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git-svn-id: https://openmw.svn.sourceforge.net/svnroot/openmw/trunk@138 ea6a568a-9f4f-0410-981a-c910a81bb256
41 lines
1.3 KiB
Plaintext
41 lines
1.3 KiB
Plaintext
/*
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OpenMW - The completely unofficial reimplementation of Morrowind
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Copyright (C) 2008 Nicolay Korslund
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Email: < korslund@gmail.com >
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WWW: http://openmw.snaptoad.com/
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This file (actor.mn) is part of the OpenMW package.
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OpenMW is distributed as free software: you can redistribute it
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and/or modify it under the terms of the GNU General Public License
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version 3, as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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version 3 along with this program. If not, see
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http://www.gnu.org/licenses/ .
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*/
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// Actors are a common base class for creatures, NPCs and the player.
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class Actor : GameObject;
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// The actor's level
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int level;
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// Stats. These are the base values, before any positive or negative
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// effects are applied.
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int
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baseStrength, baseIntelligence, baseWillpower, baseAgility,
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baseSpeed, baseEndurance, basePersonality, baseLuck;
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// Maximum health values, before any effects are applied.
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int baseMaxHealth, baseMaxMana, baseMaxFatigue;
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// Amount of gold this actor is carrying
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int gold;
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