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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-26 18:35:20 +00:00
2023-07-08 11:28:56 +02:00

1418 lines
52 KiB
C++

#include "store.hpp"
#include <iterator>
#include <sstream>
#include <stdexcept>
#include <components/debug/debuglog.hpp>
#include <components/esm/records.hpp>
#include <components/esm3/esmreader.hpp>
#include <components/esm3/esmwriter.hpp>
#include <components/esm4/loadland.hpp>
#include <components/esm4/loadwrld.hpp>
#include <components/fallback/fallback.hpp>
#include <components/loadinglistener/loadinglistener.hpp>
#include <components/misc/rng.hpp>
#include "../mwworld/cell.hpp"
namespace
{
// TODO: Switch to C++23 to get a working version of std::unordered_map::erase
template <class T, class Id>
bool eraseFromMap(T& map, const Id& value)
{
auto it = map.find(value);
if (it != map.end())
{
map.erase(it);
return true;
}
return false;
}
std::string_view getGMSTString(const MWWorld::Store<ESM::GameSetting>& settings, std::string_view id)
{
const ESM::GameSetting* setting = settings.search(id);
if (setting && setting->mValue.getType() == ESM::VT_String)
return setting->mValue.getString();
return id;
}
float getGMSTFloat(const MWWorld::Store<ESM::GameSetting>& settings, std::string_view id)
{
const ESM::GameSetting* setting = settings.search(id);
if (setting && (setting->mValue.getType() == ESM::VT_Float || setting->mValue.getType() == ESM::VT_Int))
return setting->mValue.getFloat();
return {};
}
}
namespace MWWorld
{
RecordId::RecordId(const ESM::RefId& id, bool isDeleted)
: mId(id)
, mIsDeleted(isDeleted)
{
}
template <typename T>
IndexedStore<T>::IndexedStore()
{
}
template <typename T>
typename IndexedStore<T>::iterator IndexedStore<T>::begin() const
{
return mStatic.begin();
}
template <typename T>
typename IndexedStore<T>::iterator IndexedStore<T>::end() const
{
return mStatic.end();
}
template <typename T>
void IndexedStore<T>::load(ESM::ESMReader& esm)
{
T record;
bool isDeleted = false;
record.load(esm, isDeleted);
auto idx = record.mIndex;
mStatic.insert_or_assign(idx, std::move(record));
}
template <typename T>
int IndexedStore<T>::getSize() const
{
return mStatic.size();
}
template <typename T>
void IndexedStore<T>::setUp()
{
}
template <typename T>
const T* IndexedStore<T>::search(int index) const
{
typename Static::const_iterator it = mStatic.find(index);
if (it != mStatic.end())
return &(it->second);
return nullptr;
}
template <typename T>
const T* IndexedStore<T>::find(int index) const
{
const T* ptr = search(index);
if (ptr == nullptr)
{
std::stringstream msg;
msg << T::getRecordType() << " with index " << index << " not found";
throw std::runtime_error(msg.str());
}
return ptr;
}
// Need to instantiate these before they're used
template class IndexedStore<ESM::MagicEffect>;
template <class T, class Id>
TypedDynamicStore<T, Id>::TypedDynamicStore()
{
}
template <class T, class Id>
TypedDynamicStore<T, Id>::TypedDynamicStore(const TypedDynamicStore<T, Id>& orig)
: mStatic(orig.mStatic)
{
}
template <class T, class Id>
void TypedDynamicStore<T, Id>::clearDynamic()
{
// remove the dynamic part of mShared
assert(mShared.size() >= mStatic.size());
mShared.erase(mShared.begin() + mStatic.size(), mShared.end());
mDynamic.clear();
}
template <class T, class Id>
const T* TypedDynamicStore<T, Id>::search(const Id& id) const
{
typename Dynamic::const_iterator dit = mDynamic.find(id);
if (dit != mDynamic.end())
return &dit->second;
typename Static::const_iterator it = mStatic.find(id);
if (it != mStatic.end())
return &(it->second);
return nullptr;
}
template <class T, class Id>
const T* TypedDynamicStore<T, Id>::searchStatic(const Id& id) const
{
typename Static::const_iterator it = mStatic.find(id);
if (it != mStatic.end())
return &(it->second);
return nullptr;
}
template <class T, class Id>
bool TypedDynamicStore<T, Id>::isDynamic(const Id& id) const
{
typename Dynamic::const_iterator dit = mDynamic.find(id);
return (dit != mDynamic.end());
}
template <class T, class Id>
const T* TypedDynamicStore<T, Id>::searchRandom(const std::string_view prefix, Misc::Rng::Generator& prng) const
{
if constexpr (std::is_same_v<Id, ESM::RefId>)
{
if (prefix.empty())
{
if (!mShared.empty())
return mShared[Misc::Rng::rollDice(mShared.size(), prng)];
}
else
{
std::vector<const T*> results;
std::copy_if(mShared.begin(), mShared.end(), std::back_inserter(results),
[prefix](const T* item) { return item->mId.startsWith(prefix); });
if (!results.empty())
return results[Misc::Rng::rollDice(results.size(), prng)];
}
return nullptr;
}
else
throw std::runtime_error("Store<T>::searchRandom is supported only if Id is ESM::RefId");
}
template <class T, class Id>
const T* TypedDynamicStore<T, Id>::find(const Id& id) const
{
const T* ptr = search(id);
if (ptr == nullptr)
{
std::stringstream msg;
if constexpr (!ESM::isESM4Rec(T::sRecordId))
{
msg << T::getRecordType();
}
else
{
msg << "ESM::REC_" << getRecNameString(T::sRecordId).toStringView();
}
msg << " '" << id << "' not found";
throw std::runtime_error(msg.str());
}
return ptr;
}
template <class T, class Id>
