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https://gitlab.com/OpenMW/openmw.git
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266 lines
8.6 KiB
C++
266 lines
8.6 KiB
C++
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#include "spells.hpp"
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#include <cstdlib>
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#include <components/esm/loadspel.hpp>
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#include <components/esm/spellstate.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwworld/esmstore.hpp"
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#include "magiceffects.hpp"
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namespace MWMechanics
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{
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Spells::TIterator Spells::begin() const
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{
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return mSpells.begin();
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}
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Spells::TIterator Spells::end() const
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{
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return mSpells.end();
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}
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void Spells::add (const std::string& spellId)
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{
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if (mSpells.find (spellId)==mSpells.end())
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{
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const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(spellId);
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std::map<const int, float> random;
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// Determine the random magnitudes (unless this is a castable spell, in which case
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// they will be determined when the spell is cast)
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if (spell->mData.mType != ESM::Spell::ST_Power && spell->mData.mType != ESM::Spell::ST_Spell)
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{
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for (unsigned int i=0; i<spell->mEffects.mList.size();++i)
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{
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if (spell->mEffects.mList[i].mMagnMin != spell->mEffects.mList[i].mMagnMax)
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random[i] = static_cast<float> (std::rand()) / RAND_MAX;
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}
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}
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mSpells.insert (std::make_pair (Misc::StringUtils::lowerCase(spellId), random));
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}
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}
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void Spells::remove (const std::string& spellId)
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{
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std::string lower = Misc::StringUtils::lowerCase(spellId);
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TContainer::iterator iter = mSpells.find (lower);
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if (iter!=mSpells.end())
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mSpells.erase (iter);
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if (spellId==mSelectedSpell)
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mSelectedSpell.clear();
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}
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MagicEffects Spells::getMagicEffects() const
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{
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// TODO: These are recalculated every frame, no need to do that
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MagicEffects effects;
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for (TIterator iter = mSpells.begin(); iter!=mSpells.end(); ++iter)
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{
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const ESM::Spell *spell =
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MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find (iter->first);
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if (spell->mData.mType==ESM::Spell::ST_Ability || spell->mData.mType==ESM::Spell::ST_Blight ||
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spell->mData.mType==ESM::Spell::ST_Disease || spell->mData.mType==ESM::Spell::ST_Curse)
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{
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int i=0;
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for (std::vector<ESM::ENAMstruct>::const_iterator it = spell->mEffects.mList.begin(); it != spell->mEffects.mList.end(); ++it)
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{
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float random = 1.f;
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if (iter->second.find(i) != iter->second.end())
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random = iter->second.at(i);
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effects.add (*it, it->mMagnMin + (it->mMagnMax - it->mMagnMin) * random);
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++i;
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}
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}
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}
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return effects;
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}
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void Spells::clear()
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{
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mSpells.clear();
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}
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void Spells::setSelectedSpell (const std::string& spellId)
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{
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mSelectedSpell = spellId;
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}
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const std::string Spells::getSelectedSpell() const
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{
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return mSelectedSpell;
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}
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bool Spells::hasCommonDisease() const
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{
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for (TIterator iter = mSpells.begin(); iter!=mSpells.end(); ++iter)
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{
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const ESM::Spell *spell =
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MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find (iter->first);
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if (spell->mData.mType == ESM::Spell::ST_Disease)
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return true;
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}
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return false;
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}
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bool Spells::hasBlightDisease() const
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{
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for (TIterator iter = mSpells.begin(); iter!=mSpells.end(); ++iter)
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{
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const ESM::Spell *spell =
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MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find (iter->first);
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if (spell->mData.mType == ESM::Spell::ST_Blight)
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return true;
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}
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return false;
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}
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void Spells::purgeCommonDisease()
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{
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for (TContainer::iterator iter = mSpells.begin(); iter!=mSpells.end();)
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{
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const ESM::Spell *spell =
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MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find (iter->first);
