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OpenMW/apps/openmw/mwsound/sound_output.hpp
2022-09-22 21:35:26 +03:00

101 lines
2.9 KiB
C++

#ifndef GAME_SOUND_SOUND_OUTPUT_H
#define GAME_SOUND_SOUND_OUTPUT_H
#include <memory>
#include <string>
#include <vector>
#include "../mwbase/soundmanager.hpp"
namespace MWSound
{
class SoundManager;
struct Sound_Decoder;
class Sound;
class Stream;
// An opaque handle for the implementation's sound buffers.
typedef void* Sound_Handle;
// An opaque handle for the implementation's sound instances.
typedef void* Sound_Instance;
enum class HrtfMode
{
Disable,
Enable,
Auto
};
enum Environment
{
Env_Normal,
Env_Underwater
};
class Sound_Output
{
SoundManager& mManager;
virtual std::vector<std::string> enumerate() = 0;
virtual bool init(const std::string& devname, const std::string& hrtfname, HrtfMode hrtfmode) = 0;
virtual void deinit() = 0;
virtual std::vector<std::string> enumerateHrtf() = 0;
virtual void setHrtf(const std::string& hrtfname, HrtfMode hrtfmode) = 0;
virtual std::pair<Sound_Handle, size_t> loadSound(const std::string& fname) = 0;
virtual size_t unloadSound(Sound_Handle data) = 0;
virtual bool playSound(Sound* sound, Sound_Handle data, float offset) = 0;
virtual bool playSound3D(Sound* sound, Sound_Handle data, float offset) = 0;
virtual void finishSound(Sound* sound) = 0;
virtual bool isSoundPlaying(Sound* sound) = 0;
virtual void updateSound(Sound* sound) = 0;
virtual bool streamSound(DecoderPtr decoder, Stream* sound, bool getLoudnessData = false) = 0;
virtual bool streamSound3D(DecoderPtr decoder, Stream* sound, bool getLoudnessData) = 0;
virtual void finishStream(Stream* sound) = 0;
virtual double getStreamDelay(Stream* sound) = 0;
virtual double getStreamOffset(Stream* sound) = 0;
virtual float getStreamLoudness(Stream* sound) = 0;
virtual bool isStreamPlaying(Stream* sound) = 0;
virtual void updateStream(Stream* sound) = 0;
virtual void startUpdate() = 0;
virtual void finishUpdate() = 0;
virtual void updateListener(
const osg::Vec3f& pos, const osg::Vec3f& atdir, const osg::Vec3f& updir, Environment env)
= 0;
virtual void pauseSounds(int types) = 0;
virtual void resumeSounds(int types) = 0;
virtual void pauseActiveDevice() = 0;
virtual void resumeActiveDevice() = 0;
Sound_Output& operator=(const Sound_Output& rhs);
Sound_Output(const Sound_Output& rhs);
protected:
bool mInitialized;
Sound_Output(SoundManager& mgr)
: mManager(mgr)
, mInitialized(false)
{
}
public:
virtual ~Sound_Output() {}
bool isInitialized() const { return mInitialized; }
friend class OpenAL_Output;
friend class SoundManager;
friend class SoundBufferPool;
};
}
#endif