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https://gitlab.com/OpenMW/openmw.git
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75f64aa38b
Conflicts: apps/openmw/mwdialogue/dialoguemanagerimp.hpp apps/openmw/mwmechanics/npcstats.cpp apps/openmw/mwmechanics/npcstats.hpp
423 lines
13 KiB
C++
423 lines
13 KiB
C++
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#include "npc.hpp"
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#include <memory>
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#include <boost/algorithm/string.hpp>
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#include <OgreSceneNode.h>
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#include <components/esm/loadnpc.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/mechanicsmanager.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwmechanics/creaturestats.hpp"
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#include "../mwmechanics/npcstats.hpp"
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#include "../mwmechanics/movement.hpp"
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/actiontalk.hpp"
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#include "../mwworld/actionopen.hpp"
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#include "../mwworld/inventorystore.hpp"
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#include "../mwworld/customdata.hpp"
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#include "../mwworld/physicssystem.hpp"
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#include "../mwrender/actors.hpp"
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#include "../mwrender/renderinginterface.hpp"
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#include "../mwgui/tooltips.hpp"
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namespace
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{
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const Ogre::Radian kOgrePi (Ogre::Math::PI);
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const Ogre::Radian kOgrePiOverTwo (Ogre::Math::PI / Ogre::Real(2.0));
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struct CustomData : public MWWorld::CustomData
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{
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MWMechanics::NpcStats mNpcStats;
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MWMechanics::CreatureStats mCreatureStats;
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MWMechanics::Movement mMovement;
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MWWorld::InventoryStore mInventoryStore;
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virtual MWWorld::CustomData *clone() const;
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};
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MWWorld::CustomData *CustomData::clone() const
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{
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return new CustomData (*this);
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}
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}
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namespace MWClass
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{
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void Npc::ensureCustomData (const MWWorld::Ptr& ptr) const
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{
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if (!ptr.getRefData().getCustomData())
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{
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std::auto_ptr<CustomData> data (new CustomData);
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MWWorld::LiveCellRef<ESM::NPC> *ref = ptr.get<ESM::NPC>();
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// NPC stats
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if (!ref->mBase->mFaction.empty())
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{
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std::string faction = ref->mBase->mFaction;
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boost::algorithm::to_lower(faction);
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if(ref->mBase->mNpdt52.mGold != -10)
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{
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data->mNpcStats.getFactionRanks()[faction] = (int)ref->mBase->mNpdt52.mRank;
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}
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else
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{
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data->mNpcStats.getFactionRanks()[faction] = (int)ref->mBase->mNpdt12.mRank;
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}
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}
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// creature stats
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if(ref->mBase->mNpdt52.mGold != -10)
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{
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for (int i=0; i<27; ++i)
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data->mNpcStats.getSkill (i).setBase (ref->mBase->mNpdt52.mSkills[i]);
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data->mCreatureStats.getAttribute(0).set (ref->mBase->mNpdt52.mStrength);
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data->mCreatureStats.getAttribute(1).set (ref->mBase->mNpdt52.mIntelligence);
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data->mCreatureStats.getAttribute(2).set (ref->mBase->mNpdt52.mWillpower);
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data->mCreatureStats.getAttribute(3).set (ref->mBase->mNpdt52.mAgility);
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data->mCreatureStats.getAttribute(4).set (ref->mBase->mNpdt52.mSpeed);
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data->mCreatureStats.getAttribute(5).set (ref->mBase->mNpdt52.mEndurance);
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data->mCreatureStats.getAttribute(6).set (ref->mBase->mNpdt52.mPersonality);
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data->mCreatureStats.getAttribute(7).set (ref->mBase->mNpdt52.mLuck);
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data->mCreatureStats.setHealth (ref->mBase->mNpdt52.mHealth);
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data->mCreatureStats.setMagicka (ref->mBase->mNpdt52.mMana);
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data->mCreatureStats.setFatigue (ref->mBase->mNpdt52.mFatigue);
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data->mCreatureStats.setLevel(ref->mBase->mNpdt52.mLevel);
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data->mNpcStats.setBaseDisposition(ref->mBase->mNpdt52.mDisposition);
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data->mNpcStats.setReputation(ref->mBase->mNpdt52.mReputation);
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}
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else
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{
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/// \todo do something with mNpdt12 maybe:p
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for (int i=0; i<8; ++i)
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data->mCreatureStats.getAttribute (i).set (10);
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for (int i=0; i<3; ++i)
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data->mCreatureStats.setDynamic (i, 10);
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data->mCreatureStats.setLevel (1);
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}
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data->mCreatureStats.setAiSetting (0, ref->mBase->mAiData.mHello);
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data->mCreatureStats.setAiSetting (1, ref->mBase->mAiData.mFight);
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data->mCreatureStats.setAiSetting (2, ref->mBase->mAiData.mFlee);
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data->mCreatureStats.setAiSetting (3, ref->mBase->mAiData.mAlarm);
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// spells
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for (std::vector<std::string>::const_iterator iter (ref->mBase->mSpells.mList.begin());
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iter!=ref->mBase->mSpells.mList.end(); ++iter)
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data->mCreatureStats.getSpells().add (*iter);
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// store
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ptr.getRefData().setCustomData (data.release());