RecordId TypedDynamicStore<T, Id>::load(ESM::ESMReader& esm)
{
if constexpr (!ESM::isESM4Rec(T::sRecordId))
{
T record;
bool isDeleted = false;
record.load(esm, isDeleted);
std::pair<typename Static::iterator, bool> inserted = mStatic.insert_or_assign(record.mId, record);
if (inserted.second)
mShared.push_back(&inserted.first->second);
if constexpr (std::is_same_v<Id, ESM::RefId>)
return RecordId(record.mId, isDeleted);
else
return RecordId();
}
else
{
std::stringstream msg;
msg << "Can not load record of type ESM::REC_" << getRecNameString(T::sRecordId).toStringView()
<< ": ESM::ESMReader can load only ESM3 records.";
throw std::runtime_error(msg.str());
}
}
template <class T, class Id>
void TypedDynamicStore<T, Id>::setUp()
{
}
template <class T, class Id>
typename TypedDynamicStore<T, Id>::iterator TypedDynamicStore<T, Id>::begin() const
{
return mShared.begin();
}
template <class T, class Id>
typename TypedDynamicStore<T, Id>::iterator TypedDynamicStore<T, Id>::end() const
{
return mShared.end();
}
template <class T, class Id>
size_t TypedDynamicStore<T, Id>::getSize() const
{
return mShared.size();
}
template <class T, class Id>
int TypedDynamicStore<T, Id>::getDynamicSize() const
{
return mDynamic.size();
}
template <class T, class Id>
void TypedDynamicStore<T, Id>::listIdentifier(std::vector<Id>& list) const
{
list.reserve(list.size() + getSize());
typename std::vector<T*>::const_iterator it = mShared.begin();
for (; it != mShared.end(); ++it)
{
list.push_back((*it)->mId);
}
}
template <class T, class Id>
T* TypedDynamicStore<T, Id>::insert(const T& item, bool overrideOnly)
{
if (overrideOnly)
{
auto it = mStatic.find(item.mId);
if (it == mStatic.end())
return nullptr;
}
std::pair<typename Dynamic::iterator, bool> result = mDynamic.insert_or_assign(item.mId, item);
T* ptr = &result.first->second;
if (result.second)
mShared.push_back(ptr);
return ptr;
}
template <class T, class Id>
T* TypedDynamicStore<T, Id>::insertStatic(const T& item)
{
std::pair<typename Static::iterator, bool> result = mStatic.insert_or_assign(item.mId, item);
T* ptr = &result.first->second;
if (result.second)
mShared.push_back(ptr);
return ptr;
}
template <class T, class Id>
bool TypedDynamicStore<T, Id>::eraseStatic(const Id& id)
{
typename Static::iterator it = mStatic.find(id);
if (it != mStatic.end())
{
// delete from the static part of mShared
typename std::vector<T*>::iterator sharedIter = mShared.begin();
typename std::vector<T*>::iterator end = sharedIter + mStatic.size();
while (sharedIter != mShared.end() && sharedIter != end)
{
if ((*sharedIter)->mId == id)
{
mShared.erase(sharedIter);
break;
}
++sharedIter;
}
mStatic.erase(it);
}
return true;
}
template <class T, class Id>
bool TypedDynamicStore<T, Id>::erase(const Id& id)
{
if (!eraseFromMap(mDynamic, id))
return false;
// have to reinit the whole shared part
assert(mShared.size() >= mStatic.size());
mShared.erase(mShared.begin() + mStatic.size(), mShared.end());
for (auto it = mDynamic.begin(); it != mDynamic.end(); ++it)
{
mShared.push_back(&it->second);
}
return true;
}
template <class T, class Id>
bool TypedDynamicStore<T, Id>::erase(const T& item)
{
return erase(item.mId);
}
template <class T, class Id>
void TypedDynamicStore<T, Id>::write(ESM::ESMWriter& writer, Loading::Listener& progress) const
{
for (typename Dynamic::const_iterator iter(mDynamic.begin()); iter != mDynamic.end(); ++iter)
{
if constexpr (!ESM::isESM4Rec(T::sRecordId))
{
writer.startRecord(T::sRecordId);
iter->second.save(writer);
writer.endRecord(T::sRecordId);
}
}
}
template <class T, class Id>
RecordId TypedDynamicStore<T, Id>::read(ESM::ESMReader& reader, bool overrideOnly)
{
T record;
bool isDeleted = false;
if constexpr (!ESM::isESM4Rec(T::sRecordId))
{
record.load(reader, isDeleted);
}
insert(record, overrideOnly);
if constexpr (std::is_same_v<Id, ESM::RefId>)
return RecordId(record.mId, isDeleted);
else
return RecordId();
}
// LandTexture
//=========================================================================
Store<ESM::LandTexture>::Store() {}
const ESM::LandTexture* Store<ESM::LandTexture>::search(size_t index, size_t plugin) const
{
assert(plugin < mStatic.size());
const LandTextureList& ltexl = mStatic[plugin];
if (index >= ltexl.size())
return nullptr;
return &ltexl[index];
}
const ESM::LandTexture* Store<ESM::LandTexture>::find(size_t index, size_t plugin) const
{
const ESM::LandTexture* ptr = search(index, plugin);
if (ptr == nullptr)
{
const std::string msg = "Land texture with index " + std::to_string(index) + " not found";
throw std::runtime_error(msg);
}
return ptr;
}
void Store<ESM::LandTexture>::resize(std::size_t num)
{
mStatic.resize(num);
}
size_t Store<ESM::LandTexture>::getSize() const
{
return mStatic.size();
}
size_t Store<ESM::LandTexture>::getSize(size_t plugin) const
{
assert(plugin < mStatic.size());
return mStatic[plugin].size();
}
RecordId Store<ESM::LandTexture>::load(ESM::ESMReader& esm)
{
ESM::LandTexture lt;
bool isDeleted = false;
lt.load(esm, isDeleted);
// Replace texture for records with given ID and index from all plugins.
