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OpenMW/components/nifogre
Chris Robinson a3511c62cf Don't store textkeys in user object bindings
It's a bit unwieldy to have them stored in the 'skeleton master' instead
of the skeleton instance. And although the text keys are extracted for
each created instance now, this shouldn't be much worse than the
multimap copying going on before.

Plus, proper serialization can help for future optimizations.
2013-04-22 00:01:30 -07:00
..
tests
material.cpp Fix normal maps with spaces in filename not getting loaded 2013-04-12 04:36:28 +02:00
material.hpp
mesh.cpp
mesh.hpp
ogrenifloader.cpp Don't store textkeys in user object bindings 2013-04-22 00:01:30 -07:00
ogrenifloader.hpp Avoid storing text keys for each animation 2013-04-21 22:56:40 -07:00
skeleton.cpp Don't store textkeys in user object bindings 2013-04-22 00:01:30 -07:00
skeleton.hpp Don't store textkeys in user object bindings 2013-04-22 00:01:30 -07:00