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OpenMW/apps/openmw/mwrender/rotatecontroller.hpp
2015-05-31 18:53:16 +02:00

37 lines
851 B
C++

#ifndef OPENMW_MWRENDER_ROTATECONTROLLER_H
#define OPENMW_MWRENDER_ROTATECONTROLLER_H
#include <osg/NodeCallback>
#include <osg/Quat>
namespace MWRender
{
/// Applies a rotation in \a relativeTo's space.
/// @note Assumes that the node being rotated has its "original" orientation set every frame by a different controller.
/// The rotation is then applied on top of that orientation.
/// @note Must be set on a MatrixTransform.
class RotateController : public osg::NodeCallback
{
public:
RotateController(osg::Node* relativeTo);
void setEnabled(bool enabled);
void setRotate(const osg::Quat& rotate);
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
protected:
osg::Quat getWorldOrientation(osg::Node* node);
bool mEnabled;
osg::Quat mRotate;
osg::ref_ptr<osg::Node> mRelativeTo;
};
}
#endif