for (unsigned int i = 0; i < mStatic.size(); i++)
{
ESM::LandTexture* tex = const_cast<ESM::LandTexture*>(search(lt.mIndex, i));
if (tex)
{
if (tex->mId == lt.mId)
tex->mTexture = lt.mTexture;
}
}
LandTextureList& ltexl = mStatic.back();
if (lt.mIndex + 1 > (int)ltexl.size())
ltexl.resize(lt.mIndex + 1);
// Store it
auto idx = lt.mIndex;
ltexl[idx] = std::move(lt);
return RecordId(ltexl[idx].mId, isDeleted);
}
Store<ESM::LandTexture>::iterator Store<ESM::LandTexture>::begin(size_t plugin) const
{
assert(plugin < mStatic.size());
return mStatic[plugin].begin();
}
Store<ESM::LandTexture>::iterator Store<ESM::LandTexture>::end(size_t plugin) const
{
assert(plugin < mStatic.size());
return mStatic[plugin].end();
}
// Land
//=========================================================================
Store<ESM::Land>::~Store() {}
size_t Store<ESM::Land>::getSize() const
{
return mStatic.size();
}
Store<ESM::Land>::iterator Store<ESM::Land>::begin() const
{
return iterator(mStatic.begin());
}
Store<ESM::Land>::iterator Store<ESM::Land>::end() const
{
return iterator(mStatic.end());
}
const ESM::Land* Store<ESM::Land>::search(int x, int y) const
{
std::pair<int, int> comp(x, y);
if (auto it = mStatic.find(comp); it != mStatic.end() && it->mX == x && it->mY == y)
return &*it;
return nullptr;
}
const ESM::Land* Store<ESM::Land>::find(int x, int y) const
{
const ESM::Land* ptr = search(x, y);
if (ptr == nullptr)
{
const std::string msg = "Land at (" + std::to_string(x) + ", " + std::to_string(y) + ") not found";
throw std::runtime_error(msg);
}
return ptr;
}
RecordId Store<ESM::Land>::load(ESM::ESMReader& esm)
{
ESM::Land land;
bool isDeleted = false;
land.load(esm, isDeleted);
// Same area defined in multiple plugins? -> last plugin wins
auto it = mStatic.lower_bound(land);
if (it != mStatic.end() && (std::tie(it->mX, it->mY) == std::tie(land.mX, land.mY)))
{
auto nh = mStatic.extract(it);
nh.value() = std::move(land);
mStatic.insert(std::move(nh));
}
else
mStatic.insert(it, std::move(land));
return RecordId(ESM::RefId(), isDeleted);
}
void Store<ESM::Land>::setUp()
{
// The land is static for given game session, there is no need to refresh it every load.
if (mBuilt)
throw std::logic_error("Store<ESM::Land>::setUp() is called twice");
mBuilt = true;
}
// Cell
//=========================================================================
const ESM::Cell* Store<ESM::Cell>::search(const ESM::RefId& cellId) const
{
auto foundCellIt = mCells.find(cellId);
if (foundCellIt != mCells.end())
return &foundCellIt->second;
return nullptr;
}
const ESM::Cell* Store<ESM::Cell>::search(const ESM::Cell& cell) const
{
return search(cell.mId);
}
// this method *must* be called right after esm3.loadCell()
void Store<ESM::Cell>::handleMovedCellRefs(ESM::ESMReader& esm, ESM::Cell* cell)
{
ESM::CellRef ref;
ESM::MovedCellRef cMRef;
bool deleted = false;
bool moved = false;
ESM::ESM_Context ctx = esm.getContext();
// Handling MovedCellRefs, there is no way to do it inside loadcell
// TODO: verify above comment
//
// Get regular moved reference data. Adapted from CellStore::loadRefs. Maybe we can optimize the following
// implementation when the oher implementation works as well.
while (ESM::Cell::getNextRef(esm, ref, deleted, cMRef, moved, ESM::Cell::GetNextRefMode::LoadOnlyMoved))
{
if (!moved)
continue;
ESM::Cell* cellAlt = const_cast<ESM::Cell*>(searchOrCreate(cMRef.mTarget[0], cMRef.mTarget[1]));
// Add data required to make reference appear in the correct cell.
// We should not need to test for duplicates, as this part of the code is pre-cell merge.
cell->mMovedRefs.push_back(cMRef);
// But there may be duplicates here!
ESM::CellRefTracker::iterator iter = std::find_if(
cellAlt->mLeasedRefs.begin(), cellAlt->mLeasedRefs.end(), ESM::CellRefTrackerPredicate(ref.mRefNum));
if (iter == cellAlt->mLeasedRefs.end())
cellAlt->mLeasedRefs.emplace_back(std::move(ref), deleted);
else
*iter = std::make_pair(std::move(ref), deleted);
cMRef.mRefNum.mIndex = 0;
}
esm.restoreContext(ctx);
}
const ESM::Cell* Store<ESM::Cell>::search(std::string_view name) const
{
DynamicInt::const_iterator it = mInt.find(name);
if (it != mInt.end())
{
return it->second;
}
DynamicInt::const_iterator dit = mDynamicInt.find(name);
if (dit != mDynamicInt.end())
{
return dit->second;
}
return nullptr;
}
const ESM::Cell* Store<ESM::Cell>::search(int x, int y) const
{
std::pair<int, int> key(x, y);
DynamicExt::const_iterator it = mExt.find(key);
if (it != mExt.end())
return it->second;
DynamicExt::const_iterator dit = mDynamicExt.find(key);
if (dit != mDynamicExt.end())
return dit->second;
return nullptr;
}
const ESM::Cell* Store<ESM::Cell>::searchStatic(int x, int y) const
{
DynamicExt::const_iterator it = mExt.find(std::make_pair(x, y));
if (it != mExt.end())
return (it->second);
return nullptr;
}
const ESM::Cell* Store<ESM::Cell>::searchOrCreate(int x, int y)
{
std::pair<int, int> key(x, y);
DynamicExt::const_iterator it = mExt.find(key);
if (it != mExt.end())
return (it->second);
DynamicExt::const_iterator dit = mDynamicExt.find(key);
if (dit != mDynamicExt.end())
return dit->second;
ESM::Cell newCell;
newCell.mData.mX = x;
newCell.mData.mY = y;
newCell.mData.mFlags = ESM::Cell::HasWater;
newCell.mAmbi.mAmbient = 0;
newCell.mAmbi.mSunlight = 0;
newCell.mAmbi.mFog = 0;
newCell.mAmbi.mFogDensity = 0;
newCell.updateId();
ESM::Cell* newCellInserted = &mCells.insert(std::make_pair(newCell.mId, newCell)).first->second;
return mExt.insert(std::make_pair(key, newCellInserted)).first->second;
}
const ESM::Cell* Store<ESM::Cell>::find(const ESM::RefId& id) const
{
const ESM::Cell* ptr = search(id);
if (ptr == nullptr)
{
const std::string msg = "Cell " + id.toDebugString() + " not found";
throw std::runtime_error(msg);
}
return ptr;
}
const ESM::Cell* Store<ESM::Cell>::find(std::string_view id) const
{
const ESM::Cell* ptr = search(id);
if (ptr == nullptr)
{
const std::string msg = "Cell '" + std::string(id) + "' not found";
throw std::runtime_error(msg);
}
return ptr;
}
const ESM::Cell* Store<ESM::Cell>::find(int x, int y) const
{
const ESM::Cell* ptr = search(x, y);
if (ptr == nullptr)
{
const std::string msg = "Exterior at (" + std::to_string(x) + ", " + std::to_string(y) + ") not found";
throw std::runtime_error(msg);
}
return ptr;
}
void Store<ESM::Cell>::clearDynamic()
{
setUp();
}
void Store<ESM::Cell>::setUp()
{
mSharedInt.clear();
mSharedInt.reserve(mInt.size());
for (auto& [_, cell] : mInt)
mSharedInt.push_back(cell);
mSharedExt.clear();
mSharedExt.reserve(mExt.size());
for (auto& [_, cell] : mExt)
mSharedExt.push_back(cell);
}
RecordId Store<ESM::Cell>::load(ESM::ESMReader& esm)
{
// Don't automatically assume that a new cell must be spawned. Multiple plugins write to the same cell,
// and we merge all this data into one Cell object. However, we can't simply search for the cell id,
// as many exterior cells do not have a name. Instead, we need to search by (x,y) coordinates - and they
// are not available until both cells have been loaded at least partially!
