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60 lines
1.9 KiB
C++
60 lines
1.9 KiB
C++
#include <BulletCollision/CollisionDispatch/btCollisionObject.h>
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#include "collisiontype.hpp"
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#include "projectile.hpp"
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#include "projectileconvexcallback.hpp"
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namespace MWPhysics
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{
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ProjectileConvexCallback::ProjectileConvexCallback(const btCollisionObject* caster, const btCollisionObject* me,
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const btVector3& from, const btVector3& to, Projectile* proj)
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: btCollisionWorld::ClosestConvexResultCallback(from, to)
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, mCaster(caster)
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, mMe(me)
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, mProjectile(proj)
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{
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assert(mProjectile);
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}
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btScalar ProjectileConvexCallback::addSingleResult(
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btCollisionWorld::LocalConvexResult& result, bool normalInWorldSpace)
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{
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const auto* hitObject = result.m_hitCollisionObject;
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// don't hit the caster
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if (hitObject == mCaster)
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return 1.f;
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// don't hit the projectile
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if (hitObject == mMe)
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return 1.f;
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btCollisionWorld::ClosestConvexResultCallback::addSingleResult(result, normalInWorldSpace);
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switch (hitObject->getBroadphaseHandle()->m_collisionFilterGroup)
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{
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case CollisionType_Actor:
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{
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if (!mProjectile->isValidTarget(hitObject))
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return 1.f;
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break;
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}
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case CollisionType_Projectile:
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{
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auto* target = static_cast<Projectile*>(hitObject->getUserPointer());
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if (!mProjectile->isValidTarget(target->getCasterCollisionObject()))
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return 1.f;
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target->hit(mMe, m_hitPointWorld, m_hitNormalWorld);
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break;
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}
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case CollisionType_Water:
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{
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mProjectile->setHitWater();
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break;
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}
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}
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mProjectile->hit(hitObject, m_hitPointWorld, m_hitNormalWorld);
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return result.m_hitFraction;
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}
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}
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