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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-01 03:21:41 +00:00
OpenMW/apps/openmw
2016-02-22 19:42:54 +01:00
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mwbase Run physics in fixed timesteps, use the remainder to interpolate between current and previous state 2016-02-13 03:03:34 +01:00
mwclass Directly apply On Target 'When Strikes' enchantments instead of launching a projectile (Fixes #3212) 2016-02-22 19:42:54 +01:00
mwdialogue Use empty() instead of !size() 2016-02-22 19:06:12 +01:00
mwgui Use empty() instead of !size() 2016-02-22 19:06:12 +01:00
mwinput
mwmechanics Directly apply On Target 'When Strikes' enchantments instead of launching a projectile (Fixes #3212) 2016-02-22 19:42:54 +01:00
mwphysics Raise the required bullet version to 2.83 2016-02-15 00:33:17 +01:00
mwrender Use empty() instead of !size() 2016-02-22 19:06:12 +01:00
mwscript Fix degree/radians mixup (Fixes #3213) 2016-02-22 19:13:56 +01:00
mwsound Use empty() instead of !size() 2016-02-22 19:06:12 +01:00
mwstate
mwworld Don't compute the world matrix multiple times 2016-02-22 18:58:19 +01:00
android_commandLine.cpp
android_commandLine.h
android_main.c
CMakeLists.txt
crashcatcher.cpp Crashcatcher: limit backtrace to a sensible number of stack frames 2016-02-13 01:35:53 +01:00
doc.hpp
engine.cpp Change the way that texture filtering settings are applied at runtime 2016-02-18 19:37:55 +01:00
engine.hpp
main.cpp