// All cells have a name record, even nameless exterior cells.
ESM::Cell* emplacedCell = nullptr;
bool isDeleted = false;
bool newCell = false;
{
ESM::Cell cellToLoad;
cellToLoad.loadNameAndData(esm, isDeleted);
auto [it, inserted] = mCells.insert(std::make_pair(cellToLoad.mId, cellToLoad));
emplacedCell = &it->second;
if (!inserted)
{
emplacedCell->mData = cellToLoad.mData;
emplacedCell->mName = cellToLoad.mName;
}
newCell = inserted;
}
ESM::Cell& cell = *emplacedCell;
// Load the (x,y) coordinates of the cell, if it is an exterior cell,
// so we can find the cell we need to merge with
if (cell.mData.mFlags & ESM::Cell::Interior)
{
cell.loadCell(esm, true);
if (newCell)
mInt[cell.mName] = &cell;
}
else
{
cell.loadCell(esm, false);
// handle moved ref (MVRF) subrecords
ESM::MovedCellRefTracker newMovedRefs;
std::swap(newMovedRefs, cell.mMovedRefs);
handleMovedCellRefs(esm, &cell);
std::swap(newMovedRefs, cell.mMovedRefs);
// push the new references on the list of references to manage
cell.postLoad(esm);
if (newCell)
mExt[std::make_pair(cell.mData.mX, cell.mData.mY)] = &cell;
else
{
// merge lists of leased references, use newer data in case of conflict
for (const auto& movedRef : newMovedRefs)
{
// remove reference from current leased ref tracker and add it to new cell
auto itOld = std::find(cell.mMovedRefs.begin(), cell.mMovedRefs.end(), movedRef.mRefNum);
if (itOld != cell.mMovedRefs.end())
{
if (movedRef.mTarget[0] != itOld->mTarget[0] || movedRef.mTarget[1] != itOld->mTarget[1])
{
ESM::Cell* wipecell = const_cast<ESM::Cell*>(search(itOld->mTarget[0], itOld->mTarget[1]));
auto itLease = std::find_if(wipecell->mLeasedRefs.begin(), wipecell->mLeasedRefs.end(),
ESM::CellRefTrackerPredicate(movedRef.mRefNum));
if (itLease != wipecell->mLeasedRefs.end())
wipecell->mLeasedRefs.erase(itLease);
else
Log(Debug::Error) << "Error: can't find " << movedRef.mRefNum.mIndex << " "
<< movedRef.mRefNum.mContentFile << " in leasedRefs";
}
*itOld = movedRef;
}
else
cell.mMovedRefs.push_back(movedRef);
}
// We don't need to merge mLeasedRefs of cell / oldcell. This list is filled when another cell moves a
// reference to this cell, so the list for the new cell should be empty. The list for oldcell,
// however, could have leased refs in it and so should be kept.
}
}
return RecordId(cell.mId, isDeleted);
}
Store<ESM::Cell>::iterator Store<ESM::Cell>::intBegin() const
{
return iterator(mSharedInt.begin());
}
Store<ESM::Cell>::iterator Store<ESM::Cell>::intEnd() const
{
return iterator(mSharedInt.end());
}
Store<ESM::Cell>::iterator Store<ESM::Cell>::extBegin() const
{
return iterator(mSharedExt.begin());
}
Store<ESM::Cell>::iterator Store<ESM::Cell>::extEnd() const
{
return iterator(mSharedExt.end());
}
const ESM::Cell* Store<ESM::Cell>::searchExtByName(std::string_view name) const
{
const ESM::Cell* cell = nullptr;
for (const ESM::Cell* sharedCell : mSharedExt)
{
if (Misc::StringUtils::ciEqual(sharedCell->mName, name))
{
if (cell == nullptr || (sharedCell->mData.mX > cell->mData.mX)
|| (sharedCell->mData.mX == cell->mData.mX && sharedCell->mData.mY > cell->mData.mY))
{
cell = sharedCell;
}
}
}
return cell;
}
const ESM::Cell* Store<ESM::Cell>::searchExtByRegion(const ESM::RefId& id) const
{
const ESM::Cell* cell = nullptr;
for (const ESM::Cell* sharedCell : mSharedExt)
{
if (sharedCell->mRegion == id)
{
if (cell == nullptr || (sharedCell->mData.mX > cell->mData.mX)
|| (sharedCell->mData.mX == cell->mData.mX && sharedCell->mData.mY > cell->mData.mY))
{
cell = sharedCell;
}
}
}
return cell;
}
size_t Store<ESM::Cell>::getSize() const
{
return mSharedInt.size() + mSharedExt.size();
}
size_t Store<ESM::Cell>::getExtSize() const
{
return mSharedExt.size();
}
size_t Store<ESM::Cell>::getIntSize() const
{
return mSharedInt.size();
}
void Store<ESM::Cell>::listIdentifier(std::vector<ESM::RefId>& list) const
{
list.reserve(list.size() + mSharedInt.size());
for (const ESM::Cell* sharedCell : mSharedInt)
{
list.push_back(ESM::RefId::stringRefId(sharedCell->mName));
}
}
ESM::Cell* Store<ESM::Cell>::insert(const ESM::Cell& cell)
{
if (search(cell) != nullptr)
{
const std::string cellType = (cell.isExterior()) ? "exterior" : "interior";
throw std::runtime_error("Failed to create " + cellType + " cell");
}
ESM::Cell* insertedCell = &mCells.emplace(cell.mId, cell).first->second;
if (cell.isExterior())
{
std::pair<int, int> key(cell.getGridX(), cell.getGridY());
// duplicate insertions are avoided by search(ESM::Cell &)
DynamicExt::iterator result = mDynamicExt.emplace(key, insertedCell).first;
mSharedExt.push_back(result->second);
return result->second;
}
else
{
// duplicate insertions are avoided by search(ESM::Cell &)
DynamicInt::iterator result = mDynamicInt.emplace(cell.mName, insertedCell).first;
mSharedInt.push_back(result->second);
return result->second;
}
}
// Pathgrid
//=========================================================================
Store<ESM::Pathgrid>::Store()
: mCells(nullptr)
{
}
void Store<ESM::Pathgrid>::setCells(Store<ESM::Cell>& cells)
{
mCells = &cells;
}
RecordId Store<ESM::Pathgrid>::load(ESM::ESMReader& esm)
{
ESM::Pathgrid pathgrid;
bool isDeleted = false;
pathgrid.load(esm, isDeleted);
// Unfortunately the Pathgrid record model does not specify whether the pathgrid belongs to an interior or
// exterior cell. For interior cells, mCell is the cell name, but for exterior cells it is either the cell name
// or if that doesn't exist, the cell's region name. mX and mY will be (0,0) for interior cells, but there is
// also an exterior cell with the coordinates of (0,0), so that doesn't help. Check whether mCell is an interior
// cell. This isn't perfect, will break if a Region with the same name as an interior cell is created. A proper
// fix should be made for future versions of the file format.