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}
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}
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std::string Npc::getId (const MWWorld::Ptr& ptr) const
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{
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MWWorld::LiveCellRef<ESM::NPC> *ref =
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ptr.get<ESM::NPC>();
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return ref->mBase->mId;
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}
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void Npc::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
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{
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renderingInterface.getActors().insertNPC(ptr, getInventoryStore(ptr));
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}
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void Npc::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const
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{
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physics.addActor(ptr);
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MWBase::Environment::get().getMechanicsManager()->addActor(ptr);
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}
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std::string Npc::getModel(const MWWorld::Ptr &ptr) const
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{
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MWWorld::LiveCellRef<ESM::NPC> *ref =
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ptr.get<ESM::NPC>();
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assert(ref->mBase != NULL);
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std::string headID = ref->mBase->mHead;
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int end = headID.find_last_of("head_") - 4;
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std::string bodyRaceID = headID.substr(0, end);
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std::string model = "meshes\\base_anim.nif";
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if (bodyRaceID == "b_n_khajiit_m_" ||
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bodyRaceID == "b_n_khajiit_f_" ||
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bodyRaceID == "b_n_argonian_m_" ||
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bodyRaceID == "b_n_argonian_f_")
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{
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model = "meshes\\base_animkna.nif";
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}
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return model;
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}
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std::string Npc::getName (const MWWorld::Ptr& ptr) const
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{
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MWWorld::LiveCellRef<ESM::NPC> *ref =
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ptr.get<ESM::NPC>();
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return ref->mBase->mName;
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}
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MWMechanics::CreatureStats& Npc::getCreatureStats (const MWWorld::Ptr& ptr) const
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{
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ensureCustomData (ptr);
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return dynamic_cast<CustomData&> (*ptr.getRefData().getCustomData()).mCreatureStats;
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}
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MWMechanics::NpcStats& Npc::getNpcStats (const MWWorld::Ptr& ptr) const
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{
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ensureCustomData (ptr);
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return dynamic_cast<CustomData&> (*ptr.getRefData().getCustomData()).mNpcStats;
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}
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boost::shared_ptr<MWWorld::Action> Npc::activate (const MWWorld::Ptr& ptr,
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const MWWorld::Ptr& actor) const
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{
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if (MWWorld::Class::get (ptr).getCreatureStats (ptr).isDead())
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return boost::shared_ptr<MWWorld::Action> (new MWWorld::ActionOpen(ptr));
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else
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return boost::shared_ptr<MWWorld::Action> (new MWWorld::ActionTalk (ptr));
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}
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MWWorld::ContainerStore& Npc::getContainerStore (const MWWorld::Ptr& ptr)
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const
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{
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ensureCustomData (ptr);
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return dynamic_cast<CustomData&> (*ptr.getRefData().getCustomData()).mInventoryStore;
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}
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MWWorld::InventoryStore& Npc::getInventoryStore (const MWWorld::Ptr& ptr)
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const
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{
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ensureCustomData (ptr);
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return dynamic_cast<CustomData&> (*ptr.getRefData().getCustomData()).mInventoryStore;
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}
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std::string Npc::getScript (const MWWorld::Ptr& ptr) const
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{
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MWWorld::LiveCellRef<ESM::NPC> *ref =
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ptr.get<ESM::NPC>();
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return ref->mBase->mScript;
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}
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void Npc::setForceStance (const MWWorld::Ptr& ptr, Stance stance, bool force) const
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{
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MWMechanics::NpcStats& stats = getNpcStats (ptr);
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switch (stance)
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{
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case Run:
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stats.setMovementFlag (MWMechanics::NpcStats::Flag_ForceRun, force);
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break;
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case Sneak:
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stats.setMovementFlag (MWMechanics::NpcStats::Flag_ForceSneak, force);
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break;
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case Combat:
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throw std::runtime_error ("combat stance not enforcable for NPCs");
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}
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}
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void Npc::setStance (const MWWorld::Ptr& ptr, Stance stance, bool set) const
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{
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MWMechanics::NpcStats& stats = getNpcStats (ptr);
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switch (stance)
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{
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case Run:
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stats.setMovementFlag (MWMechanics::NpcStats::Flag_Run, set);
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break;
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case Sneak:
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stats.setMovementFlag (MWMechanics::NpcStats::Flag_Sneak, set);
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break;
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case Combat:
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// Combat stance ignored for now; need to be determined based on draw state instead of
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// being maunally set.
