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OpenMW/apps/openmw/mwworld/cellfunctors.hpp

30 lines
509 B
C++

#ifndef GAME_MWWORLD_CELLFUNCTORS_H
#define GAME_MWWORLD_CELLFUNCTORS_H
#include <vector>
#include <string>
#include "ptr.hpp"
namespace MWWorld
{
struct ListAndResetObjects
{
std::vector<MWWorld::Ptr> mObjects;
bool operator() (MWWorld::Ptr ptr)
{
if (ptr.getRefData().getBaseNode())
{
ptr.getRefData().setBaseNode(NULL);
mObjects.push_back (ptr);
}
return true;
}
};
}
#endif