bool interior = pathgrid.mData.mX == 0 && pathgrid.mData.mY == 0
&& mCells->search(pathgrid.mCell.getRefIdString()) != nullptr;
ESM::RefId cell
= interior ? pathgrid.mCell : ESM::RefId::esm3ExteriorCell(pathgrid.mData.mX, pathgrid.mData.mY);
// deal with mods that have empty pathgrid records (Issue #6209)
// we assume that these records are empty on purpose (i.e. to remove old pathgrid on an updated cell)
if (isDeleted || pathgrid.mPoints.empty() || pathgrid.mEdges.empty())
{
mStatic.erase(cell);
return RecordId(ESM::RefId(), isDeleted);
}
// Try to overwrite existing record
auto ret = mStatic.emplace(cell, pathgrid);
if (!ret.second)
ret.first->second = pathgrid;
return RecordId(ESM::RefId(), isDeleted);
}
size_t Store<ESM::Pathgrid>::getSize() const
{
return mStatic.size();
}
void Store<ESM::Pathgrid>::setUp() {}
const ESM::Pathgrid* Store<ESM::Pathgrid>::search(const ESM::RefId& name) const
{
auto it = mStatic.find(name);
if (it != mStatic.end())
return &(it->second);
return nullptr;
}
const ESM::Pathgrid* Store<ESM::Pathgrid>::find(const ESM::RefId& name) const
{
const ESM::Pathgrid* pathgrid = search(name);
if (pathgrid == nullptr)
throw std::runtime_error("Pathgrid in cell " + name.toDebugString() + " is not found");
return pathgrid;
}
const ESM::Pathgrid* Store<ESM::Pathgrid>::search(const ESM::Cell& cell) const
{
return search(cell.mId);
}
const ESM::Pathgrid* Store<ESM::Pathgrid>::search(const MWWorld::Cell& cellVariant) const
{
return ESM::visit(ESM::VisitOverload{
[&](const ESM::Cell& cell) { return search(cell); },
[&](const ESM4::Cell& cell) -> const ESM::Pathgrid* { return nullptr; },
},
cellVariant);
}
const ESM::Pathgrid* Store<ESM::Pathgrid>::find(const ESM::Cell& cell) const
{
return find(cell.mId);
}
// Skill
//=========================================================================
void Store<ESM::Skill>::setUp(const MWWorld::Store<ESM::GameSetting>& settings)
{
constexpr std::string_view skillValues[ESM::Skill::Length][4] = {
{ "sSkillBlock", "icons\\k\\combat_block.dds", "fWerewolfBlock", {} },
{ "sSkillArmorer", "icons\\k\\combat_armor.dds", "fWerewolfArmorer", {} },
{ "sSkillMediumarmor", "icons\\k\\combat_mediumarmor.dds", "fWerewolfMediumarmor", {} },
{ "sSkillHeavyarmor", "icons\\k\\combat_heavyarmor.dds", "fWerewolfHeavyarmor", {} },
{ "sSkillBluntweapon", "icons\\k\\combat_blunt.dds", "fWerewolfBluntweapon", {} },
{ "sSkillLongblade", "icons\\k\\combat_longblade.dds", "fWerewolfLongblade", {} },
{ "sSkillAxe", "icons\\k\\combat_axe.dds", "fWerewolfAxe", {} },
{ "sSkillSpear", "icons\\k\\combat_spear.dds", "fWerewolfSpear", {} },
{ "sSkillAthletics", "icons\\k\\combat_athletics.dds", "fWerewolfAthletics", {} },
{ "sSkillEnchant", "icons\\k\\magic_enchant.dds", "fWerewolfEnchant", {} },
{ "sSkillDestruction", "icons\\k\\magic_destruction.dds", "fWerewolfDestruction", "destruction" },
{ "sSkillAlteration", "icons\\k\\magic_alteration.dds", "fWerewolfAlteration", "alteration" },
{ "sSkillIllusion", "icons\\k\\magic_illusion.dds", "fWerewolfIllusion", "illusion" },
{ "sSkillConjuration", "icons\\k\\magic_conjuration.dds", "fWerewolfConjuration", "conjuration" },
{ "sSkillMysticism", "icons\\k\\magic_mysticism.dds", "fWerewolfMysticism", "mysticism" },
{ "sSkillRestoration", "icons\\k\\magic_restoration.dds", "fWerewolfRestoration", "restoration" },
{ "sSkillAlchemy", "icons\\k\\magic_alchemy.dds", "fWerewolfAlchemy", {} },
{ "sSkillUnarmored", "icons\\k\\magic_unarmored.dds", "fWerewolfUnarmored", {} },
{ "sSkillSecurity", "icons\\k\\stealth_security.dds", "fWerewolfSecurity", {} },
{ "sSkillSneak", "icons\\k\\stealth_sneak.dds", "fWerewolfSneak", {} },
{ "sSkillAcrobatics", "icons\\k\\stealth_acrobatics.dds", "fWerewolfAcrobatics", {} },
{ "sSkillLightarmor", "icons\\k\\stealth_lightarmor.dds", "fWerewolfLightarmor", {} },
{ "sSkillShortblade", "icons\\k\\stealth_shortblade.dds", "fWerewolfShortblade", {} },
{ "sSkillMarksman", "icons\\k\\stealth_marksman.dds", "fWerewolfMarksman", {} },
// "Mercantile"! >_<
{ "sSkillMercantile", "icons\\k\\stealth_mercantile.dds", "fWerewolfMerchantile", {} },
{ "sSkillSpeechcraft", "icons\\k\\stealth_speechcraft.dds", "fWerewolfSpeechcraft", {} },
{ "sSkillHandtohand", "icons\\k\\stealth_handtohand.dds", "fWerewolfHandtohand", {} },
};
for (ESM::Skill* skill : mShared)
{
if (skill->mIndex >= 0)
{
skill->mName = getGMSTString(settings, skillValues[skill->mIndex][0]);
skill->mIcon = skillValues[skill->mIndex][1];
skill->mWerewolfValue = getGMSTFloat(settings, skillValues[skill->mIndex][2]);
const auto& school = skillValues[skill->mIndex][3];
if (!school.empty())
{
if (!skill->mSchool)
skill->mSchool = ESM::MagicSchool{};
const std::string id{ school };
skill->mSchool->mAreaSound = ESM::RefId::stringRefId(id + " area");
skill->mSchool->mBoltSound = ESM::RefId::stringRefId(id + " bolt");
skill->mSchool->mCastSound = ESM::RefId::stringRefId(id + " cast");
skill->mSchool->mFailureSound = ESM::RefId::stringRefId("Spell Failure " + id);
skill->mSchool->mHitSound = ESM::RefId::stringRefId(id + " hit");
const std::string name = "sSchool" + id;
skill->mSchool->mName = getGMSTString(settings, name);
skill->mSchool->mAutoCalcMax = int(getGMSTFloat(settings, "iAutoSpell" + id + "Max"));