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if (spell->mData.mType == ESM::Spell::ST_Disease)
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mSpells.erase(iter++);
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else
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++iter;
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}
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}
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void Spells::purgeBlightDisease()
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{
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for (TContainer::iterator iter = mSpells.begin(); iter!=mSpells.end();)
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{
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const ESM::Spell *spell =
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MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find (iter->first);
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if (spell->mData.mType == ESM::Spell::ST_Blight)
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mSpells.erase(iter++);
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else
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++iter;
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}
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}
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void Spells::purgeCorprusDisease()
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{
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for (TContainer::iterator iter = mSpells.begin(); iter!=mSpells.end();)
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{
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const ESM::Spell *spell =
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MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find (iter->first);
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if (Misc::StringUtils::ciEqual(spell->mId, "corprus"))
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mSpells.erase(iter++);
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else
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++iter;
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}
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}
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void Spells::purgeCurses()
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{
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for (TContainer::iterator iter = mSpells.begin(); iter!=mSpells.end();)
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{
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const ESM::Spell *spell =
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MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find (iter->first);
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if (spell->mData.mType == ESM::Spell::ST_Curse)
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mSpells.erase(iter++);
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else
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++iter;
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}
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}
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void Spells::visitEffectSources(EffectSourceVisitor &visitor) const
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{
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for (TIterator it = begin(); it != end(); ++it)
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{
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const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(it->first);
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// these are the spell types that are permanently in effect
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if (!(spell->mData.mType == ESM::Spell::ST_Ability)
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&& !(spell->mData.mType == ESM::Spell::ST_Disease)
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&& !(spell->mData.mType == ESM::Spell::ST_Curse)
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&& !(spell->mData.mType == ESM::Spell::ST_Blight))
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continue;
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const ESM::EffectList& list = spell->mEffects;
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int i=0;
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for (std::vector<ESM::ENAMstruct>::const_iterator effectIt = list.mList.begin();
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effectIt != list.mList.end(); ++effectIt, ++i)
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{
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float random = 1.f;
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if (it->second.find(i) != it->second.end())
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random = it->second.at(i);
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float magnitude = effectIt->mMagnMin + (effectIt->mMagnMax - effectIt->mMagnMin) * random;
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visitor.visit(MWMechanics::EffectKey(*effectIt), spell->mName, -1, magnitude);
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}
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}
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}
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bool Spells::canUsePower(const std::string &power) const
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{
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std::map<std::string, MWWorld::TimeStamp>::const_iterator it = mUsedPowers.find(power);
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if (it == mUsedPowers.end() || it->second + 24 <= MWBase::Environment::get().getWorld()->getTimeStamp())
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return true;
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else
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return false;
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}
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void Spells::usePower(const std::string &power)
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{
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mUsedPowers[power] = MWBase::Environment::get().getWorld()->getTimeStamp();
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}
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void Spells::readState(const ESM::SpellState &state)
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{
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mSpells = state.mSpells;
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mSelectedSpell = state.mSelectedSpell;
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// Discard spells that are no longer available due to changed content files
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for (TContainer::iterator iter = mSpells.begin(); iter!=mSpells.end();)
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{
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const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().search(iter->first);
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if (!spell)
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{
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if (iter->first == mSelectedSpell)
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mSelectedSpell = "";
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mSpells.erase(iter++);
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}
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else
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++iter;
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}
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// No need to discard spells here (doesn't really matter if non existent ids are kept)
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for (std::map<std::string, ESM::TimeStamp>::const_iterator it = state.mUsedPowers.begin(); it != state.mUsedPowers.end(); ++it)
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mUsedPowers[it->first] = MWWorld::TimeStamp(it->second);
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}
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void Spells::writeState(ESM::SpellState &state) const
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{
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state.mSpells = mSpells;
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state.mSelectedSpell = mSelectedSpell;
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for (std::map<std::string, MWWorld::TimeStamp>::const_iterator it = mUsedPowers.begin(); it != mUsedPowers.end(); ++it)
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state.mUsedPowers[it->first] = it->second.toEsm();
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}
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}
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