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OpenMW/apps/openmw/mwphysics
logzero a5360483bb Back off slightly when we are touching something.
This can reduce the amount of movement solver failures significantly.
I've observed a drop of 8 iteration cases by almost factor of ten.
2016-12-25 15:34:43 +01:00
..
actor.cpp Helper methods for updateCollisionMask(), prevent water collision being removed twice, remove Bullet 2.8.5 methods 2016-12-16 12:22:07 -07:00
actor.hpp Helper methods for updateCollisionMask(), prevent water collision being removed twice, remove Bullet 2.8.5 methods 2016-12-16 12:22:07 -07:00
collisiontype.hpp Use a separate collision type for doors (Fixes #1962) 2015-12-18 18:32:42 +01:00
convert.hpp
physicssystem.cpp Back off slightly when we are touching something. 2016-12-25 15:34:43 +01:00
physicssystem.hpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
trace.cpp Use tracer hit height to skip stepping up in movement solver. 2016-12-24 23:07:44 +01:00
trace.h Use tracer hit height to skip stepping up in movement solver. 2016-12-24 23:07:44 +01:00