}
}
}
}
// Game Settings
//=========================================================================
const ESM::GameSetting* Store<ESM::GameSetting>::search(const ESM::RefId& id) const
{
return TypedDynamicStore::search(id);
}
const ESM::GameSetting* Store<ESM::GameSetting>::find(std::string_view id) const
{
return TypedDynamicStore::find(ESM::RefId::stringRefId(id));
}
const ESM::GameSetting* Store<ESM::GameSetting>::search(std::string_view id) const
{
return TypedDynamicStore::search(ESM::RefId::stringRefId(id));
}
void Store<ESM::GameSetting>::setUp()
{
auto addSetting = [&](const std::string& key, ESM::Variant value) {
ESM::GameSetting setting;
setting.blank();
setting.mId = ESM::RefId::stringRefId(key);
setting.mValue = std::move(value);
auto [iter, inserted] = mStatic.insert_or_assign(setting.mId, std::move(setting));
if (inserted)
mShared.push_back(&iter->second);
};
for (auto& [key, value] : Fallback::Map::getIntFallbackMap())
addSetting(key, ESM::Variant(value));
for (auto& [key, value] : Fallback::Map::getFloatFallbackMap())
addSetting(key, ESM::Variant(value));
for (auto& [key, value] : Fallback::Map::getNonNumericFallbackMap())
addSetting(key, ESM::Variant(value));
TypedDynamicStore<ESM::GameSetting>::setUp();
}
// Magic effect
//=========================================================================
Store<ESM::MagicEffect>::Store() {}
// Attribute
//=========================================================================
Store<ESM::Attribute>::Store()
{
mStatic.reserve(ESM::Attribute::Length);
}
const ESM::Attribute* Store<ESM::Attribute>::search(size_t index) const
{
if (index >= mStatic.size())
{
return nullptr;
}
return &mStatic[index];
}
const ESM::Attribute* Store<ESM::Attribute>::find(size_t index) const
{
const ESM::Attribute* ptr = search(index);
if (ptr == nullptr)
{
const std::string msg = "Attribute with index " + std::to_string(index) + " not found";
throw std::runtime_error(msg);
}
return ptr;
}
void Store<ESM::Attribute>::setUp(const MWWorld::Store<ESM::GameSetting>& settings)
{
// TODO remove after !3084 gets merged
mStatic.clear();
mStatic.push_back({ .mId = ESM::Attribute::Strength,
.mName = std::string{ getGMSTString(settings, "sAttributeStrength") },
.mDescription = std::string{ getGMSTString(settings, "sStrDesc") },
.mIcon = "icons\\k\\attribute_strength.dds",
.mWerewolfValue = getGMSTFloat(settings, "fWerewolfStrength") });
mStatic.push_back({ .mId = ESM::Attribute::Intelligence,
.mName = std::string{ getGMSTString(settings, "sAttributeIntelligence") },
.mDescription = std::string{ getGMSTString(settings, "sIntDesc") },
.mIcon = "icons\\k\\attribute_int.dds",
// Oh, Bethesda. It's "Intelligence".
.mWerewolfValue = getGMSTFloat(settings, "fWerewolfIntellegence") });
mStatic.push_back({ .mId = ESM::Attribute::Willpower,
.mName = std::string{ getGMSTString(settings, "sAttributeWillpower") },
.mDescription = std::string{ getGMSTString(settings, "sWilDesc") },
.mIcon = "icons\\k\\attribute_wilpower.dds",
.mWerewolfValue = getGMSTFloat(settings, "fWerewolfWillpower") });
mStatic.push_back({ .mId = ESM::Attribute::Agility,
.mName = std::string{ getGMSTString(settings, "sAttributeAgility") },
.mDescription = std::string{ getGMSTString(settings, "sAgiDesc") },
.mIcon = "icons\\k\\attribute_agility.dds",
.mWerewolfValue = getGMSTFloat(settings, "fWerewolfAgility") });
mStatic.push_back({ .mId = ESM::Attribute::Speed,
.mName = std::string{ getGMSTString(settings, "sAttributeSpeed") },
.mDescription = std::string{ getGMSTString(settings, "sSpdDesc") },
.mIcon = "icons\\k\\attribute_speed.dds",
.mWerewolfValue = getGMSTFloat(settings, "fWerewolfSpeed") });
mStatic.push_back({ .mId = ESM::Attribute::Endurance,
.mName = std::string{ getGMSTString(settings, "sAttributeEndurance") },
.mDescription = std::string{ getGMSTString(settings, "sEndDesc") },
.mIcon = "icons\\k\\attribute_endurance.dds",
.mWerewolfValue = getGMSTFloat(settings, "fWerewolfEndurance") });
mStatic.push_back({ .mId = ESM::Attribute::Personality,
.mName = std::string{ getGMSTString(settings, "sAttributePersonality") },
.mDescription = std::string{ getGMSTString(settings, "sPerDesc") },
.mIcon = "icons\\k\\attribute_personality.dds",
.mWerewolfValue = getGMSTFloat(settings, "fWerewolfPersonality") });
mStatic.push_back({ .mId = ESM::Attribute::Luck,
.mName = std::string{ getGMSTString(settings, "sAttributeLuck") },
.mDescription = std::string{ getGMSTString(settings, "sLucDesc") },
.mIcon = "icons\\k\\attribute_luck.dds",
.mWerewolfValue = getGMSTFloat(settings, "fWerewolfLuck") });
}
size_t Store<ESM::Attribute>::getSize() const
{
return mStatic.size();
}
Store<ESM::Attribute>::iterator Store<ESM::Attribute>::begin() const
{
return mStatic.begin();
}
Store<ESM::Attribute>::iterator Store<ESM::Attribute>::end() const
{
return mStatic.end();
}
// Dialogue
//=========================================================================
Store<ESM::Dialogue>::Store()
: mKeywordSearchModFlag(true)
{
}
void Store<ESM::Dialogue>::setUp()
{
// DialInfos marked as deleted are kept during the loading phase, so that the linked list
// structure is kept intact for inserting further INFOs. Delete them now that loading is done.
