.h"
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#include "OgreHardwarePixelBuffer.h"
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#include <assert.h>
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#include <stdexcept>
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using namespace Ogre;
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using namespace OEngine::Render;
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void OgreRenderer::cleanup()
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{
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if (mFader)
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delete mFader;
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if(mRoot)
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delete mRoot;
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mRoot = NULL;
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}
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void OgreRenderer::start()
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{
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mRoot->startRendering();
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}
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bool OgreRenderer::loadPlugins()
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{
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#ifdef ENABLE_PLUGIN_GL
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mGLPlugin = new Ogre::GLPlugin();
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mRoot->installPlugin(mGLPlugin);
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#endif
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#ifdef ENABLE_PLUGIN_Direct3D9
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mD3D9Plugin = new Ogre::D3D9Plugin();
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mRoot->installPlugin(mD3D9Plugin);
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#endif
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#ifdef ENABLE_PLUGIN_CgProgramManager
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mCgPlugin = new Ogre::CgPlugin();
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mRoot->installPlugin(mCgPlugin);
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#endif
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#ifdef ENABLE_PLUGIN_OctreeSceneManager
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mOctreePlugin = new Ogre::OctreePlugin();
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mRoot->installPlugin(mOctreePlugin);
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#endif
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#ifdef ENABLE_PLUGIN_ParticleFX
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mParticleFXPlugin = new Ogre::ParticleFXPlugin();
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mRoot->installPlugin(mParticleFXPlugin);
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#endif
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return true;
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}
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void OgreRenderer::update(float dt)
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{
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mFader->update(dt);
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}
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void OgreRenderer::screenshot(const std::string &file)
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{
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mWindow->writeContentsToFile(file);
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}
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float OgreRenderer::getFPS()
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{
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return mWindow->getLastFPS();
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}
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void OgreRenderer::configure(const std::string &logPath,
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const std::string &pluginCfg,
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const std::string& renderSystem,
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bool _logging)
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{
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// Set up logging first
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new LogManager;
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Log *log = LogManager::getSingleton().createLog(logPath + std::string("Ogre.log"));
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logging = _logging;
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if(logging)
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// Full log detail
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log->setLogDetail(LL_BOREME);
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else
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// Disable logging
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log->setDebugOutputEnabled(false);
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#if defined(ENABLE_PLUGIN_GL) || defined(ENABLE_PLUGIN_Direct3D9) || defined(ENABLE_PLUGIN_CgProgramManager) || defined(ENABLE_PLUGIN_OctreeSceneManager) || defined(ENABLE_PLUGIN_ParticleFX)
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mRoot = new Root("", "", "");
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loadPlugins();
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#else
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mRoot = new Root(pluginCfg, "", "");
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#endif
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RenderSystem* rs = mRoot->getRenderSystemByName(renderSystem);
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if (rs == 0)
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throw std::runtime_error ("RenderSystem with name " + renderSystem + " not found, make sure the plugins are loaded");
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mRoot->setRenderSystem(rs);
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}
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void OgreRenderer::createWindow(const std::string &title, const WindowSettings& settings)
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{
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assert(mRoot);
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mRoot->initialise(false);
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NameValuePairList params;
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params.insert(std::make_pair("title", title));
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params.insert(std::make_pair("FSAA", settings.fsaa));
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params.insert(std::make_pair("vsync", settings.vsync ? "true" : "false"));
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mWindow = mRoot->createRenderWindow(title, settings.window_x, settings.window_y, settings.fullscreen, ¶ms);
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// create the semi-transparent black background texture used by the GUI.
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// has to be created in code with TU_DYNAMIC_WRITE_ONLY_DISCARDABLE param
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// so that it can be modified at runtime.
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mTransparentBGTexture = Ogre::TextureManager::getSingleton().createManual(
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"transparent.png",
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Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
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Ogre::TEX_TYPE_2D,
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1, 1,
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0,
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Ogre::PF_A8R8G8B8,
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Ogre::TU_DYNAMIC_WRITE_ONLY_DISCARDABLE);
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}
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void OgreRenderer::createScene(const std::string camName, float fov, float nearClip)
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{
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assert(mRoot);
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assert(mWindow);
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// Get the SceneManager, in this case a generic one
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mScene = mRoot->createSceneManager(ST_GENERIC);
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// Create the camera
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mCamera = mScene->createCamera(camName);
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mCamera->setNearClipDistance(nearClip);
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mCamera->setFOVy(Degree(fov));
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// Create one viewport, entire window
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mView = mWindow->addViewport(mCamera);
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// Alter the camera aspect ratio to match the viewport
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mCamera->setAspectRatio(Real(mView->getActualWidth()) / Real(mView->getActualHeight()));
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mFader = new Fader();
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}
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void OgreRenderer::adjustViewport()
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{
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// Alter the camera aspect ratio to match the viewport
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mCamera->setAspectRatio(Real(mView->getActualWidth()) / Real(mView->getActualHeight()));
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}
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void OgreRenderer::setWindowEventListener(Ogre::WindowEventListener* listener)
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{
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Ogre::WindowEventUtilities::addWindowEventListener(mWindow, listener);
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}
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void OgreRenderer::setFov(float fov)
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{
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mCamera->setFOVy(Degree(fov));
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}
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