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It's a bit unwieldy to have them stored in the 'skeleton master' instead of the skeleton instance. And although the text keys are extracted for each created instance now, this shouldn't be much worse than the multimap copying going on before. Plus, proper serialization can help for future optimizations. |
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.. | ||
tests | ||
material.cpp | ||
material.hpp | ||
mesh.cpp | ||
mesh.hpp | ||
ogrenifloader.cpp | ||
ogrenifloader.hpp | ||
skeleton.cpp | ||
skeleton.hpp |