for (auto& [_, dial] : mStatic)
dial.setUp();
mShared.clear();
mShared.reserve(mStatic.size());
for (auto& [_, dial] : mStatic)
mShared.push_back(&dial);
// TODO: verify and document this inconsistent behaviour
// TODO: if we require this behaviour, maybe we should move it to the place that requires it
std::sort(mShared.begin(), mShared.end(),
[](const ESM::Dialogue* l, const ESM::Dialogue* r) -> bool { return l->mId < r->mId; });
mKeywordSearchModFlag = true;
}
const ESM::Dialogue* Store<ESM::Dialogue>::search(const ESM::RefId& id) const
{
typename Static::const_iterator it = mStatic.find(id);
if (it != mStatic.end())
return &(it->second);
return nullptr;
}
const ESM::Dialogue* Store<ESM::Dialogue>::find(const ESM::RefId& id) const
{
const ESM::Dialogue* ptr = search(id);
if (ptr == nullptr)
{
std::stringstream msg;
msg << ESM::Dialogue::getRecordType() << " '" << id << "' not found";
throw std::runtime_error(msg.str());
}
return ptr;
}
typename Store<ESM::Dialogue>::iterator Store<ESM::Dialogue>::begin() const
{
return mShared.begin();
}
typename Store<ESM::Dialogue>::iterator Store<ESM::Dialogue>::end() const
{
return mShared.end();
}
size_t Store<ESM::Dialogue>::getSize() const
{
return mShared.size();
}
inline RecordId Store<ESM::Dialogue>::load(ESM::ESMReader& esm)
{
// The original letter case of a dialogue ID is saved, because it's printed
ESM::Dialogue dialogue;
bool isDeleted = false;
dialogue.loadId(esm);
Static::iterator found = mStatic.find(dialogue.mId);
if (found == mStatic.end())
{
dialogue.loadData(esm, isDeleted);
mStatic.emplace(dialogue.mId, dialogue);
}
else
{
found->second.loadData(esm, isDeleted);
dialogue.mId = found->second.mId;
}
mKeywordSearchModFlag = true;
return RecordId(dialogue.mId, isDeleted);
}
bool Store<ESM::Dialogue>::eraseStatic(const ESM::RefId& id)
{
if (eraseFromMap(mStatic, id))
mKeywordSearchModFlag = true;
return true;
}
void Store<ESM::Dialogue>::listIdentifier(std::vector<ESM::RefId>& list) const
{
list.reserve(list.size() + getSize());
for (const auto& dialogue : mShared)
list.push_back(dialogue->mId);
}
const MWDialogue::KeywordSearch<int>& Store<ESM::Dialogue>::getDialogIdKeywordSearch() const
{
if (mKeywordSearchModFlag)
{
mKeywordSearch.clear();
std::vector<std::string> keywordList;
keywordList.reserve(getSize());
for (const auto& it : *this)
keywordList.push_back(Misc::StringUtils::lowerCase(it.mStringId));
sort(keywordList.begin(), keywordList.end());
for (const auto& it : keywordList)
mKeywordSearch.seed(it, 0 /*unused*/);
mKeywordSearchModFlag = false;
}
return mKeywordSearch;
}
// ESM4 Cell
//=========================================================================
const ESM4::Cell* Store<ESM4::Cell>::searchCellName(std::string_view cellName) const
{
const auto foundCell = mCellNameIndex.find(cellName);
if (foundCell == mCellNameIndex.end())
return nullptr;
return foundCell->second;
}
const ESM4::Cell* Store<ESM4::Cell>::searchExterior(ESM::ExteriorCellLocation cellIndex) const
{
const auto foundCell = mExteriors.find(cellIndex);
if (foundCell == mExteriors.end())
return nullptr;
return foundCell->second;
}
ESM4::Cell* Store<ESM4::Cell>::insert(const ESM4::Cell& item, bool overrideOnly)
{
auto cellPtr = TypedDynamicStore<ESM4::Cell>::insert(item, overrideOnly);
insertCell(cellPtr);
return cellPtr;
}
ESM4::Cell* Store<ESM4::Cell>::insertStatic(const ESM4::Cell& item)
{
auto cellPtr = TypedDynamicStore<ESM4::Cell>::insertStatic(item);
insertCell(cellPtr);
return cellPtr;
}
void Store<ESM4::Cell>::insertCell(ESM4::Cell* cellPtr)
{
// Do not index exterior cells with Rec_Persistent flag because they are not real cells.