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break;
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}
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}
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bool Npc::getStance (const MWWorld::Ptr& ptr, Stance stance, bool ignoreForce) const
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{
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MWMechanics::NpcStats& stats = getNpcStats (ptr);
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switch (stance)
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{
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case Run:
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if (!ignoreForce && stats.getMovementFlag (MWMechanics::NpcStats::Flag_ForceRun))
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return true;
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return stats.getMovementFlag (MWMechanics::NpcStats::Flag_Run);
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case Sneak:
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if (!ignoreForce && stats.getMovementFlag (MWMechanics::NpcStats::Flag_ForceSneak))
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return true;
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return stats.getMovementFlag (MWMechanics::NpcStats::Flag_Sneak);
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case Combat:
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return false;
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}
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return false;
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}
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float Npc::getSpeed (const MWWorld::Ptr& ptr) const
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{
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return getStance (ptr, Run) ? 600 : 300; // TODO calculate these values from stats
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}
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MWMechanics::Movement& Npc::getMovementSettings (const MWWorld::Ptr& ptr) const
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{
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ensureCustomData (ptr);
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return dynamic_cast<CustomData&> (*ptr.getRefData().getCustomData()).mMovement;
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}
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Ogre::Vector3 Npc::getMovementVector (const MWWorld::Ptr& ptr) const
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{
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Ogre::Vector3 vector (0, 0, 0);
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vector.x = getMovementSettings (ptr).mLeftRight * 127;
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vector.y = getMovementSettings (ptr).mForwardBackward * 127;
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vector.z = getMovementSettings(ptr).mUpDown * 127;
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//if (getStance (ptr, Run, false))
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// vector *= 2;
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return vector;
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}
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bool Npc::isEssential (const MWWorld::Ptr& ptr) const
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{
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MWWorld::LiveCellRef<ESM::NPC> *ref =
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ptr.get<ESM::NPC>();
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return ref->mBase->mFlags & ESM::NPC::Essential;
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}
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void Npc::registerSelf()
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{
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boost::shared_ptr<Class> instance (new Npc);
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registerClass (typeid (ESM::NPC).name(), instance);
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}
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bool Npc::hasToolTip (const MWWorld::Ptr& ptr) const
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{
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/// \todo We don't want tooltips for NPCs in combat mode.
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return true;
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}
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MWGui::ToolTipInfo Npc::getToolTipInfo (const MWWorld::Ptr& ptr) const
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{
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MWWorld::LiveCellRef<ESM::NPC> *ref =
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ptr.get<ESM::NPC>();
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MWGui::ToolTipInfo info;
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info.caption = ref->mBase->mName;
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std::string text;
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if (MWBase::Environment::get().getWindowManager()->getFullHelp())
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text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
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info.text = text;
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return info;
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}
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float Npc::getCapacity (const MWWorld::Ptr& ptr) const
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{
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const MWMechanics::CreatureStats& stats = getCreatureStats (ptr);
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return stats.getAttribute(0).getModified()*5;
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}
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float Npc::getEncumbrance (const MWWorld::Ptr& ptr) const
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{
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float weight = getContainerStore (ptr).getWeight();
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const MWMechanics::CreatureStats& stats = getCreatureStats (ptr);
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weight -= stats.getMagicEffects().get (MWMechanics::EffectKey (8)).mMagnitude; // feather
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weight += stats.getMagicEffects().get (MWMechanics::EffectKey (7)).mMagnitude; // burden
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if (weight<0)
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weight = 0;
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return weight;
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}
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bool Npc::apply (const MWWorld::Ptr& ptr, const std::string& id,
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const MWWorld::Ptr& actor) const
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{
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MWMechanics::CreatureStats& stats = getCreatureStats (ptr);
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/// \todo consider instant effects
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return stats.getActiveSpells().addSpell (id, actor);
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}
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void Npc::skillUsageSucceeded (const MWWorld::Ptr& ptr, int skill, int usageType) const
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{
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MWMechanics::NpcStats& stats = getNpcStats (ptr);
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MWWorld::LiveCellRef<ESM::NPC> *ref = ptr.get<ESM::NPC>();
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const ESM::Class *class_ =
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MWBase::Environment::get().getWorld()->getStore().get<ESM::Class>().find (
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ref->mBase->mClass
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);
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stats.useSkill (skill, *class_, usageType);
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}
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void Npc::adjustRotation(const MWWorld::Ptr& ptr,float& x,float& y,float& z) const
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{
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y = 0;
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x = 0;
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}
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MWWorld::Ptr
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Npc::copyToCellImpl(const MWWorld::Ptr &ptr, MWWorld::CellStore &cell) const
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{
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MWWorld::LiveCellRef<ESM::NPC> *ref =
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ptr.get<ESM::NPC>();
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return MWWorld::Ptr(&cell.mNpcs.insert(*ref), &cell);
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}
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}
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