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OpenMW/files/shaders/fullscreen_tri_fragment.glsl
2022-05-15 10:03:58 -07:00

10 lines
127 B
GLSL

#version 120
varying vec2 uv;
#include "openmw_fragment.h.glsl"
void main()
{
gl_FragColor = mw_samplerLastShader(uv);
}