// References from these cells are merged into normal cells.
if (cellPtr->isExterior() && cellPtr->mFlags & ESM4::Rec_Persistent)
return;
if (!cellPtr->mEditorId.empty())
mCellNameIndex[cellPtr->mEditorId] = cellPtr;
if (cellPtr->isExterior())
mExteriors[ESM::ExteriorCellLocation(cellPtr->mX, cellPtr->mY, cellPtr->mParent)] = cellPtr;
}
void Store<ESM4::Cell>::clearDynamic()
{
for (auto& cellToDeleteIt : mDynamic)
{
ESM4::Cell& cellToDelete = cellToDeleteIt.second;
if (cellToDelete.isExterior())
{
mExteriors.erase({ cellToDelete.mX, cellToDelete.mY, cellToDelete.mParent });
}
if (!cellToDelete.mEditorId.empty())
mCellNameIndex.erase(cellToDelete.mEditorId);
}
MWWorld::TypedDynamicStore<ESM4::Cell>::clearDynamic();
}
// ESM4 Land
//=========================================================================
// Needed to avoid include of ESM4::Land in header
Store<ESM4::Land>::Store() {}
void Store<ESM4::Land>::updateLandPositions(const Store<ESM4::Cell>& cells)
{
for (const auto& [id, value] : mStatic)
{
const ESM4::Cell* cell = cells.find(value.mCell);
mLands[cell->getExteriorCellLocation()] = &value;
}
for (const auto& [id, value] : mDynamic)
{
const ESM4::Cell* cell = cells.find(value.mCell);
mLands[cell->getExteriorCellLocation()] = &value;
}
}
const ESM4::Land* MWWorld::Store<ESM4::Land>::search(ESM::ExteriorCellLocation cellLocation) const
{
auto foundLand = mLands.find(cellLocation);
if (foundLand == mLands.end())
return nullptr;
return foundLand->second;
}
// ESM4 Reference
//=========================================================================
void Store<ESM4::Reference>::preprocessReferences(const Store<ESM4::Cell>& cells)
{
for (auto& [_, ref] : mStatic)
{
const ESM4::Cell* cell = cells.find(ref.mParent);
if (cell->isExterior() && (cell->mFlags & ESM4::Rec_Persistent))
{
const ESM4::Cell* actualCell = cells.searchExterior(
positionToExteriorCellLocation(ref.mPos.pos[0], ref.mPos.pos[1], cell->mParent));
if (actualCell)
ref.mParent = actualCell->mId;
}
mPerCellReferences[ref.mParent].push_back(&ref);
}
}
std::span<const ESM4::Reference* const> Store<ESM4::Reference>::getByCell(ESM::RefId cellId) const
{
auto it = mPerCellReferences.find(cellId);
if (it == mPerCellReferences.end())
return {};
return it->second;
}
}
template class MWWorld::TypedDynamicStore<ESM::Activator>;
template class MWWorld::TypedDynamicStore<ESM::Apparatus>;
template class MWWorld::TypedDynamicStore<ESM::Armor>;
// template class MWWorld::Store<ESM::Attribute>;
template class MWWorld::TypedDynamicStore<ESM::BirthSign>;
template class MWWorld::TypedDynamicStore<ESM::BodyPart>;
template class MWWorld::TypedDynamicStore<ESM::Book>;
// template class MWWorld::Store<ESM::Cell>;
template class MWWorld::TypedDynamicStore<ESM::Class>;
template class MWWorld::TypedDynamicStore<ESM::Clothing>;
template class MWWorld::TypedDynamicStore<ESM::Container>;
template class MWWorld::TypedDynamicStore<ESM::Creature>;
template class MWWorld::TypedDynamicStore<ESM::CreatureLevList>;
// template class MWWorld::Store<ESM::Dialogue>;
template class MWWorld::TypedDynamicStore<ESM::Door>;
template class MWWorld::TypedDynamicStore<ESM::Enchantment>;
template class MWWorld::TypedDynamicStore<ESM::Faction>;
template class MWWorld::TypedDynamicStore<ESM::GameSetting>;
template class MWWorld::TypedDynamicStore<ESM::Global>;
template class MWWorld::TypedDynamicStore<ESM::Ingredient>;
template class MWWorld::TypedDynamicStore<ESM::ItemLevList>;
// template class MWWorld::Store<ESM::Land>;
// template class MWWorld::Store<ESM::LandTexture>;
template class MWWorld::TypedDynamicStore<ESM::Light>;
template class MWWorld::TypedDynamicStore<ESM::Lockpick>;
// template class MWWorld::Store<ESM::MagicEffect>;
template class MWWorld::TypedDynamicStore<ESM::Miscellaneous>;
template class MWWorld::TypedDynamicStore<ESM::NPC>;
// template class MWWorld::Store<ESM::Pathgrid>;
template class MWWorld::TypedDynamicStore<ESM::Potion>;
template class MWWorld::TypedDynamicStore<ESM::Probe>;
template class MWWorld::TypedDynamicStore<ESM::Race>;
template class MWWorld::TypedDynamicStore<ESM::Region>;
template class MWWorld::TypedDynamicStore<ESM::Repair>;
template class MWWorld::TypedDynamicStore<ESM::Script>;
template class MWWorld::TypedDynamicStore<ESM::Skill>;
template class MWWorld::TypedDynamicStore<ESM::Sound>;
template class MWWorld::TypedDynamicStore<ESM::SoundGenerator>;
template class MWWorld::TypedDynamicStore<ESM::Spell>;
template class MWWorld::TypedDynamicStore<ESM::StartScript>;
template class MWWorld::TypedDynamicStore<ESM::Static>;
template class MWWorld::TypedDynamicStore<ESM::Weapon>;
template class MWWorld::TypedDynamicStore<ESM4::Activator>;
template class MWWorld::TypedDynamicStore<ESM4::Potion>;
template class MWWorld::TypedDynamicStore<ESM4::Ammunition>;
template class MWWorld::TypedDynamicStore<ESM4::Armor>;
template class MWWorld::TypedDynamicStore<ESM4::Book>;
template class MWWorld::TypedDynamicStore<ESM4::Clothing>;
template class MWWorld::TypedDynamicStore<ESM4::Container>;
template class MWWorld::TypedDynamicStore<ESM4::Door>;
template class MWWorld::TypedDynamicStore<ESM4::Furniture>;
template class MWWorld::TypedDynamicStore<ESM4::Ingredient>;
template class MWWorld::TypedDynamicStore<ESM4::MiscItem>;
template class MWWorld::TypedDynamicStore<ESM4::Static>;
template class MWWorld::TypedDynamicStore<ESM4::Tree>;
template class MWWorld::TypedDynamicStore<ESM4::Light>;
template class MWWorld::TypedDynamicStore<ESM4::Reference, ESM::FormId>;
template class MWWorld::TypedDynamicStore<ESM4::Cell>;
template class MWWorld::TypedDynamicStore<ESM4::Weapon>;
template class MWWorld::TypedDynamicStore<ESM4::World>;
template class MWWorld::TypedDynamicStore<ESM4::Land>;