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The default allocator in Visual Studio 2010 does not respect the alignment requirements of classes it is allocating memory for. This results in a potential crash when using OEngine::Physics::PhysicActor that has been allocated on the heap if it is built against a version of Bullet that has SSE intrinsics enabled.
OpenEngine README ================= OpenEngine is a bunch of stand-alone game engine modules collected from the OpenMW project (see http://github.com/korslund/openmw or http://openmw.com ) and from certain other projects. It is currently a very early work in progress, and development will follow OpenMW closely for a while forward. OpenEngine will depend heavily on Mangle ( http://github.com/korslund/mangle/ ) and will thus aim to be backend agnostic. When finished it should work with a variety for free and commercial middleware libraries as backends for graphics, sound, physics, input and so on. All questions can be directed to Nicolay Korslund at korslund@gmail.com - Nicolay